The effect of online violent video games on levels of aggression.

<h4>Background</h4>In recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS). Technological advancements in ga...

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Main Authors: Jack Hollingdale, Tobias Greitemeyer
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2014-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0111790
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author Jack Hollingdale
Tobias Greitemeyer
author_facet Jack Hollingdale
Tobias Greitemeyer
author_sort Jack Hollingdale
collection DOAJ
description <h4>Background</h4>In recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS). Technological advancements in game play experience including the ability to play online has accounted for this increase in popularity. Previous research, utilising the General Aggression Model (GAM), has identified that violent video games increase levels of aggression. Little is known, however, as to the effect of playing a violent video game online.<h4>Methods/principal findings</h4>Participants (N = 101) were randomly assigned to one of four experimental conditions; neutral video game--offline, neutral video game--online, violent video game--offline and violent video game--online. Following this they completed questionnaires to assess their attitudes towards the game and engaged in a chilli sauce paradigm to measure behavioural aggression. The results identified that participants who played a violent video game exhibited more aggression than those who played a neutral video game. Furthermore, this main effect was not particularly pronounced when the game was played online.<h4>Conclusions/significance</h4>These findings suggest that both playing violent video games online and offline compared to playing neutral video games increases aggression.
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spelling doaj-art-e1c7c4c10734443589788bc4cf5687e32025-08-20T02:34:07ZengPublic Library of Science (PLoS)PLoS ONE1932-62032014-01-01911e11179010.1371/journal.pone.0111790The effect of online violent video games on levels of aggression.Jack HollingdaleTobias Greitemeyer<h4>Background</h4>In recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS). Technological advancements in game play experience including the ability to play online has accounted for this increase in popularity. Previous research, utilising the General Aggression Model (GAM), has identified that violent video games increase levels of aggression. Little is known, however, as to the effect of playing a violent video game online.<h4>Methods/principal findings</h4>Participants (N = 101) were randomly assigned to one of four experimental conditions; neutral video game--offline, neutral video game--online, violent video game--offline and violent video game--online. Following this they completed questionnaires to assess their attitudes towards the game and engaged in a chilli sauce paradigm to measure behavioural aggression. The results identified that participants who played a violent video game exhibited more aggression than those who played a neutral video game. Furthermore, this main effect was not particularly pronounced when the game was played online.<h4>Conclusions/significance</h4>These findings suggest that both playing violent video games online and offline compared to playing neutral video games increases aggression.https://doi.org/10.1371/journal.pone.0111790
spellingShingle Jack Hollingdale
Tobias Greitemeyer
The effect of online violent video games on levels of aggression.
PLoS ONE
title The effect of online violent video games on levels of aggression.
title_full The effect of online violent video games on levels of aggression.
title_fullStr The effect of online violent video games on levels of aggression.
title_full_unstemmed The effect of online violent video games on levels of aggression.
title_short The effect of online violent video games on levels of aggression.
title_sort effect of online violent video games on levels of aggression
url https://doi.org/10.1371/journal.pone.0111790
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