Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine

This study aimed to evaluate the feasibility of using serious games for the (tele)rehabilitation of children with disabilities affected by the Ukrainian war. Additionally, it provides requirements for technologies that can be used in war-affected areas. Structured interviews and Likert scale assessm...

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Main Authors: Anna Kushnir, Oleh Kachmar, Bruno Bonnechère
Format: Article
Language:English
Published: MDPI AG 2025-07-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/15/15/8526
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author Anna Kushnir
Oleh Kachmar
Bruno Bonnechère
author_facet Anna Kushnir
Oleh Kachmar
Bruno Bonnechère
author_sort Anna Kushnir
collection DOAJ
description This study aimed to evaluate the feasibility of using serious games for the (tele)rehabilitation of children with disabilities affected by the Ukrainian war. Additionally, it provides requirements for technologies that can be used in war-affected areas. Structured interviews and Likert scale assessments were conducted on-site and remotely with patients of the tertiary care facility in Ukraine. All participants used the telerehabilitation platform for motor and cognitive training. Nine serious games were employed, involving trunk tilts, upper limb movements, and head control. By mid-September 2023, 186 positive user experiences were evident, with 89% expressing interest in continued engagement. The platform’s accessibility, affordability, and therapeutic benefits were highlighted. The recommendations from user feedback informed potential enhancements, showcasing the platform’s potential to provide uninterrupted rehabilitation care amid conflict-related challenges. This study suggests that serious games solutions that suit the sociopolitical and economic context offer a promising solution to rehabilitation challenges in conflict zones. The positive user experiences towards using the platform with serious games indicate its potential in emergency healthcare provision. The findings emphasize the role of technology, particularly serious gaming, in mitigating the impact of armed conflicts on children’s well-being, thereby contributing valuable insights to healthcare strategies in conflict-affected regions. Requirements for technologies tailored to the context of challenging settings were defined.
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spelling doaj-art-e741ba22f8734e578687b0c67433e0ef2025-08-20T03:36:02ZengMDPI AGApplied Sciences2076-34172025-07-011515852610.3390/app15158526Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected UkraineAnna Kushnir0Oleh Kachmar1Bruno Bonnechère2Elita Rehabilitation Center, 79000 Lviv, UkraineElita Rehabilitation Center, 79000 Lviv, UkraineREVAL Rehabilitation Research Center, Faculty of Rehabilitation Sciences, Hasselt University, 3590 Diepenbeek, BelgiumThis study aimed to evaluate the feasibility of using serious games for the (tele)rehabilitation of children with disabilities affected by the Ukrainian war. Additionally, it provides requirements for technologies that can be used in war-affected areas. Structured interviews and Likert scale assessments were conducted on-site and remotely with patients of the tertiary care facility in Ukraine. All participants used the telerehabilitation platform for motor and cognitive training. Nine serious games were employed, involving trunk tilts, upper limb movements, and head control. By mid-September 2023, 186 positive user experiences were evident, with 89% expressing interest in continued engagement. The platform’s accessibility, affordability, and therapeutic benefits were highlighted. The recommendations from user feedback informed potential enhancements, showcasing the platform’s potential to provide uninterrupted rehabilitation care amid conflict-related challenges. This study suggests that serious games solutions that suit the sociopolitical and economic context offer a promising solution to rehabilitation challenges in conflict zones. The positive user experiences towards using the platform with serious games indicate its potential in emergency healthcare provision. The findings emphasize the role of technology, particularly serious gaming, in mitigating the impact of armed conflicts on children’s well-being, thereby contributing valuable insights to healthcare strategies in conflict-affected regions. Requirements for technologies tailored to the context of challenging settings were defined.https://www.mdpi.com/2076-3417/15/15/8526gamificationtelerehabilitationwar exposuredisabled children
spellingShingle Anna Kushnir
Oleh Kachmar
Bruno Bonnechère
Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine
Applied Sciences
gamification
telerehabilitation
war exposure
disabled children
title Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine
title_full Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine
title_fullStr Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine
title_full_unstemmed Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine
title_short Feasibility and Perceptions of Telerehabilitation Using Serious Games for Children with Disabilities in War-Affected Ukraine
title_sort feasibility and perceptions of telerehabilitation using serious games for children with disabilities in war affected ukraine
topic gamification
telerehabilitation
war exposure
disabled children
url https://www.mdpi.com/2076-3417/15/15/8526
work_keys_str_mv AT annakushnir feasibilityandperceptionsoftelerehabilitationusingseriousgamesforchildrenwithdisabilitiesinwaraffectedukraine
AT olehkachmar feasibilityandperceptionsoftelerehabilitationusingseriousgamesforchildrenwithdisabilitiesinwaraffectedukraine
AT brunobonnechere feasibilityandperceptionsoftelerehabilitationusingseriousgamesforchildrenwithdisabilitiesinwaraffectedukraine