Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets

E-polis is a serious digital game designed to gamify sociological surveys studying young people’s political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players’ answers shape the city-game world, altering building structures b...

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Main Authors: Alexandros Gazis, Eleftheria Katsiri
Format: Article
Language:English
Published: MDPI AG 2025-06-01
Series:Computers
Subjects:
Online Access:https://www.mdpi.com/2073-431X/14/6/224
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author Alexandros Gazis
Eleftheria Katsiri
author_facet Alexandros Gazis
Eleftheria Katsiri
author_sort Alexandros Gazis
collection DOAJ
description E-polis is a serious digital game designed to gamify sociological surveys studying young people’s political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players’ answers shape the city-game world, altering building structures based on their choices. E-polis is a serious game, not a government simulation, aiming to understand players’ behaviors and opinions; thus, we do not train the players but rather understand them and help them visualize their choices in shaping a city’s future. Also, it is noticed that no correct or incorrect answers apply. Moreover, our game utilizes a novel middleware architecture for development, diverging from typical asset-prefab-scene and script segregation. This article presents the data layer of our game’s middleware, specifically focusing on data analysis based on respondents’ gameplay answers. E-polis represents an innovative approach to gamifying sociological research, providing a unique platform for gathering and analyzing data on political opinions among youth and contributing to the broader field of serious games.
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issn 2073-431X
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publishDate 2025-06-01
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series Computers
spelling doaj-art-e02efe454b7e448eb1d4276ece8b2d232025-08-20T02:24:25ZengMDPI AGComputers2073-431X2025-06-0114622410.3390/computers14060224Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses DatasetsAlexandros Gazis0Eleftheria Katsiri1Department of Electrical and Computer Engineering, School of Engineering, Democritus University of Thrace, 67100 Xanthi, GreeceDepartment of Electrical and Computer Engineering, School of Engineering, Democritus University of Thrace, 67100 Xanthi, GreeceE-polis is a serious digital game designed to gamify sociological surveys studying young people’s political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players’ answers shape the city-game world, altering building structures based on their choices. E-polis is a serious game, not a government simulation, aiming to understand players’ behaviors and opinions; thus, we do not train the players but rather understand them and help them visualize their choices in shaping a city’s future. Also, it is noticed that no correct or incorrect answers apply. Moreover, our game utilizes a novel middleware architecture for development, diverging from typical asset-prefab-scene and script segregation. This article presents the data layer of our game’s middleware, specifically focusing on data analysis based on respondents’ gameplay answers. E-polis represents an innovative approach to gamifying sociological research, providing a unique platform for gathering and analyzing data on political opinions among youth and contributing to the broader field of serious games.https://www.mdpi.com/2073-431X/14/6/224serious digital gamesgamificationsociological surveyspolitical opinionsyouth engagementmiddleware architecture
spellingShingle Alexandros Gazis
Eleftheria Katsiri
Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets
Computers
serious digital games
gamification
sociological surveys
political opinions
youth engagement
middleware architecture
title Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets
title_full Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets
title_fullStr Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets
title_full_unstemmed Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets
title_short Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets
title_sort gamifying sociological surveys through serious games a data analysis approach applied to multiple choice question responses datasets
topic serious digital games
gamification
sociological surveys
political opinions
youth engagement
middleware architecture
url https://www.mdpi.com/2073-431X/14/6/224
work_keys_str_mv AT alexandrosgazis gamifyingsociologicalsurveysthroughseriousgamesadataanalysisapproachappliedtomultiplechoicequestionresponsesdatasets
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