Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach
The implementation of this research is due to the ineffective literacy learning and anti-bullying education in schools. Acts of bullying experienced by students at school still occur. The research objectives: (1) develop an educational game 'Sianting' with a problem-solving approach that i...
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Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin
2024-11-01
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Series: | Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah |
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Online Access: | https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/14031 |
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author | Sabitul Kirom Desy Anindia Rosyida |
author_facet | Sabitul Kirom Desy Anindia Rosyida |
author_sort | Sabitul Kirom |
collection | DOAJ |
description | The implementation of this research is due to the ineffective literacy learning and anti-bullying education in schools. Acts of bullying experienced by students at school still occur. The research objectives: (1) develop an educational game 'Sianting' with a problem-solving approach that integrates literacy learning with anti-bullying education; (2) test the feasibility of the 'Sianting' educational game. This research was conducted using the ADDIE model R&D method. Data collection techniques used were observation, interviews, documentation, and tests. The 'Sianting' game media was tested through expert and field tests. The results showed that the 'Sianting' game was declared valid based on expert and user validation. 'Sianting" game is effectively applied in literacy learning and anti-bullying education at school. The practicality of the 'Sianting' game is very good. The results of material expert validation get a percentage value of 95%, media experts get a percentage of 93.75%, and users get a percentage value of 92.5%, so it is 'very valid.' The results of limited trials in small groups get a percentage value of 89.37%, and extensive trials in large groups get a percentage value of 91.47%. The average pretest results get a value of 69, and the average post-test gets a value of 86, showing an increase in the average value obtained by students after using the 'Sianting' educational game media. Thus, the 'Sianting' game is valid, practical, and effective in improving students' literacy skills and anti-bullying educational understanding of media. |
format | Article |
id | doaj-art-da04dd3d72354641bc9c956b87259629 |
institution | Kabale University |
issn | 2088-9801 2597-937X |
language | English |
publishDate | 2024-11-01 |
publisher | Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin |
record_format | Article |
series | Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah |
spelling | doaj-art-da04dd3d72354641bc9c956b872596292025-01-05T02:48:05ZengDepartemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari BanjarmasinAl-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah2088-98012597-937X2024-11-0114218920510.18592/aladzkapgmi.v14i2.1403111752Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving ApproachSabitul Kirom0Desy Anindia Rosyida1Universitas Islam Balitar, IndonesiaUniversitas Islam Balitar, IndonesiaThe implementation of this research is due to the ineffective literacy learning and anti-bullying education in schools. Acts of bullying experienced by students at school still occur. The research objectives: (1) develop an educational game 'Sianting' with a problem-solving approach that integrates literacy learning with anti-bullying education; (2) test the feasibility of the 'Sianting' educational game. This research was conducted using the ADDIE model R&D method. Data collection techniques used were observation, interviews, documentation, and tests. The 'Sianting' game media was tested through expert and field tests. The results showed that the 'Sianting' game was declared valid based on expert and user validation. 'Sianting" game is effectively applied in literacy learning and anti-bullying education at school. The practicality of the 'Sianting' game is very good. The results of material expert validation get a percentage value of 95%, media experts get a percentage of 93.75%, and users get a percentage value of 92.5%, so it is 'very valid.' The results of limited trials in small groups get a percentage value of 89.37%, and extensive trials in large groups get a percentage value of 91.47%. The average pretest results get a value of 69, and the average post-test gets a value of 86, showing an increase in the average value obtained by students after using the 'Sianting' educational game media. Thus, the 'Sianting' game is valid, practical, and effective in improving students' literacy skills and anti-bullying educational understanding of media.https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/14031anti-bullying educationeducational gameliteracyproblem-solvingsianting |
spellingShingle | Sabitul Kirom Desy Anindia Rosyida Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah anti-bullying education educational game literacy problem-solving sianting |
title | Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach |
title_full | Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach |
title_fullStr | Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach |
title_full_unstemmed | Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach |
title_short | Educational Game "Sianting" to Improve Literacy and Anti-Bullying Education Using Problem-Solving Approach |
title_sort | educational game sianting to improve literacy and anti bullying education using problem solving approach |
topic | anti-bullying education educational game literacy problem-solving sianting |
url | https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/14031 |
work_keys_str_mv | AT sabitulkirom educationalgamesiantingtoimproveliteracyandantibullyingeducationusingproblemsolvingapproach AT desyanindiarosyida educationalgamesiantingtoimproveliteracyandantibullyingeducationusingproblemsolvingapproach |