IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications

In public places such as malls, train stations, and airports, there is a constant flow of people either waiting or commuting. Even though people at these locations are surrounded by many other individuals, mostly there is little social interaction, which generally creates a gloomy atmosphere. Any ap...

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Main Authors: Marie Kegeleers, Raoul Bruens, Maxim Liefaard, Nestor Z. Salamon, Rafael Bidarra
Format: Article
Language:English
Published: Wiley 2019-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2019/2705734
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author Marie Kegeleers
Raoul Bruens
Maxim Liefaard
Nestor Z. Salamon
Rafael Bidarra
author_facet Marie Kegeleers
Raoul Bruens
Maxim Liefaard
Nestor Z. Salamon
Rafael Bidarra
author_sort Marie Kegeleers
collection DOAJ
description In public places such as malls, train stations, and airports, there is a constant flow of people either waiting or commuting. Even though people at these locations are surrounded by many other individuals, mostly there is little social interaction, which generally creates a gloomy atmosphere. Any applications promoting social interactions are a welcome addition. We present IMOVE, an interactive framework aimed at facilitating the development of such applications. It offers a combination of motion tracking and projection methods which makes it easier to create interactive experiences and games, tailored to motivate people to move around, explore, and, most importantly, interact with each other in a fun way. People moving around trigger events and effects, interacting with the applications using their body movements or even collaboratively working towards an outcome. IMOVE was validated by means of a variety of applications in a real scenario, the entrance hall of a busy public building: the classic Pong game, a collaborative and accessible casual game (Save the Turtles!), and a procedural visual art generator based on game mechanics (Light Trails). All applications have been successfully running for the past year. The IMOVE framework is freely available online and it has been shown to be particularly suited and accessible to novice game and interactive application developers for large public spaces.
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institution Kabale University
issn 1687-7047
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language English
publishDate 2019-01-01
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series International Journal of Computer Games Technology
spelling doaj-art-d9d4b587c89b49d7ab556fa1482f6eef2025-02-03T01:26:33ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552019-01-01201910.1155/2019/27057342705734IMOVE: A Motion Tracking and Projection Framework for Social Interaction ApplicationsMarie Kegeleers0Raoul Bruens1Maxim Liefaard2Nestor Z. Salamon3Rafael Bidarra4Computer Graphics and Visualization Group, Delft University of Technology, Delft, NetherlandsComputer Graphics and Visualization Group, Delft University of Technology, Delft, NetherlandsComputer Graphics and Visualization Group, Delft University of Technology, Delft, NetherlandsComputer Graphics and Visualization Group, Delft University of Technology, Delft, NetherlandsComputer Graphics and Visualization Group, Delft University of Technology, Delft, NetherlandsIn public places such as malls, train stations, and airports, there is a constant flow of people either waiting or commuting. Even though people at these locations are surrounded by many other individuals, mostly there is little social interaction, which generally creates a gloomy atmosphere. Any applications promoting social interactions are a welcome addition. We present IMOVE, an interactive framework aimed at facilitating the development of such applications. It offers a combination of motion tracking and projection methods which makes it easier to create interactive experiences and games, tailored to motivate people to move around, explore, and, most importantly, interact with each other in a fun way. People moving around trigger events and effects, interacting with the applications using their body movements or even collaboratively working towards an outcome. IMOVE was validated by means of a variety of applications in a real scenario, the entrance hall of a busy public building: the classic Pong game, a collaborative and accessible casual game (Save the Turtles!), and a procedural visual art generator based on game mechanics (Light Trails). All applications have been successfully running for the past year. The IMOVE framework is freely available online and it has been shown to be particularly suited and accessible to novice game and interactive application developers for large public spaces.http://dx.doi.org/10.1155/2019/2705734
spellingShingle Marie Kegeleers
Raoul Bruens
Maxim Liefaard
Nestor Z. Salamon
Rafael Bidarra
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
International Journal of Computer Games Technology
title IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
title_full IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
title_fullStr IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
title_full_unstemmed IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
title_short IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
title_sort imove a motion tracking and projection framework for social interaction applications
url http://dx.doi.org/10.1155/2019/2705734
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AT maximliefaard imoveamotiontrackingandprojectionframeworkforsocialinteractionapplications
AT nestorzsalamon imoveamotiontrackingandprojectionframeworkforsocialinteractionapplications
AT rafaelbidarra imoveamotiontrackingandprojectionframeworkforsocialinteractionapplications