Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke
Abstract Background Intensive rehabilitation through challenging and individualized tasks are recommended to enhance upper limb recovery after stroke. Robot-assisted therapy (RAT) and serious games could be used to enhance functional recovery by providing simultaneous motor and cognitive rehabilitat...
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BMC
2025-01-01
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Series: | Journal of NeuroEngineering and Rehabilitation |
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Online Access: | https://doi.org/10.1186/s12984-025-01551-w |
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author | Ioannis Doumas Thierry Lejeune Martin Edwards Gaëtan Stoquart Yves Vandermeeren Bruno Dehez Stephanie Dehem |
author_facet | Ioannis Doumas Thierry Lejeune Martin Edwards Gaëtan Stoquart Yves Vandermeeren Bruno Dehez Stephanie Dehem |
author_sort | Ioannis Doumas |
collection | DOAJ |
description | Abstract Background Intensive rehabilitation through challenging and individualized tasks are recommended to enhance upper limb recovery after stroke. Robot-assisted therapy (RAT) and serious games could be used to enhance functional recovery by providing simultaneous motor and cognitive rehabilitation. Objective The aim of this study is to clinically validate the dynamic difficulty adjustment (DDA) mechanism of ROBiGAME, a robot serious game designed for simultaneous rehabilitation of motor impairments and hemispatial neglect. Methods A proof of concept, with 24 participants in subacute and chronic stroke, was conducted using a 5-day protocol (two days were dedicated to assessment and three days to consecutive training sessions). Participants performed three consecutive ROBiGAME sessions during which overall task difficulty was determined through simultaneous DDA of motor and attentional parameters. Relationships between clinical and robotic assessment scores with respective task-difficulty parameters were analyzed using a multivariate regression model and a principal component analysis. Results Game difficulty rapidly (within approximately thirty minutes) auto-adapted to match individual impairment levels. The relationship between task-difficulty parameters with motor (Fugl Meyer Assessment: r = 0.84 p < 0.05) and with attentional impairments (Bells test total omissions: r = 0.617 p < 0.05) showed that task-difficulty during RAT adapted to each participant’s degree of impairment. Principal component analysis identified two data subsets determining overall task-difficulty, one subset for motor and the other for cognitive functional evaluation scores with respective task-difficulty parameters. Conclusions This proof of concept clinically validated a DDA mechanism and showed how task-difficulty adequately adapted to match individual degrees of impairment during RAT after stroke. ROBiGAME provided simultaneous motor and attentional exercises with parameters determining task-difficulty strongly related with respective clinical and robotic evaluation scores. Individualized levels of game difficulty and rapid adjustment of the system suggest implementation in clinical practice. Registry number This study was registered at ClinicalTrials.gov (NCT02543424). |
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institution | Kabale University |
issn | 1743-0003 |
language | English |
publishDate | 2025-01-01 |
publisher | BMC |
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series | Journal of NeuroEngineering and Rehabilitation |
spelling | doaj-art-d7edf82d1c87438594c67d22fa598c2f2025-01-26T12:18:40ZengBMCJournal of NeuroEngineering and Rehabilitation1743-00032025-01-0122111410.1186/s12984-025-01551-wClinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after strokeIoannis Doumas0Thierry Lejeune1Martin Edwards2Gaëtan Stoquart3Yves Vandermeeren4Bruno Dehez5Stephanie Dehem6Secteur des Sciences de la Santé, Institut de Recherche Expérimentale et Clinique, Neuro Musculo Skeletal Lab (NMSK), UCLouvainSecteur des Sciences de la Santé, Institut de Recherche Expérimentale et Clinique, Neuro Musculo Skeletal Lab (NMSK), UCLouvain Psychological Sciences Research Institute, UCLouvainSecteur des Sciences de la Santé, Institut de Recherche Expérimentale et Clinique, Neuro Musculo Skeletal Lab (NMSK), UCLouvainLouvain Bionics, UCLouvainInstitute of Mechanics, Material and Civil Engineering, UCLouvainSecteur des Sciences de la Santé, Institut de Recherche Expérimentale et Clinique, Neuro Musculo Skeletal Lab (NMSK), UCLouvainAbstract Background Intensive rehabilitation through challenging and individualized tasks are recommended to enhance upper limb recovery after stroke. Robot-assisted therapy (RAT) and serious games could be used to enhance functional recovery by providing simultaneous motor and cognitive rehabilitation. Objective The aim of this study is to clinically validate the dynamic difficulty adjustment (DDA) mechanism of ROBiGAME, a robot serious game designed for simultaneous rehabilitation of motor impairments and hemispatial neglect. Methods A proof of concept, with 24 participants in subacute and chronic stroke, was conducted using a 5-day protocol (two days were dedicated to assessment and three days to consecutive training sessions). Participants performed three consecutive ROBiGAME sessions during which overall task difficulty was determined through simultaneous DDA of motor and attentional parameters. Relationships between clinical and robotic assessment scores with respective task-difficulty parameters were analyzed using a multivariate regression model and a principal component analysis. Results Game difficulty rapidly (within approximately thirty minutes) auto-adapted to match individual impairment levels. The relationship between task-difficulty parameters with motor (Fugl Meyer Assessment: r = 0.84 p < 0.05) and with attentional impairments (Bells test total omissions: r = 0.617 p < 0.05) showed that task-difficulty during RAT adapted to each participant’s degree of impairment. Principal component analysis identified two data subsets determining overall task-difficulty, one subset for motor and the other for cognitive functional evaluation scores with respective task-difficulty parameters. Conclusions This proof of concept clinically validated a DDA mechanism and showed how task-difficulty adequately adapted to match individual degrees of impairment during RAT after stroke. ROBiGAME provided simultaneous motor and attentional exercises with parameters determining task-difficulty strongly related with respective clinical and robotic evaluation scores. Individualized levels of game difficulty and rapid adjustment of the system suggest implementation in clinical practice. Registry number This study was registered at ClinicalTrials.gov (NCT02543424).https://doi.org/10.1186/s12984-025-01551-wNeurorehabilitationStrokeCognitive rehabilitationRobot-assisted therapyMotor learningSerious games |
spellingShingle | Ioannis Doumas Thierry Lejeune Martin Edwards Gaëtan Stoquart Yves Vandermeeren Bruno Dehez Stephanie Dehem Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke Journal of NeuroEngineering and Rehabilitation Neurorehabilitation Stroke Cognitive rehabilitation Robot-assisted therapy Motor learning Serious games |
title | Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke |
title_full | Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke |
title_fullStr | Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke |
title_full_unstemmed | Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke |
title_short | Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke |
title_sort | clinical validation of an individualized auto adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke |
topic | Neurorehabilitation Stroke Cognitive rehabilitation Robot-assisted therapy Motor learning Serious games |
url | https://doi.org/10.1186/s12984-025-01551-w |
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