Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering
Enabling Foveated Rendering for VR devices displays is fundamental when dealing with real-time ray tracing. Combining traditional methods with Neural based strategies, such as NeRFs and 3D Gaussian Splatting, may impact on leveraging performance even more. In this work we enhance and validate how w...
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| Format: | Article |
| Language: | English |
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Brazilian Computer Society
2025-05-01
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| Series: | Journal on Interactive Systems |
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| Online Access: | https://journals-sol.sbc.org.br/index.php/jis/article/view/5593 |
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| _version_ | 1849327787242946560 |
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| author | Horácio Henriques Alan de Oliveira Eder Oliveira Esteban Clua Daniela Trevisan |
| author_facet | Horácio Henriques Alan de Oliveira Eder Oliveira Esteban Clua Daniela Trevisan |
| author_sort | Horácio Henriques |
| collection | DOAJ |
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Enabling Foveated Rendering for VR devices displays is fundamental when dealing with real-time ray tracing. Combining traditional methods with Neural based strategies, such as NeRFs and 3D Gaussian Splatting, may impact on leveraging performance even more. In this work we enhance and validate how well our traditional Instant-NeRF reconstructs common ray-traced effects through user metrics and quality metrics. We also show that 3D Gaussian Splatting used in the periphery vision area presents better results than the perceptual quality achieved through NeRFs. We present a deep human perception experiment through different global illumination light effects.
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| format | Article |
| id | doaj-art-e18775b0ee0d429ab80b41e4b7586710 |
| institution | Kabale University |
| issn | 2763-7719 |
| language | English |
| publishDate | 2025-05-01 |
| publisher | Brazilian Computer Society |
| record_format | Article |
| series | Journal on Interactive Systems |
| spelling | doaj-art-e18775b0ee0d429ab80b41e4b75867102025-08-20T03:47:45ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192025-05-0116110.5753/jis.2025.5593Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated RenderingHorácio Henriques0Alan de Oliveira1Eder Oliveira2Esteban Clua3Daniela Trevisan4Fluminense Federal UniversityFederal Institute of Education, Science and Technology of RondoniaFluminense Federal UniversityFluminense Federal UniversityFluminense Federal University Enabling Foveated Rendering for VR devices displays is fundamental when dealing with real-time ray tracing. Combining traditional methods with Neural based strategies, such as NeRFs and 3D Gaussian Splatting, may impact on leveraging performance even more. In this work we enhance and validate how well our traditional Instant-NeRF reconstructs common ray-traced effects through user metrics and quality metrics. We also show that 3D Gaussian Splatting used in the periphery vision area presents better results than the perceptual quality achieved through NeRFs. We present a deep human perception experiment through different global illumination light effects. https://journals-sol.sbc.org.br/index.php/jis/article/view/5593Virtual RealityFoveated RenderingPerception-based RenderingRay TracingNeRF3D Gaussian Splatting |
| spellingShingle | Horácio Henriques Alan de Oliveira Eder Oliveira Esteban Clua Daniela Trevisan Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering Journal on Interactive Systems Virtual Reality Foveated Rendering Perception-based Rendering Ray Tracing NeRF 3D Gaussian Splatting |
| title | Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering |
| title_full | Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering |
| title_fullStr | Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering |
| title_full_unstemmed | Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering |
| title_short | Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering |
| title_sort | comparing perceptual visual quality of hybrid neural and ray tracing in foveated rendering |
| topic | Virtual Reality Foveated Rendering Perception-based Rendering Ray Tracing NeRF 3D Gaussian Splatting |
| url | https://journals-sol.sbc.org.br/index.php/jis/article/view/5593 |
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