Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
The time travel genre might be considered as one the major science fiction themes, maybe a sub-genre in itself on account of the invariable characteristics of its variations in litterature, cinema - starting in the fifties- and more recently in television seriality and video games. This study aims t...
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Format: | Article |
Language: | fra |
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Université de Limoges
2018-12-01
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Series: | ReS Futurae |
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Online Access: | https://journals.openedition.org/resf/1696 |
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author | Clément Personnic Yannick Kernec’h |
author_facet | Clément Personnic Yannick Kernec’h |
author_sort | Clément Personnic |
collection | DOAJ |
description | The time travel genre might be considered as one the major science fiction themes, maybe a sub-genre in itself on account of the invariable characteristics of its variations in litterature, cinema - starting in the fifties- and more recently in television seriality and video games. This study aims to emphasise on the ways and means for time travel reappropriation by video games. Many video games genres give themselves over to time manipulation like platforms games, shooting games or even role playing games. Thus what can be assimilated in a ludic sense from such a sub-genre ? What become of those elements once incorporated ? Finally how to reconcile in such a videoludic continuum the freedom related to the (relative) time flow mastery on one hand and more general interactive possibilities (also relatives) on the other hand ? Furthermore other necessities related to an always significant narrative are also to be taken in to consideration. If time traveling in games can be subjected to little dramatization for pure gaming contextualization, this also allows some originals game design through direct time manipulation implementation to the ludic system. We call such a reappropriation generic assonance. |
format | Article |
id | doaj-art-e681d69e4c484ed6a71db9eae30fb7fd |
institution | Kabale University |
issn | 2264-6949 |
language | fra |
publishDate | 2018-12-01 |
publisher | Université de Limoges |
record_format | Article |
series | ReS Futurae |
spelling | doaj-art-e681d69e4c484ed6a71db9eae30fb7fd2025-01-06T10:42:29ZfraUniversité de LimogesReS Futurae2264-69492018-12-011210.4000/resf.1696Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fictionClément PersonnicYannick Kernec’hThe time travel genre might be considered as one the major science fiction themes, maybe a sub-genre in itself on account of the invariable characteristics of its variations in litterature, cinema - starting in the fifties- and more recently in television seriality and video games. This study aims to emphasise on the ways and means for time travel reappropriation by video games. Many video games genres give themselves over to time manipulation like platforms games, shooting games or even role playing games. Thus what can be assimilated in a ludic sense from such a sub-genre ? What become of those elements once incorporated ? Finally how to reconcile in such a videoludic continuum the freedom related to the (relative) time flow mastery on one hand and more general interactive possibilities (also relatives) on the other hand ? Furthermore other necessities related to an always significant narrative are also to be taken in to consideration. If time traveling in games can be subjected to little dramatization for pure gaming contextualization, this also allows some originals game design through direct time manipulation implementation to the ludic system. We call such a reappropriation generic assonance.https://journals.openedition.org/resf/1696video gamesgenresnarrationtime travelgame designdramaturgy |
spellingShingle | Clément Personnic Yannick Kernec’h Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction ReS Futurae video games genres narration time travel game design dramaturgy |
title | Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction |
title_full | Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction |
title_fullStr | Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction |
title_full_unstemmed | Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction |
title_short | Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction |
title_sort | mettre en jeu le voyage dans le temps de la reappropriation videoludique d un sous genre de la science fiction |
topic | video games genres narration time travel game design dramaturgy |
url | https://journals.openedition.org/resf/1696 |
work_keys_str_mv | AT clementpersonnic mettreenjeulevoyagedansletempsdelareappropriationvideoludiquedunsousgenredelasciencefiction AT yannickkernech mettreenjeulevoyagedansletempsdelareappropriationvideoludiquedunsousgenredelasciencefiction |