Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming
Mobile gaming accounts for more than 50% of global online gaming revenue, surpassing console and browser-based gaming. The success of mobile gaming titles depends on optimizing applications for the specific hardware constraints of mobile devices, such as smaller displays and lower computational powe...
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| Format: | Article |
| Language: | English |
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MDPI AG
2024-11-01
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| Series: | Future Internet |
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| Online Access: | https://www.mdpi.com/1999-5903/16/11/420 |
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| author | Omer Nawaz Siamak Khatibi Muhammad Nauman Sheikh Markus Fiedler |
| author_facet | Omer Nawaz Siamak Khatibi Muhammad Nauman Sheikh Markus Fiedler |
| author_sort | Omer Nawaz |
| collection | DOAJ |
| description | Mobile gaming accounts for more than 50% of global online gaming revenue, surpassing console and browser-based gaming. The success of mobile gaming titles depends on optimizing applications for the specific hardware constraints of mobile devices, such as smaller displays and lower computational power, to maximize battery life. Additionally, these applications must dynamically adapt to the variations in network speed inherent in mobile environments. Ultimately, user engagement and satisfaction are critical, necessitating a favorable comparison to browser and console-based gaming experiences. While Quality of Experience (QoE) subjective evaluations through user surveys are the most reliable method for assessing user perception, various factors, termed influence factors (IFs), can affect user ratings of stimulus quality. This study examines human influence factors in mobile gaming, specifically analyzing the impact of user delight towards displayed content and the effect of gaze tracking. Using Pupil Core eye-tracking hardware, we captured user interactions with mobile devices and measured visual attention. Video stimuli from eight popular games were selected, with resolutions of 720p and 1080p and frame rates of 30 and 60 fps. Our results indicate a statistically significant impact of user delight on the MOS for most video stimuli across all games. Additionally, a trend favoring higher frame rates over screen resolution emerged in user ratings. These findings underscore the significance of optimizing mobile gaming experiences by incorporating models that estimate human influence factors to enhance user satisfaction and engagement. |
| format | Article |
| id | doaj-art-e15182b171114e00b122f9952ba89147 |
| institution | OA Journals |
| issn | 1999-5903 |
| language | English |
| publishDate | 2024-11-01 |
| publisher | MDPI AG |
| record_format | Article |
| series | Future Internet |
| spelling | doaj-art-e15182b171114e00b122f9952ba891472025-08-20T01:53:44ZengMDPI AGFuture Internet1999-59032024-11-01161142010.3390/fi16110420Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile GamingOmer Nawaz0Siamak Khatibi1Muhammad Nauman Sheikh2Markus Fiedler3Department of Technology and Aesthetics, Blekinge Tekniska Högskola, 371 79 Karlskrona, SwedenDepartment of Technology and Aesthetics, Blekinge Tekniska Högskola, 371 79 Karlskrona, SwedenDubizzlelabs, Lahore 58000, PakistanDepartment of Technology and Aesthetics, Blekinge Tekniska Högskola, 371 79 Karlskrona, SwedenMobile gaming accounts for more than 50% of global online gaming revenue, surpassing console and browser-based gaming. The success of mobile gaming titles depends on optimizing applications for the specific hardware constraints of mobile devices, such as smaller displays and lower computational power, to maximize battery life. Additionally, these applications must dynamically adapt to the variations in network speed inherent in mobile environments. Ultimately, user engagement and satisfaction are critical, necessitating a favorable comparison to browser and console-based gaming experiences. While Quality of Experience (QoE) subjective evaluations through user surveys are the most reliable method for assessing user perception, various factors, termed influence factors (IFs), can affect user ratings of stimulus quality. This study examines human influence factors in mobile gaming, specifically analyzing the impact of user delight towards displayed content and the effect of gaze tracking. Using Pupil Core eye-tracking hardware, we captured user interactions with mobile devices and measured visual attention. Video stimuli from eight popular games were selected, with resolutions of 720p and 1080p and frame rates of 30 and 60 fps. Our results indicate a statistically significant impact of user delight on the MOS for most video stimuli across all games. Additionally, a trend favoring higher frame rates over screen resolution emerged in user ratings. These findings underscore the significance of optimizing mobile gaming experiences by incorporating models that estimate human influence factors to enhance user satisfaction and engagement.https://www.mdpi.com/1999-5903/16/11/420gaze trackingQoEmobile gamingeye tracking in mobile gaminghuman IFs and multimedia |
| spellingShingle | Omer Nawaz Siamak Khatibi Muhammad Nauman Sheikh Markus Fiedler Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming Future Internet gaze tracking QoE mobile gaming eye tracking in mobile gaming human IFs and multimedia |
| title | Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming |
| title_full | Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming |
| title_fullStr | Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming |
| title_full_unstemmed | Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming |
| title_short | Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming |
| title_sort | eye tracking and human influence factors impact on quality of experience of mobile gaming |
| topic | gaze tracking QoE mobile gaming eye tracking in mobile gaming human IFs and multimedia |
| url | https://www.mdpi.com/1999-5903/16/11/420 |
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