Playing in Operations Management

The current model of competency-based learning requires new tools that allow students to develop these competencies and become active subjects of their learning (rather than passive receivers of a contents). Gamification or ludification is becoming an innovative trend in many areas, also in higher e...

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Bibliographic Details
Main Authors: Laura Guitart-Tarrés, Ana Núñez-Carballosa, Natalia Jaría Chacón, Fariza Achcaoucaou, Claudio Cruz-Cázares, Paloma Miravitlles, Ruben Huertas García
Format: Article
Language:English
Published: Universitat Politècnica de València 2017-06-01
Series:WPOM : Working Papers on Operations Management
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Online Access:https://polipapers.upv.es/index.php/WPOM/article/view/7171
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Summary:The current model of competency-based learning requires new tools that allow students to develop these competencies and become active subjects of their learning (rather than passive receivers of a contents). Gamification or ludification is becoming an innovative trend in many areas, also in higher education. Games can provide a useful environment for students to acquire professional skills, a fact that is much more difficult to acquire through traditional learning methods. In that sense, this paper presents the experience of designing a game for Operations Management students.
ISSN:1989-9068