Strategies for reducing motion sickness in virtual reality through improved handheld controller movements

As technology advances, user demand for immersive and authentic information presentation rises. Traditional 2D displays and interactions fail to meet modern standards, while virtual reality (VR) is gaining attention for its immersive experience. However, using a controller for VR movement can cause...

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Main Authors: Khang Yeu Tang, Ge Yu, Juhong Wang, Yu He, Sen-Zhe Xu, Song-Hai Zhang
Format: Article
Language:English
Published: Elsevier 2025-03-01
Series:Graphical Models
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S1524070325000013
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author Khang Yeu Tang
Ge Yu
Juhong Wang
Yu He
Sen-Zhe Xu
Song-Hai Zhang
author_facet Khang Yeu Tang
Ge Yu
Juhong Wang
Yu He
Sen-Zhe Xu
Song-Hai Zhang
author_sort Khang Yeu Tang
collection DOAJ
description As technology advances, user demand for immersive and authentic information presentation rises. Traditional 2D displays and interactions fail to meet modern standards, while virtual reality (VR) is gaining attention for its immersive experience. However, using a controller for VR movement can cause dizziness due to mismatched visual and vestibular cues, impacting the VR experience. This paper analyzes the main causes of VR-induced vertigo and develops improved handheld controller movement strategies. These strategies adjust the user’s pitch angle and field of view in real time or map the user’s real-world head acceleration to the virtual character. By intelligently adjusting the controller-to-VR display mapping, these methods reduce vertigo. In addition, this paper also verified the actual effects of these designs through a series of experiments, and conducted detailed data analysis on the degree of user vertigo. The experimental results showed that using a specific improved handheld controller movement design can significantly improve the user’s comfort in the VR environment, effectively reducing the occurrence of vertigo and discomfort.
format Article
id doaj-art-e5b1d78365604017906ff5b6aceffc16
institution Kabale University
issn 1524-0703
language English
publishDate 2025-03-01
publisher Elsevier
record_format Article
series Graphical Models
spelling doaj-art-e5b1d78365604017906ff5b6aceffc162025-01-29T05:00:23ZengElsevierGraphical Models1524-07032025-03-01138101254Strategies for reducing motion sickness in virtual reality through improved handheld controller movementsKhang Yeu Tang0Ge Yu1Juhong Wang2Yu He3Sen-Zhe Xu4Song-Hai Zhang5Tsinghua University, Beijing, ChinaKey Laboratory of Space Utilization, Technology and Engineering Center for Space Utilization, Chinese Academy of Sciences, Beijing, ChinaTencent, Shenzhen, ChinaKey Laboratory of Space Utilization, Technology and Engineering Center for Space Utilization, Chinese Academy of Sciences, Beijing, ChinaUniversity of Science and Technology Beijing, Beijing, China; Corresponding author.Tsinghua University, Beijing, ChinaAs technology advances, user demand for immersive and authentic information presentation rises. Traditional 2D displays and interactions fail to meet modern standards, while virtual reality (VR) is gaining attention for its immersive experience. However, using a controller for VR movement can cause dizziness due to mismatched visual and vestibular cues, impacting the VR experience. This paper analyzes the main causes of VR-induced vertigo and develops improved handheld controller movement strategies. These strategies adjust the user’s pitch angle and field of view in real time or map the user’s real-world head acceleration to the virtual character. By intelligently adjusting the controller-to-VR display mapping, these methods reduce vertigo. In addition, this paper also verified the actual effects of these designs through a series of experiments, and conducted detailed data analysis on the degree of user vertigo. The experimental results showed that using a specific improved handheld controller movement design can significantly improve the user’s comfort in the VR environment, effectively reducing the occurrence of vertigo and discomfort.http://www.sciencedirect.com/science/article/pii/S1524070325000013Virtual realityController movementRedirected walkingMotion sicknessAccelerationPitch angle
spellingShingle Khang Yeu Tang
Ge Yu
Juhong Wang
Yu He
Sen-Zhe Xu
Song-Hai Zhang
Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
Graphical Models
Virtual reality
Controller movement
Redirected walking
Motion sickness
Acceleration
Pitch angle
title Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
title_full Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
title_fullStr Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
title_full_unstemmed Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
title_short Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
title_sort strategies for reducing motion sickness in virtual reality through improved handheld controller movements
topic Virtual reality
Controller movement
Redirected walking
Motion sickness
Acceleration
Pitch angle
url http://www.sciencedirect.com/science/article/pii/S1524070325000013
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