Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality
This paper presents visually enhanced sports entertainment applications: AR Baseball Presentation System and Interactive AR Bowling System. We utilize vision-based augmented reality for getting immersive feeling. First application is an observation system of a virtual baseball game on the tabletop....
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| Main Authors: | , |
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| Format: | Article |
| Language: | English |
| Published: |
Wiley
2008-01-01
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| Series: | Advances in Human-Computer Interaction |
| Online Access: | http://dx.doi.org/10.1155/2008/145363 |
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| _version_ | 1850167749452496896 |
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| author | Yuko Uematsu Hideo Saito |
| author_facet | Yuko Uematsu Hideo Saito |
| author_sort | Yuko Uematsu |
| collection | DOAJ |
| description | This paper presents visually enhanced sports entertainment
applications: AR Baseball Presentation System and Interactive AR
Bowling System. We utilize vision-based augmented reality for
getting immersive feeling. First application is an observation
system of a virtual baseball game on the tabletop. 3D virtual
players are playing a game on a real baseball field model, so that
users can observe the game from favorite view points through a
handheld monitor with a web camera. Second application is a bowling
system which allows users to roll a real ball down a real bowling
lane model on the tabletop and knock down virtual pins. The users
watch the virtual pins through the monitor. The lane and the ball
are also tracked by vision-based tracking. In those applications, we
utilize multiple 2D markers distributed at arbitrary positions and
directions. Even though the geometrical relationship among the
markers is unknown, we can track the camera in very wide area. |
| format | Article |
| id | doaj-art-e01bac6555394ff9b54ff500f8491f42 |
| institution | OA Journals |
| issn | 1687-5893 1687-5907 |
| language | English |
| publishDate | 2008-01-01 |
| publisher | Wiley |
| record_format | Article |
| series | Advances in Human-Computer Interaction |
| spelling | doaj-art-e01bac6555394ff9b54ff500f8491f422025-08-20T02:21:07ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072008-01-01200810.1155/2008/145363145363Visual Enhancement for Sports Entertainment by Vision-Based Augmented RealityYuko Uematsu0Hideo Saito1School of Science for Open and Environmental Systems, Graduate School of Science and Technology, Keio University, 3-14-1 Hiyoshi, Koyoku-ku, Yokohama 223-8522, JapanSchool of Science for Open and Environmental Systems, Graduate School of Science and Technology, Keio University, 3-14-1 Hiyoshi, Koyoku-ku, Yokohama 223-8522, JapanThis paper presents visually enhanced sports entertainment applications: AR Baseball Presentation System and Interactive AR Bowling System. We utilize vision-based augmented reality for getting immersive feeling. First application is an observation system of a virtual baseball game on the tabletop. 3D virtual players are playing a game on a real baseball field model, so that users can observe the game from favorite view points through a handheld monitor with a web camera. Second application is a bowling system which allows users to roll a real ball down a real bowling lane model on the tabletop and knock down virtual pins. The users watch the virtual pins through the monitor. The lane and the ball are also tracked by vision-based tracking. In those applications, we utilize multiple 2D markers distributed at arbitrary positions and directions. Even though the geometrical relationship among the markers is unknown, we can track the camera in very wide area.http://dx.doi.org/10.1155/2008/145363 |
| spellingShingle | Yuko Uematsu Hideo Saito Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality Advances in Human-Computer Interaction |
| title | Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality |
| title_full | Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality |
| title_fullStr | Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality |
| title_full_unstemmed | Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality |
| title_short | Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality |
| title_sort | visual enhancement for sports entertainment by vision based augmented reality |
| url | http://dx.doi.org/10.1155/2008/145363 |
| work_keys_str_mv | AT yukouematsu visualenhancementforsportsentertainmentbyvisionbasedaugmentedreality AT hideosaito visualenhancementforsportsentertainmentbyvisionbasedaugmentedreality |