Design-based research for the development of augmented reality applications: the case of virtual playground

Augmented Reality applications for education change the classroom experience for both teachers and students. However, the use of these tools is not widespread yet. Current applications still have some limitations, such as: hard to use interfaces, lack of freedom to create content, lack of support fo...

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Main Authors: Manoela Milena Oliveira da Silva, João Barbosa Moizes, Patricia Smith Cavalcante, Veronica Teichrieb
Format: Article
Language:Portuguese
Published: Universidade Federal de Pernambuco 2023-04-01
Series:Em Teia
Subjects:
Online Access:https://periodicos.ufpe.br/revistas/index.php/emteia/article/view/257169
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author Manoela Milena Oliveira da Silva
João Barbosa Moizes
Patricia Smith Cavalcante
Veronica Teichrieb
author_facet Manoela Milena Oliveira da Silva
João Barbosa Moizes
Patricia Smith Cavalcante
Veronica Teichrieb
author_sort Manoela Milena Oliveira da Silva
collection DOAJ
description Augmented Reality applications for education change the classroom experience for both teachers and students. However, the use of these tools is not widespread yet. Current applications still have some limitations, such as: hard to use interfaces, lack of freedom to create content, lack of support for a shared experience among others. This work presents the update of Virtual Playground, an application collaboratively created with language teachers, designers and engineers; and Virtual Playground Creator, an authorship tool for this application. This process was developed following Design-based research methodology in two cycles of ideation, implementation and testing. We present the updates and results regarding the second round of six tests of Virtual Playground with teachers. The main goals were to evaluate if Virtual Playground Creator allows teachers to create AR experiences to use in classrooms; and (2) investigate if there were missing or unnecessary features in Virtual Playground Creator. Results have shown that the tool allowed teachers to work with diverse skills and competences. The Virtual Playground Creator prototype allowed the teacher to create their AR experiences proposed, although, in some cases modifications were needed. The main issues were related to the limited 3D library in the prototype evaluated and lack of creation possibilities.
format Article
id doaj-art-d66ce0d3f56e47d999075972dd305fe5
institution OA Journals
issn 2177-9309
language Portuguese
publishDate 2023-04-01
publisher Universidade Federal de Pernambuco
record_format Article
series Em Teia
spelling doaj-art-d66ce0d3f56e47d999075972dd305fe52025-08-20T02:13:01ZporUniversidade Federal de PernambucoEm Teia2177-93092023-04-0114110.51359/2177-9309.2023.257169Design-based research for the development of augmented reality applications: the case of virtual playgroundManoela Milena Oliveira da Silva0https://orcid.org/0000-0001-5401-6540João Barbosa Moizes1https://orcid.org/0000-0003-4605-1746Patricia Smith Cavalcante2https://orcid.org/0000-0003-3570-684XVeronica Teichrieb3https://orcid.org/0000-0003-4685-3634Universidade Federal de Pernambuco, Voxar LabsUniversidade Federal de Pernambuco, Voxar LabsUniversidade Federal de PernambucoUniversidade Federal de Pernambuco, Voxar LabsAugmented Reality applications for education change the classroom experience for both teachers and students. However, the use of these tools is not widespread yet. Current applications still have some limitations, such as: hard to use interfaces, lack of freedom to create content, lack of support for a shared experience among others. This work presents the update of Virtual Playground, an application collaboratively created with language teachers, designers and engineers; and Virtual Playground Creator, an authorship tool for this application. This process was developed following Design-based research methodology in two cycles of ideation, implementation and testing. We present the updates and results regarding the second round of six tests of Virtual Playground with teachers. The main goals were to evaluate if Virtual Playground Creator allows teachers to create AR experiences to use in classrooms; and (2) investigate if there were missing or unnecessary features in Virtual Playground Creator. Results have shown that the tool allowed teachers to work with diverse skills and competences. The Virtual Playground Creator prototype allowed the teacher to create their AR experiences proposed, although, in some cases modifications were needed. The main issues were related to the limited 3D library in the prototype evaluated and lack of creation possibilities. https://periodicos.ufpe.br/revistas/index.php/emteia/article/view/257169augmented realitydesign-based researchlanguage teachingeducation
spellingShingle Manoela Milena Oliveira da Silva
João Barbosa Moizes
Patricia Smith Cavalcante
Veronica Teichrieb
Design-based research for the development of augmented reality applications: the case of virtual playground
Em Teia
augmented reality
design-based research
language teaching
education
title Design-based research for the development of augmented reality applications: the case of virtual playground
title_full Design-based research for the development of augmented reality applications: the case of virtual playground
title_fullStr Design-based research for the development of augmented reality applications: the case of virtual playground
title_full_unstemmed Design-based research for the development of augmented reality applications: the case of virtual playground
title_short Design-based research for the development of augmented reality applications: the case of virtual playground
title_sort design based research for the development of augmented reality applications the case of virtual playground
topic augmented reality
design-based research
language teaching
education
url https://periodicos.ufpe.br/revistas/index.php/emteia/article/view/257169
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AT joaobarbosamoizes designbasedresearchforthedevelopmentofaugmentedrealityapplicationsthecaseofvirtualplayground
AT patriciasmithcavalcante designbasedresearchforthedevelopmentofaugmentedrealityapplicationsthecaseofvirtualplayground
AT veronicateichrieb designbasedresearchforthedevelopmentofaugmentedrealityapplicationsthecaseofvirtualplayground