Cultural Play at a Distance: Post-COVID Serious Heritage Games
The COVID-19 pandemic introduced new challenges for the Galleries, Libraries, Archives, and Museums (GLAM) sector, including drastically reduced visitation, constrained funding, and pressure to increase the amount and richness of digital rather than physical interaction. The authors draw upon explor...
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| Format: | Article |
| Language: | English |
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MDPI AG
2025-07-01
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| Series: | Heritage |
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| Online Access: | https://www.mdpi.com/2571-9408/8/7/262 |
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| _version_ | 1849246366512971776 |
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| author | Susannah Emery Erik Malcolm Champion |
| author_facet | Susannah Emery Erik Malcolm Champion |
| author_sort | Susannah Emery |
| collection | DOAJ |
| description | The COVID-19 pandemic introduced new challenges for the Galleries, Libraries, Archives, and Museums (GLAM) sector, including drastically reduced visitation, constrained funding, and pressure to increase the amount and richness of digital rather than physical interaction. The authors draw upon explorative projects to examine the potential of serious games, augmented and virtual reality, and community-led design to address GLAM sector challenges raised by COVID-19. The initial findings suggest that while digital heritage projects often suffer from limited interactivity and accessibility, participatory game design and low-cost XR (extended reality) tools can enhance engagement and learning. The article concludes that open-ended, collaborative, and context-aware game frameworks offer a promising path for GLAM institutions to sustain relevance, support digital literacy, and adapt to post-pandemic challenges. |
| format | Article |
| id | doaj-art-e368f44d68544ab49df769a8866eea3c |
| institution | Kabale University |
| issn | 2571-9408 |
| language | English |
| publishDate | 2025-07-01 |
| publisher | MDPI AG |
| record_format | Article |
| series | Heritage |
| spelling | doaj-art-e368f44d68544ab49df769a8866eea3c2025-08-20T03:58:31ZengMDPI AGHeritage2571-94082025-07-018726210.3390/heritage8070262Cultural Play at a Distance: Post-COVID Serious Heritage GamesSusannah Emery0Erik Malcolm Champion1UniSA Creative, University of South Australia, City West, Adelaide, SA 5001, AustraliaUniSA Creative, University of South Australia, City West, Adelaide, SA 5001, AustraliaThe COVID-19 pandemic introduced new challenges for the Galleries, Libraries, Archives, and Museums (GLAM) sector, including drastically reduced visitation, constrained funding, and pressure to increase the amount and richness of digital rather than physical interaction. The authors draw upon explorative projects to examine the potential of serious games, augmented and virtual reality, and community-led design to address GLAM sector challenges raised by COVID-19. The initial findings suggest that while digital heritage projects often suffer from limited interactivity and accessibility, participatory game design and low-cost XR (extended reality) tools can enhance engagement and learning. The article concludes that open-ended, collaborative, and context-aware game frameworks offer a promising path for GLAM institutions to sustain relevance, support digital literacy, and adapt to post-pandemic challenges.https://www.mdpi.com/2571-9408/8/7/262GLAM sectordigital heritageserious gamesdigital heritageparticipatory game designaugmented reality (AR) |
| spellingShingle | Susannah Emery Erik Malcolm Champion Cultural Play at a Distance: Post-COVID Serious Heritage Games Heritage GLAM sector digital heritage serious games digital heritage participatory game design augmented reality (AR) |
| title | Cultural Play at a Distance: Post-COVID Serious Heritage Games |
| title_full | Cultural Play at a Distance: Post-COVID Serious Heritage Games |
| title_fullStr | Cultural Play at a Distance: Post-COVID Serious Heritage Games |
| title_full_unstemmed | Cultural Play at a Distance: Post-COVID Serious Heritage Games |
| title_short | Cultural Play at a Distance: Post-COVID Serious Heritage Games |
| title_sort | cultural play at a distance post covid serious heritage games |
| topic | GLAM sector digital heritage serious games digital heritage participatory game design augmented reality (AR) |
| url | https://www.mdpi.com/2571-9408/8/7/262 |
| work_keys_str_mv | AT susannahemery culturalplayatadistancepostcovidseriousheritagegames AT erikmalcolmchampion culturalplayatadistancepostcovidseriousheritagegames |