Impacts of Virtual Reality Experiences: Enhanced Undergraduate Student Performance and Engagement with Use of 360-Degree Video

Virtual reality has been used for a variety of training and gaming purposes. Recent studies have demonstrated that their use in higher education enhances student engagement and positively impacts student performance. In this study, we implemented 360-degree video in an introductory biology lab at an...

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Bibliographic Details
Main Authors: Erica Vola, Rebecca Stoltz, Charles Andrew Schumpert
Format: Article
Language:English
Published: MDPI AG 2025-04-01
Series:Virtual Worlds
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Online Access:https://www.mdpi.com/2813-2084/4/2/14
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