Compete to Learn: Toward Cybersecurity as a Sport

To support the workforce gap of skilled cybersecurity professionals, gamified pedagogical approaches for teaching cybersecurity have exponentially grown over the last two decades. During this same period, e-sports developed into a multi-billion dollar industry and became a staple on college campuses...

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Main Authors: TJ OConnor, Dane Brown, Jasmine Jackson, Bryson Payne, Suzanna Schmeelk
Format: Article
Language:English
Published: Kennesaw State University 2023-07-01
Series:Journal of Cybersecurity Education, Research & Practice
Online Access:https://digitalcommons.kennesaw.edu/jcerp/vol2023/iss1/6/
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author TJ OConnor
Dane Brown
Jasmine Jackson
Bryson Payne
Suzanna Schmeelk
author_facet TJ OConnor
Dane Brown
Jasmine Jackson
Bryson Payne
Suzanna Schmeelk
author_sort TJ OConnor
collection DOAJ
description To support the workforce gap of skilled cybersecurity professionals, gamified pedagogical approaches for teaching cybersecurity have exponentially grown over the last two decades. During this same period, e-sports developed into a multi-billion dollar industry and became a staple on college campuses. In this work, we explore the opportunity to integrate e-sports and gamified cybersecurity approaches into the inaugural US Cyber Games Team. During this tenure, we learned many lessons about recruiting, assessing, and training cybersecurity teams. We share our approach, materials, and lessons learned to serve as a model for fielding amateur cybersecurity teams for future competition.
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institution DOAJ
issn 2472-2707
language English
publishDate 2023-07-01
publisher Kennesaw State University
record_format Article
series Journal of Cybersecurity Education, Research & Practice
spelling doaj-art-d8a666fd3e48412a9a5d5942d84949e22025-08-20T03:14:58ZengKennesaw State UniversityJournal of Cybersecurity Education, Research & Practice2472-27072023-07-0120231Compete to Learn: Toward Cybersecurity as a SportTJ OConnor0Dane Brown1Jasmine JacksonBryson Payne2Suzanna Schmeelk3Florida TechUS Naval AcademyUniversity of North GeorgiaSt. John's UniversityTo support the workforce gap of skilled cybersecurity professionals, gamified pedagogical approaches for teaching cybersecurity have exponentially grown over the last two decades. During this same period, e-sports developed into a multi-billion dollar industry and became a staple on college campuses. In this work, we explore the opportunity to integrate e-sports and gamified cybersecurity approaches into the inaugural US Cyber Games Team. During this tenure, we learned many lessons about recruiting, assessing, and training cybersecurity teams. We share our approach, materials, and lessons learned to serve as a model for fielding amateur cybersecurity teams for future competition.https://digitalcommons.kennesaw.edu/jcerp/vol2023/iss1/6/
spellingShingle TJ OConnor
Dane Brown
Jasmine Jackson
Bryson Payne
Suzanna Schmeelk
Compete to Learn: Toward Cybersecurity as a Sport
Journal of Cybersecurity Education, Research & Practice
title Compete to Learn: Toward Cybersecurity as a Sport
title_full Compete to Learn: Toward Cybersecurity as a Sport
title_fullStr Compete to Learn: Toward Cybersecurity as a Sport
title_full_unstemmed Compete to Learn: Toward Cybersecurity as a Sport
title_short Compete to Learn: Toward Cybersecurity as a Sport
title_sort compete to learn toward cybersecurity as a sport
url https://digitalcommons.kennesaw.edu/jcerp/vol2023/iss1/6/
work_keys_str_mv AT tjoconnor competetolearntowardcybersecurityasasport
AT danebrown competetolearntowardcybersecurityasasport
AT jasminejackson competetolearntowardcybersecurityasasport
AT brysonpayne competetolearntowardcybersecurityasasport
AT suzannaschmeelk competetolearntowardcybersecurityasasport