Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions
This study investigates a game-based learning approach to enhance reading comprehension through multiple texts, emphasizing the importance of critical media engagement for students' academic success. Involving 155 students (F=83, Mean age=10.8, SD=1.3) from 5th (n=44), 6th (n=44), and 7th grad...
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| Format: | Article |
| Language: | English |
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Firenze University Press
2025-04-01
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| Series: | Italian Journal of Educational Technology |
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| Online Access: | http://www.ijet.itd.cnr.it/index.php/td/article/view/1381 |
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| _version_ | 1849310696986116096 |
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| author | Silvia Della Rocca Antea Scrocco Chiara Pecini Christian Tarchi Clara Bombonato |
| author_facet | Silvia Della Rocca Antea Scrocco Chiara Pecini Christian Tarchi Clara Bombonato |
| author_sort | Silvia Della Rocca |
| collection | DOAJ |
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This study investigates a game-based learning approach to enhance reading comprehension through multiple texts, emphasizing the importance of critical media engagement for students' academic success. Involving 155 students (F=83, Mean age=10.8, SD=1.3) from 5th (n=44), 6th (n=44), and 7th grades (n=65), along with 33 teachers who participated in a voluntary survey, the research aimed to assess students’ performance in Media Literacy tasks during four sessions of the videogame “Elli’s World”. Results indicated performance improvements from Session 1 to Session 3, followed by a decline in Session 4, suggesting potential fatigue. Although the class variable did not have a statistically significant impact on score increases, students' performance evolved differently over time depending on the class: younger students benefited from the game-based environment, whereas older students may respond better to shorter sessions. Although teachers expressed moderate satisfaction with the intervention, they reported no significant changes in students’ behaviour, highlighting the need for diverse instructional strategies and ongoing professional development to better align educational initiatives with classroom realities.
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| format | Article |
| id | doaj-art-e694d96f1c414e378bfb1bc27e9ec625 |
| institution | Kabale University |
| issn | 2532-4632 2532-7720 |
| language | English |
| publishDate | 2025-04-01 |
| publisher | Firenze University Press |
| record_format | Article |
| series | Italian Journal of Educational Technology |
| spelling | doaj-art-e694d96f1c414e378bfb1bc27e9ec6252025-08-20T03:53:39ZengFirenze University PressItalian Journal of Educational Technology2532-46322532-77202025-04-0110.17471/2499-4324/1381Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptionsSilvia Della Rocca0Antea Scrocco1Chiara PeciniChristian TarchiClara Bombonato2University of FlorenceUniversità degli Studi di FirenzeDepartment of Developmental Neuroscience, IRCCS Fondazione Stella Maris Scientific Institute, Pisa, Italy This study investigates a game-based learning approach to enhance reading comprehension through multiple texts, emphasizing the importance of critical media engagement for students' academic success. Involving 155 students (F=83, Mean age=10.8, SD=1.3) from 5th (n=44), 6th (n=44), and 7th grades (n=65), along with 33 teachers who participated in a voluntary survey, the research aimed to assess students’ performance in Media Literacy tasks during four sessions of the videogame “Elli’s World”. Results indicated performance improvements from Session 1 to Session 3, followed by a decline in Session 4, suggesting potential fatigue. Although the class variable did not have a statistically significant impact on score increases, students' performance evolved differently over time depending on the class: younger students benefited from the game-based environment, whereas older students may respond better to shorter sessions. Although teachers expressed moderate satisfaction with the intervention, they reported no significant changes in students’ behaviour, highlighting the need for diverse instructional strategies and ongoing professional development to better align educational initiatives with classroom realities. http://www.ijet.itd.cnr.it/index.php/td/article/view/1381Game-Based LearningMedia LiteracyIntertextual IntegrationPrimary and Lower Secondary SchoolSerious GameEducational Technology. |
| spellingShingle | Silvia Della Rocca Antea Scrocco Chiara Pecini Christian Tarchi Clara Bombonato Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions Italian Journal of Educational Technology Game-Based Learning Media Literacy Intertextual Integration Primary and Lower Secondary School Serious Game Educational Technology. |
| title | Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions |
| title_full | Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions |
| title_fullStr | Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions |
| title_full_unstemmed | Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions |
| title_short | Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions |
| title_sort | exploring elli s world a case study on students performance in media literacy tasks and teachers perceptions |
| topic | Game-Based Learning Media Literacy Intertextual Integration Primary and Lower Secondary School Serious Game Educational Technology. |
| url | http://www.ijet.itd.cnr.it/index.php/td/article/view/1381 |
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