Comparing Expert Driving Behavior in Real World and Simulator Contexts

Computer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. One of the critical concerns in this area is the validity or transferability of acquired skills from a simulato...

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Main Authors: Hiran B. Ekanayake, Per Backlund, Tom Ziemke, Robert Ramberg, Kamalanath P. Hewagamage, Mikael Lebram
Format: Article
Language:English
Published: Wiley 2013-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2013/891431
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author Hiran B. Ekanayake
Per Backlund
Tom Ziemke
Robert Ramberg
Kamalanath P. Hewagamage
Mikael Lebram
author_facet Hiran B. Ekanayake
Per Backlund
Tom Ziemke
Robert Ramberg
Kamalanath P. Hewagamage
Mikael Lebram
author_sort Hiran B. Ekanayake
collection DOAJ
description Computer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. One of the critical concerns in this area is the validity or transferability of acquired skills from a simulator to the real world context. In this paper, we present our work in which we compared driving in the real world with that in the simulator at two levels, that is, by using performance measures alone, and by combining psychophysiological measures with performance measures. For our study, we gathered data using questionnaires as well as by logging vehicle dynamics, environmental conditions, video data, and users' psychophysiological measurements. For the analysis, we used several novel approaches such as scatter plots to visualize driving tasks of different contexts and to obtain vigilance estimators from electroencephalographic (EEG) data in order to obtain important results about the differences between the driving in the two contexts. Our belief is that both experimental procedures and findings of our experiment are very important to the field of serious games concerning how to evaluate the fitness of driving simulators and measure driving performance.
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language English
publishDate 2013-01-01
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series International Journal of Computer Games Technology
spelling doaj-art-db8d3e8e7aea488a8eed0233ee7076e62025-02-03T05:54:06ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552013-01-01201310.1155/2013/891431891431Comparing Expert Driving Behavior in Real World and Simulator ContextsHiran B. Ekanayake0Per Backlund1Tom Ziemke2Robert Ramberg3Kamalanath P. Hewagamage4Mikael Lebram5Stockholm University, Forum 100, 164 40 Kista, SwedenUniversity of Skövde, P.O. Box 408, 541 28 Skövde, SwedenUniversity of Skövde, P.O. Box 408, 541 28 Skövde, SwedenStockholm University, Forum 100, 164 40 Kista, SwedenUniversity of Colombo, School of Computing, 35 Reid Avenue, 00700 Colombo 7, Western Province, Sri LankaUniversity of Skövde, P.O. Box 408, 541 28 Skövde, SwedenComputer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. One of the critical concerns in this area is the validity or transferability of acquired skills from a simulator to the real world context. In this paper, we present our work in which we compared driving in the real world with that in the simulator at two levels, that is, by using performance measures alone, and by combining psychophysiological measures with performance measures. For our study, we gathered data using questionnaires as well as by logging vehicle dynamics, environmental conditions, video data, and users' psychophysiological measurements. For the analysis, we used several novel approaches such as scatter plots to visualize driving tasks of different contexts and to obtain vigilance estimators from electroencephalographic (EEG) data in order to obtain important results about the differences between the driving in the two contexts. Our belief is that both experimental procedures and findings of our experiment are very important to the field of serious games concerning how to evaluate the fitness of driving simulators and measure driving performance.http://dx.doi.org/10.1155/2013/891431
spellingShingle Hiran B. Ekanayake
Per Backlund
Tom Ziemke
Robert Ramberg
Kamalanath P. Hewagamage
Mikael Lebram
Comparing Expert Driving Behavior in Real World and Simulator Contexts
International Journal of Computer Games Technology
title Comparing Expert Driving Behavior in Real World and Simulator Contexts
title_full Comparing Expert Driving Behavior in Real World and Simulator Contexts
title_fullStr Comparing Expert Driving Behavior in Real World and Simulator Contexts
title_full_unstemmed Comparing Expert Driving Behavior in Real World and Simulator Contexts
title_short Comparing Expert Driving Behavior in Real World and Simulator Contexts
title_sort comparing expert driving behavior in real world and simulator contexts
url http://dx.doi.org/10.1155/2013/891431
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