ExerG – an exergame-based training device for the rehabilitation of older adults: a functional model usability study
Abstract Background Exergames are interactive technology-based exercise programs. By combining physical and cognitive training components, they aim to preserve independence in older adults and reduce their risk of falling. This study explored whether primary end users (PEU, healthy older adults and...
Saved in:
| Main Authors: | Jane Muheim, Isabella Hotz, Franziska Kübler, Silvia Herren, Simon Sollereder, Katharina Kruszewski, Anna Lisa Martin‑Niedecken, Alexandra Schättin, Frank Behrendt, Sonja Böckler, Stefan Schmidlin, Roman Jurt, Stephan Niedecken, Yanick Riederer, Christian Brenneis, Leo H. Bonati, Barbara Seebacher, Corina Schuster‑Amft |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
BMC
2024-12-01
|
| Series: | BMC Geriatrics |
| Subjects: | |
| Online Access: | https://doi.org/10.1186/s12877-024-05617-7 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study
by: Silvia Herren, et al.
Published: (2025-02-01) -
Correction: Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study
by: Silvia Herren, et al.
Published: (2025-04-01) -
Comparisons of Heart Rate and Energy Expenditure During Exergaming in College-age Adults
by: Oh Y., et al.
Published: (2017-12-01) -
Exploring the perceptions and requirements of exergames for adolescents with depression: a qualitative study
by: Yuqi Chen, et al.
Published: (2025-08-01) -
Playing for a Healthy Life: Integrating Mobile Exergames in Physical Education
by: Pablo Sotoca-Orgaz, et al.
Published: (2025-02-01)