Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
As technology advances, user demand for immersive and authentic information presentation rises. Traditional 2D displays and interactions fail to meet modern standards, while virtual reality (VR) is gaining attention for its immersive experience. However, using a controller for VR movement can cause...
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Format: | Article |
Language: | English |
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Elsevier
2025-03-01
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Series: | Graphical Models |
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Online Access: | http://www.sciencedirect.com/science/article/pii/S1524070325000013 |
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author | Khang Yeu Tang Ge Yu Juhong Wang Yu He Sen-Zhe Xu Song-Hai Zhang |
author_facet | Khang Yeu Tang Ge Yu Juhong Wang Yu He Sen-Zhe Xu Song-Hai Zhang |
author_sort | Khang Yeu Tang |
collection | DOAJ |
description | As technology advances, user demand for immersive and authentic information presentation rises. Traditional 2D displays and interactions fail to meet modern standards, while virtual reality (VR) is gaining attention for its immersive experience. However, using a controller for VR movement can cause dizziness due to mismatched visual and vestibular cues, impacting the VR experience. This paper analyzes the main causes of VR-induced vertigo and develops improved handheld controller movement strategies. These strategies adjust the user’s pitch angle and field of view in real time or map the user’s real-world head acceleration to the virtual character. By intelligently adjusting the controller-to-VR display mapping, these methods reduce vertigo. In addition, this paper also verified the actual effects of these designs through a series of experiments, and conducted detailed data analysis on the degree of user vertigo. The experimental results showed that using a specific improved handheld controller movement design can significantly improve the user’s comfort in the VR environment, effectively reducing the occurrence of vertigo and discomfort. |
format | Article |
id | doaj-art-e5b1d78365604017906ff5b6aceffc16 |
institution | Kabale University |
issn | 1524-0703 |
language | English |
publishDate | 2025-03-01 |
publisher | Elsevier |
record_format | Article |
series | Graphical Models |
spelling | doaj-art-e5b1d78365604017906ff5b6aceffc162025-01-29T05:00:23ZengElsevierGraphical Models1524-07032025-03-01138101254Strategies for reducing motion sickness in virtual reality through improved handheld controller movementsKhang Yeu Tang0Ge Yu1Juhong Wang2Yu He3Sen-Zhe Xu4Song-Hai Zhang5Tsinghua University, Beijing, ChinaKey Laboratory of Space Utilization, Technology and Engineering Center for Space Utilization, Chinese Academy of Sciences, Beijing, ChinaTencent, Shenzhen, ChinaKey Laboratory of Space Utilization, Technology and Engineering Center for Space Utilization, Chinese Academy of Sciences, Beijing, ChinaUniversity of Science and Technology Beijing, Beijing, China; Corresponding author.Tsinghua University, Beijing, ChinaAs technology advances, user demand for immersive and authentic information presentation rises. Traditional 2D displays and interactions fail to meet modern standards, while virtual reality (VR) is gaining attention for its immersive experience. However, using a controller for VR movement can cause dizziness due to mismatched visual and vestibular cues, impacting the VR experience. This paper analyzes the main causes of VR-induced vertigo and develops improved handheld controller movement strategies. These strategies adjust the user’s pitch angle and field of view in real time or map the user’s real-world head acceleration to the virtual character. By intelligently adjusting the controller-to-VR display mapping, these methods reduce vertigo. In addition, this paper also verified the actual effects of these designs through a series of experiments, and conducted detailed data analysis on the degree of user vertigo. The experimental results showed that using a specific improved handheld controller movement design can significantly improve the user’s comfort in the VR environment, effectively reducing the occurrence of vertigo and discomfort.http://www.sciencedirect.com/science/article/pii/S1524070325000013Virtual realityController movementRedirected walkingMotion sicknessAccelerationPitch angle |
spellingShingle | Khang Yeu Tang Ge Yu Juhong Wang Yu He Sen-Zhe Xu Song-Hai Zhang Strategies for reducing motion sickness in virtual reality through improved handheld controller movements Graphical Models Virtual reality Controller movement Redirected walking Motion sickness Acceleration Pitch angle |
title | Strategies for reducing motion sickness in virtual reality through improved handheld controller movements |
title_full | Strategies for reducing motion sickness in virtual reality through improved handheld controller movements |
title_fullStr | Strategies for reducing motion sickness in virtual reality through improved handheld controller movements |
title_full_unstemmed | Strategies for reducing motion sickness in virtual reality through improved handheld controller movements |
title_short | Strategies for reducing motion sickness in virtual reality through improved handheld controller movements |
title_sort | strategies for reducing motion sickness in virtual reality through improved handheld controller movements |
topic | Virtual reality Controller movement Redirected walking Motion sickness Acceleration Pitch angle |
url | http://www.sciencedirect.com/science/article/pii/S1524070325000013 |
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