Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction

The time travel genre might be considered as one the major science fiction themes, maybe a sub-genre in itself on account of the invariable characteristics of its variations in litterature, cinema - starting in the fifties- and more recently in television seriality and video games. This study aims t...

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Main Authors: Clément Personnic, Yannick Kernec’h
Format: Article
Language:fra
Published: Université de Limoges 2018-12-01
Series:ReS Futurae
Subjects:
Online Access:https://journals.openedition.org/resf/1696
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author Clément Personnic
Yannick Kernec’h
author_facet Clément Personnic
Yannick Kernec’h
author_sort Clément Personnic
collection DOAJ
description The time travel genre might be considered as one the major science fiction themes, maybe a sub-genre in itself on account of the invariable characteristics of its variations in litterature, cinema - starting in the fifties- and more recently in television seriality and video games. This study aims to emphasise on the ways and means for time travel reappropriation by video games. Many video games genres give themselves over to time manipulation like platforms games, shooting games or even role playing games. Thus what can be assimilated in a ludic sense from such a sub-genre ? What become of those elements once incorporated ? Finally how to reconcile in such a videoludic continuum the freedom related to the (relative) time flow mastery on one hand and more general interactive possibilities (also relatives) on the other hand ? Furthermore other necessities related to an always significant narrative are also to be taken in to consideration. If time traveling in games can be subjected to little dramatization for pure gaming contextualization, this also allows some originals game design through direct time manipulation implementation to the ludic system. We call such a reappropriation generic assonance.
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institution Kabale University
issn 2264-6949
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publishDate 2018-12-01
publisher Université de Limoges
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series ReS Futurae
spelling doaj-art-e681d69e4c484ed6a71db9eae30fb7fd2025-01-06T10:42:29ZfraUniversité de LimogesReS Futurae2264-69492018-12-011210.4000/resf.1696Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fictionClément PersonnicYannick Kernec’hThe time travel genre might be considered as one the major science fiction themes, maybe a sub-genre in itself on account of the invariable characteristics of its variations in litterature, cinema - starting in the fifties- and more recently in television seriality and video games. This study aims to emphasise on the ways and means for time travel reappropriation by video games. Many video games genres give themselves over to time manipulation like platforms games, shooting games or even role playing games. Thus what can be assimilated in a ludic sense from such a sub-genre ? What become of those elements once incorporated ? Finally how to reconcile in such a videoludic continuum the freedom related to the (relative) time flow mastery on one hand and more general interactive possibilities (also relatives) on the other hand ? Furthermore other necessities related to an always significant narrative are also to be taken in to consideration. If time traveling in games can be subjected to little dramatization for pure gaming contextualization, this also allows some originals game design through direct time manipulation implementation to the ludic system. We call such a reappropriation generic assonance.https://journals.openedition.org/resf/1696video gamesgenresnarrationtime travelgame designdramaturgy
spellingShingle Clément Personnic
Yannick Kernec’h
Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
ReS Futurae
video games
genres
narration
time travel
game design
dramaturgy
title Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
title_full Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
title_fullStr Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
title_full_unstemmed Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
title_short Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
title_sort mettre en jeu le voyage dans le temps de la reappropriation videoludique d un sous genre de la science fiction
topic video games
genres
narration
time travel
game design
dramaturgy
url https://journals.openedition.org/resf/1696
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