Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets
E-polis is a serious digital game designed to gamify sociological surveys studying young people’s political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players’ answers shape the city-game world, altering building structures b...
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| Format: | Article |
| Language: | English |
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MDPI AG
2025-06-01
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| Series: | Computers |
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| Online Access: | https://www.mdpi.com/2073-431X/14/6/224 |
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| author | Alexandros Gazis Eleftheria Katsiri |
| author_facet | Alexandros Gazis Eleftheria Katsiri |
| author_sort | Alexandros Gazis |
| collection | DOAJ |
| description | E-polis is a serious digital game designed to gamify sociological surveys studying young people’s political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players’ answers shape the city-game world, altering building structures based on their choices. E-polis is a serious game, not a government simulation, aiming to understand players’ behaviors and opinions; thus, we do not train the players but rather understand them and help them visualize their choices in shaping a city’s future. Also, it is noticed that no correct or incorrect answers apply. Moreover, our game utilizes a novel middleware architecture for development, diverging from typical asset-prefab-scene and script segregation. This article presents the data layer of our game’s middleware, specifically focusing on data analysis based on respondents’ gameplay answers. E-polis represents an innovative approach to gamifying sociological research, providing a unique platform for gathering and analyzing data on political opinions among youth and contributing to the broader field of serious games. |
| format | Article |
| id | doaj-art-e02efe454b7e448eb1d4276ece8b2d23 |
| institution | OA Journals |
| issn | 2073-431X |
| language | English |
| publishDate | 2025-06-01 |
| publisher | MDPI AG |
| record_format | Article |
| series | Computers |
| spelling | doaj-art-e02efe454b7e448eb1d4276ece8b2d232025-08-20T02:24:25ZengMDPI AGComputers2073-431X2025-06-0114622410.3390/computers14060224Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses DatasetsAlexandros Gazis0Eleftheria Katsiri1Department of Electrical and Computer Engineering, School of Engineering, Democritus University of Thrace, 67100 Xanthi, GreeceDepartment of Electrical and Computer Engineering, School of Engineering, Democritus University of Thrace, 67100 Xanthi, GreeceE-polis is a serious digital game designed to gamify sociological surveys studying young people’s political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players’ answers shape the city-game world, altering building structures based on their choices. E-polis is a serious game, not a government simulation, aiming to understand players’ behaviors and opinions; thus, we do not train the players but rather understand them and help them visualize their choices in shaping a city’s future. Also, it is noticed that no correct or incorrect answers apply. Moreover, our game utilizes a novel middleware architecture for development, diverging from typical asset-prefab-scene and script segregation. This article presents the data layer of our game’s middleware, specifically focusing on data analysis based on respondents’ gameplay answers. E-polis represents an innovative approach to gamifying sociological research, providing a unique platform for gathering and analyzing data on political opinions among youth and contributing to the broader field of serious games.https://www.mdpi.com/2073-431X/14/6/224serious digital gamesgamificationsociological surveyspolitical opinionsyouth engagementmiddleware architecture |
| spellingShingle | Alexandros Gazis Eleftheria Katsiri Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets Computers serious digital games gamification sociological surveys political opinions youth engagement middleware architecture |
| title | Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets |
| title_full | Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets |
| title_fullStr | Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets |
| title_full_unstemmed | Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets |
| title_short | Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets |
| title_sort | gamifying sociological surveys through serious games a data analysis approach applied to multiple choice question responses datasets |
| topic | serious digital games gamification sociological surveys political opinions youth engagement middleware architecture |
| url | https://www.mdpi.com/2073-431X/14/6/224 |
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