Petri Net Model for Serious Games Based on Motivation Behavior Classification
Petri nets are graphical and mathematical tool for modeling, analyzing, and designing discrete event applicable to many systems. They can be applied to game design too, especially to design serous game. This paper describes an alternative approach to the modeling of serious game systems and classifi...
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Format: | Article |
Language: | English |
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Wiley
2013-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2013/851287 |
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author | Moh. Aries Syufagi Mochamad Hariadi Mauridhi Hery Purnomo |
author_facet | Moh. Aries Syufagi Mochamad Hariadi Mauridhi Hery Purnomo |
author_sort | Moh. Aries Syufagi |
collection | DOAJ |
description | Petri nets are graphical and mathematical tool for modeling, analyzing, and designing discrete event applicable to many systems. They can be applied to game design too, especially to design serous game. This paper describes an alternative approach to the modeling of serious game systems and classification of motivation behavior with Petri nets. To assess the motivation level of player ability, this research aims at Motivation Behavior Game (MBG). MBG improves this motivation concept to monitor how players interact with the game. This modeling employs Learning Vector Quantization (LVQ) for optimizing the motivation behavior input classification of the player. MBG may provide information when a player needs help or when he wants a formidable challenge. The game will provide the appropriate tasks according to players’ ability. MBG will help balance the emotions of players, so players do not get bored and frustrated. Players have a high interest to finish the game if the players are emotionally stable. Interest of the players strongly supports the procedural learning in a serious game. |
format | Article |
id | doaj-art-e480a31baec64043b5ce4a829392f84b |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2013-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-e480a31baec64043b5ce4a829392f84b2025-02-03T01:02:35ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552013-01-01201310.1155/2013/851287851287Petri Net Model for Serious Games Based on Motivation Behavior ClassificationMoh. Aries Syufagi0Mochamad Hariadi1Mauridhi Hery Purnomo2Multimedia Studies Program, Public Vocational High School 1, Jl. Tongkol No. 03, Jawa Timur, Bangil 67153, IndonesiaElectrical Department, Faculty of Industrial Technology, Institut Teknologi Sepuluh Nopember, Kampus ITS Keputih, Sukolilo, Jawa Timur, Surabaya 60111, IndonesiaElectrical Department, Faculty of Industrial Technology, Institut Teknologi Sepuluh Nopember, Kampus ITS Keputih, Sukolilo, Jawa Timur, Surabaya 60111, IndonesiaPetri nets are graphical and mathematical tool for modeling, analyzing, and designing discrete event applicable to many systems. They can be applied to game design too, especially to design serous game. This paper describes an alternative approach to the modeling of serious game systems and classification of motivation behavior with Petri nets. To assess the motivation level of player ability, this research aims at Motivation Behavior Game (MBG). MBG improves this motivation concept to monitor how players interact with the game. This modeling employs Learning Vector Quantization (LVQ) for optimizing the motivation behavior input classification of the player. MBG may provide information when a player needs help or when he wants a formidable challenge. The game will provide the appropriate tasks according to players’ ability. MBG will help balance the emotions of players, so players do not get bored and frustrated. Players have a high interest to finish the game if the players are emotionally stable. Interest of the players strongly supports the procedural learning in a serious game.http://dx.doi.org/10.1155/2013/851287 |
spellingShingle | Moh. Aries Syufagi Mochamad Hariadi Mauridhi Hery Purnomo Petri Net Model for Serious Games Based on Motivation Behavior Classification International Journal of Computer Games Technology |
title | Petri Net Model for Serious Games Based on Motivation Behavior Classification |
title_full | Petri Net Model for Serious Games Based on Motivation Behavior Classification |
title_fullStr | Petri Net Model for Serious Games Based on Motivation Behavior Classification |
title_full_unstemmed | Petri Net Model for Serious Games Based on Motivation Behavior Classification |
title_short | Petri Net Model for Serious Games Based on Motivation Behavior Classification |
title_sort | petri net model for serious games based on motivation behavior classification |
url | http://dx.doi.org/10.1155/2013/851287 |
work_keys_str_mv | AT mohariessyufagi petrinetmodelforseriousgamesbasedonmotivationbehaviorclassification AT mochamadhariadi petrinetmodelforseriousgamesbasedonmotivationbehaviorclassification AT mauridhiherypurnomo petrinetmodelforseriousgamesbasedonmotivationbehaviorclassification |