Content analysis of food and beverage marketing in global esports: sponsorships of the premier events, leagues, teams and players

Background Food marketing has been implicated as a driving force of the obesity epidemic. Electronic sports, or ‘esports’, garners billions of viewership hours and is a consolidation of two major marketing outlets, online social media and sporting events, making it a focal point for food marketers a...

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Main Authors: Robin Ireland, John William Long, Sara Jordan Maksi, Francisco Javier López Frías, Travis D Masterson
Format: Article
Language:English
Published: BMJ Publishing Group 2024-07-01
Series:BMJ Public Health
Online Access:https://bmjpublichealth.bmj.com/content/2/1/e000095.full
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author Robin Ireland
John William Long
Sara Jordan Maksi
Francisco Javier López Frías
Travis D Masterson
author_facet Robin Ireland
John William Long
Sara Jordan Maksi
Francisco Javier López Frías
Travis D Masterson
author_sort Robin Ireland
collection DOAJ
description Background Food marketing has been implicated as a driving force of the obesity epidemic. Electronic sports, or ‘esports’, garners billions of viewership hours and is a consolidation of two major marketing outlets, online social media and sporting events, making it a focal point for food marketers and policy-makers.Methods The top 10 esports events and leagues were identified using data scraped between 1 January 2021 and 15 December 2021. The 10 teams within each league (90 total teams) and up to 10 players from each team (451 total players) were identified. Of the top 10 events and leagues, 6 events and 2 leagues were held or located outside the USA, reflecting the global popularity of esports. Food and beverage brands associated with each event, league, team or player were systematically identified and extracted via official websites and social media accounts. The number of sponsorships was totalled for each brand. Brands were then categorised based on product type into the following categories: energy drinks, sugar-sweetened beverages, alcohol, candy/snacks, restaurants, food delivery and stores, and supplements. The total number of brand sponsorships was then calculated for each product category.Results 90 unique food and beverage brands were identified. Across all brands, a total of 497 food brand sponsorships were identified. For product categories, energy drink brands had the most sponsorships (181 sponsorships, 36.4%), followed by restaurants (86 sponsorships, 17.3%) and candy/snacks (64 sponsorships, 12.8%). The individual brand with the most sponsorships was Monster Energy (47 sponsorships, 9.4%), followed by Jack Links (44 sponsorships, 8.8%) and Red Bull (42 sponsorships, 8.4%).Conclusion Despite its nascent character, the esports industry is already heavily saturated by food and beverage marketing. There is a need to consider policies to appropriately regulate food and beverage marketing within esports communities to safeguard the health of viewers.
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spelling doaj-art-e7a07e2550a44a428b2005599744153f2025-01-28T14:55:09ZengBMJ Publishing GroupBMJ Public Health2753-42942024-07-012110.1136/bmjph-2023-000095Content analysis of food and beverage marketing in global esports: sponsorships of the premier events, leagues, teams and playersRobin Ireland0John William Long1Sara Jordan Maksi2Francisco Javier López Frías3Travis D Masterson4University of Glasgow, Glasgow, UKDepartment of Nutritional Sciences, College of Health and Human Development, The Pennsylvania State University, University Park, Pennsylvania, USADepartment of Nutritional Sciences, College of Health and Human Development, The Pennsylvania State University, University Park, Pennsylvania, USADepartment of Kinesiology and Rock Ethics Institute, The Pennsylvania State University, University Park, Pennsylvania, USADepartment of Nutritional Sciences, College of Health and Human Development, The Pennsylvania State University, University Park, Pennsylvania, USABackground Food marketing has been implicated as a driving force of the obesity epidemic. Electronic sports, or ‘esports’, garners billions of viewership hours and is a consolidation of two major marketing outlets, online social media and sporting events, making it a focal point for food marketers and policy-makers.Methods The top 10 esports events and leagues were identified using data scraped between 1 January 2021 and 15 December 2021. The 10 teams within each league (90 total teams) and up to 10 players from each team (451 total players) were identified. Of the top 10 events and leagues, 6 events and 2 leagues were held or located outside the USA, reflecting the global popularity of esports. Food and beverage brands associated with each event, league, team or player were systematically identified and extracted via official websites and social media accounts. The number of sponsorships was totalled for each brand. Brands were then categorised based on product type into the following categories: energy drinks, sugar-sweetened beverages, alcohol, candy/snacks, restaurants, food delivery and stores, and supplements. The total number of brand sponsorships was then calculated for each product category.Results 90 unique food and beverage brands were identified. Across all brands, a total of 497 food brand sponsorships were identified. For product categories, energy drink brands had the most sponsorships (181 sponsorships, 36.4%), followed by restaurants (86 sponsorships, 17.3%) and candy/snacks (64 sponsorships, 12.8%). The individual brand with the most sponsorships was Monster Energy (47 sponsorships, 9.4%), followed by Jack Links (44 sponsorships, 8.8%) and Red Bull (42 sponsorships, 8.4%).Conclusion Despite its nascent character, the esports industry is already heavily saturated by food and beverage marketing. There is a need to consider policies to appropriately regulate food and beverage marketing within esports communities to safeguard the health of viewers.https://bmjpublichealth.bmj.com/content/2/1/e000095.full
spellingShingle Robin Ireland
John William Long
Sara Jordan Maksi
Francisco Javier López Frías
Travis D Masterson
Content analysis of food and beverage marketing in global esports: sponsorships of the premier events, leagues, teams and players
BMJ Public Health
title Content analysis of food and beverage marketing in global esports: sponsorships of the premier events, leagues, teams and players
title_full Content analysis of food and beverage marketing in global esports: sponsorships of the premier events, leagues, teams and players
title_fullStr Content analysis of food and beverage marketing in global esports: sponsorships of the premier events, leagues, teams and players
title_full_unstemmed Content analysis of food and beverage marketing in global esports: sponsorships of the premier events, leagues, teams and players
title_short Content analysis of food and beverage marketing in global esports: sponsorships of the premier events, leagues, teams and players
title_sort content analysis of food and beverage marketing in global esports sponsorships of the premier events leagues teams and players
url https://bmjpublichealth.bmj.com/content/2/1/e000095.full
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