Design-based research for the development of augmented reality applications: the case of virtual playground
Augmented Reality applications for education change the classroom experience for both teachers and students. However, the use of these tools is not widespread yet. Current applications still have some limitations, such as: hard to use interfaces, lack of freedom to create content, lack of support fo...
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| Format: | Article |
| Language: | Portuguese |
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Universidade Federal de Pernambuco
2023-04-01
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| Series: | Em Teia |
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| Online Access: | https://periodicos.ufpe.br/revistas/index.php/emteia/article/view/257169 |
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| _version_ | 1850197926507184128 |
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| author | Manoela Milena Oliveira da Silva João Barbosa Moizes Patricia Smith Cavalcante Veronica Teichrieb |
| author_facet | Manoela Milena Oliveira da Silva João Barbosa Moizes Patricia Smith Cavalcante Veronica Teichrieb |
| author_sort | Manoela Milena Oliveira da Silva |
| collection | DOAJ |
| description | Augmented Reality applications for education change the classroom experience for both teachers and students. However, the use of these tools is not widespread yet. Current applications still have some limitations, such as: hard to use interfaces, lack of freedom to create content, lack of support for a shared experience among others. This work presents the update of Virtual Playground, an application collaboratively created with language teachers, designers and engineers; and Virtual Playground Creator, an authorship tool for this application. This process was developed following Design-based research methodology in two cycles of ideation, implementation and testing. We present the updates and results regarding the second round of six tests of Virtual Playground with teachers. The main goals were to evaluate if Virtual Playground Creator allows teachers to create AR experiences to use in classrooms; and (2) investigate if there were missing or unnecessary features in Virtual Playground Creator. Results have shown that the tool allowed teachers to work with diverse skills and competences. The Virtual Playground Creator prototype allowed the teacher to create their AR experiences proposed, although, in some cases modifications were needed. The main issues were related to the limited 3D library in the prototype evaluated and lack of creation possibilities.
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| format | Article |
| id | doaj-art-d66ce0d3f56e47d999075972dd305fe5 |
| institution | OA Journals |
| issn | 2177-9309 |
| language | Portuguese |
| publishDate | 2023-04-01 |
| publisher | Universidade Federal de Pernambuco |
| record_format | Article |
| series | Em Teia |
| spelling | doaj-art-d66ce0d3f56e47d999075972dd305fe52025-08-20T02:13:01ZporUniversidade Federal de PernambucoEm Teia2177-93092023-04-0114110.51359/2177-9309.2023.257169Design-based research for the development of augmented reality applications: the case of virtual playgroundManoela Milena Oliveira da Silva0https://orcid.org/0000-0001-5401-6540João Barbosa Moizes1https://orcid.org/0000-0003-4605-1746Patricia Smith Cavalcante2https://orcid.org/0000-0003-3570-684XVeronica Teichrieb3https://orcid.org/0000-0003-4685-3634Universidade Federal de Pernambuco, Voxar LabsUniversidade Federal de Pernambuco, Voxar LabsUniversidade Federal de PernambucoUniversidade Federal de Pernambuco, Voxar LabsAugmented Reality applications for education change the classroom experience for both teachers and students. However, the use of these tools is not widespread yet. Current applications still have some limitations, such as: hard to use interfaces, lack of freedom to create content, lack of support for a shared experience among others. This work presents the update of Virtual Playground, an application collaboratively created with language teachers, designers and engineers; and Virtual Playground Creator, an authorship tool for this application. This process was developed following Design-based research methodology in two cycles of ideation, implementation and testing. We present the updates and results regarding the second round of six tests of Virtual Playground with teachers. The main goals were to evaluate if Virtual Playground Creator allows teachers to create AR experiences to use in classrooms; and (2) investigate if there were missing or unnecessary features in Virtual Playground Creator. Results have shown that the tool allowed teachers to work with diverse skills and competences. The Virtual Playground Creator prototype allowed the teacher to create their AR experiences proposed, although, in some cases modifications were needed. The main issues were related to the limited 3D library in the prototype evaluated and lack of creation possibilities. https://periodicos.ufpe.br/revistas/index.php/emteia/article/view/257169augmented realitydesign-based researchlanguage teachingeducation |
| spellingShingle | Manoela Milena Oliveira da Silva João Barbosa Moizes Patricia Smith Cavalcante Veronica Teichrieb Design-based research for the development of augmented reality applications: the case of virtual playground Em Teia augmented reality design-based research language teaching education |
| title | Design-based research for the development of augmented reality applications: the case of virtual playground |
| title_full | Design-based research for the development of augmented reality applications: the case of virtual playground |
| title_fullStr | Design-based research for the development of augmented reality applications: the case of virtual playground |
| title_full_unstemmed | Design-based research for the development of augmented reality applications: the case of virtual playground |
| title_short | Design-based research for the development of augmented reality applications: the case of virtual playground |
| title_sort | design based research for the development of augmented reality applications the case of virtual playground |
| topic | augmented reality design-based research language teaching education |
| url | https://periodicos.ufpe.br/revistas/index.php/emteia/article/view/257169 |
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