Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach

The implementation of this research is due to the ineffective literacy learning and anti-bullying education in schools. Acts of bullying experienced by students at school still occur. The research objectives: (1) develop an educational game 'Sianting' with a problem-solving approach that i...

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Main Authors: Sabitul Kirom, Desy Anindia Rosyida
Format: Article
Language:English
Published: Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin 2024-11-01
Series:Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Subjects:
Online Access:https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/14031
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author Sabitul Kirom
Desy Anindia Rosyida
author_facet Sabitul Kirom
Desy Anindia Rosyida
author_sort Sabitul Kirom
collection DOAJ
description The implementation of this research is due to the ineffective literacy learning and anti-bullying education in schools. Acts of bullying experienced by students at school still occur. The research objectives: (1) develop an educational game 'Sianting' with a problem-solving approach that integrates literacy learning with anti-bullying education; (2) test the feasibility of the 'Sianting' educational game. This research was conducted using the ADDIE model R&D method. Data collection techniques used were observation, interviews, documentation, and tests. The 'Sianting' game media was tested through expert and field tests. The results showed that the 'Sianting' game was declared valid based on expert and user validation. 'Sianting" game is effectively applied in literacy learning and anti-bullying education at school. The practicality of the 'Sianting' game is very good. The results of material expert validation get a percentage value of 95%, media experts get a percentage of 93.75%, and users get a percentage value of 92.5%, so it is 'very valid.' The results of limited trials in small groups get a percentage value of 89.37%, and extensive trials in large groups get a percentage value of 91.47%. The average pretest results get a value of 69, and the average post-test gets a value of 86, showing an increase in the average value obtained by students after using the 'Sianting' educational game media. Thus, the 'Sianting' game is valid, practical, and effective in improving students' literacy skills and anti-bullying educational understanding of media.
format Article
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institution Kabale University
issn 2088-9801
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language English
publishDate 2024-11-01
publisher Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin
record_format Article
series Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
spelling doaj-art-da04dd3d72354641bc9c956b872596292025-01-05T02:48:05ZengDepartemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari BanjarmasinAl-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah2088-98012597-937X2024-11-0114218920510.18592/aladzkapgmi.v14i2.1403111752Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving ApproachSabitul Kirom0Desy Anindia Rosyida1Universitas Islam Balitar, IndonesiaUniversitas Islam Balitar, IndonesiaThe implementation of this research is due to the ineffective literacy learning and anti-bullying education in schools. Acts of bullying experienced by students at school still occur. The research objectives: (1) develop an educational game 'Sianting' with a problem-solving approach that integrates literacy learning with anti-bullying education; (2) test the feasibility of the 'Sianting' educational game. This research was conducted using the ADDIE model R&D method. Data collection techniques used were observation, interviews, documentation, and tests. The 'Sianting' game media was tested through expert and field tests. The results showed that the 'Sianting' game was declared valid based on expert and user validation. 'Sianting" game is effectively applied in literacy learning and anti-bullying education at school. The practicality of the 'Sianting' game is very good. The results of material expert validation get a percentage value of 95%, media experts get a percentage of 93.75%, and users get a percentage value of 92.5%, so it is 'very valid.' The results of limited trials in small groups get a percentage value of 89.37%, and extensive trials in large groups get a percentage value of 91.47%. The average pretest results get a value of 69, and the average post-test gets a value of 86, showing an increase in the average value obtained by students after using the 'Sianting' educational game media. Thus, the 'Sianting' game is valid, practical, and effective in improving students' literacy skills and anti-bullying educational understanding of media.https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/14031anti-bullying educationeducational gameliteracyproblem-solvingsianting
spellingShingle Sabitul Kirom
Desy Anindia Rosyida
Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
anti-bullying education
educational game
literacy
problem-solving
sianting
title Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach
title_full Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach
title_fullStr Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach
title_full_unstemmed Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach
title_short Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach
title_sort educational game sianting to improve literacy and anti bullying education using problem solving approach
topic anti-bullying education
educational game
literacy
problem-solving
sianting
url https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/14031
work_keys_str_mv AT sabitulkirom educationalgamesiantingtoimproveliteracyandantibullyingeducationusingproblemsolvingapproach
AT desyanindiarosyida educationalgamesiantingtoimproveliteracyandantibullyingeducationusingproblemsolvingapproach