Postapokaliptyczne role ludzi i roślin w grze Cloud Gardens. Czym jest ogród?

This article is concerned with the fate of trash and plants which grow on it. As an example of this, the video game Cloud Gardens was chosen, along with installation arts by Elżbieta Rajewska and Diana Lelonek. The paper analyzes the process of creating landscapes known from popular works of...

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Main Author: Karol Zaborowski
Format: Article
Language:English
Published: Adam Mickiewicz University Press 2023-01-01
Series:Images
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/i/article/view/36950
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author Karol Zaborowski
author_facet Karol Zaborowski
author_sort Karol Zaborowski
collection DOAJ
description This article is concerned with the fate of trash and plants which grow on it. As an example of this, the video game Cloud Gardens was chosen, along with installation arts by Elżbieta Rajewska and Diana Lelonek. The paper analyzes the process of creating landscapes known from popular works of post-apocalyptic fiction; what in other titles is only a background to events and human tragedy is of greatest importance here. Later parts of the article discuss human responsibility for the unexpected development of other species, as well as plants’ indifference to the human apocalypse. This text is part of the non-anthropocentric humanism trend and refers to the concept of “plant art” as proposed by Anna Wandzel.
format Article
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institution Kabale University
issn 1731-450X
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language English
publishDate 2023-01-01
publisher Adam Mickiewicz University Press
record_format Article
series Images
spelling doaj-art-d4740a435bdd4499aaa28d779bae8e722025-08-20T03:52:52ZengAdam Mickiewicz University PressImages1731-450X2720-040X2023-01-01314010.14746/i.2022.40.08Postapokaliptyczne role ludzi i roślin w grze Cloud Gardens. Czym jest ogród?Karol Zaborowski0https://orcid.org/0000-0001-5853-8776Uniwersytet im. Adama Mickiewicza w Poznaniu, Instytut Filmu, Mediów i Sztuk Audiowizualnych This article is concerned with the fate of trash and plants which grow on it. As an example of this, the video game Cloud Gardens was chosen, along with installation arts by Elżbieta Rajewska and Diana Lelonek. The paper analyzes the process of creating landscapes known from popular works of post-apocalyptic fiction; what in other titles is only a background to events and human tragedy is of greatest importance here. Later parts of the article discuss human responsibility for the unexpected development of other species, as well as plants’ indifference to the human apocalypse. This text is part of the non-anthropocentric humanism trend and refers to the concept of “plant art” as proposed by Anna Wandzel. https://pressto.amu.edu.pl/index.php/i/article/view/36950Cloud Gardensnon-anthropocentric humanismplant artpost-apocalypse
spellingShingle Karol Zaborowski
Postapokaliptyczne role ludzi i roślin w grze Cloud Gardens. Czym jest ogród?
Images
Cloud Gardens
non-anthropocentric humanism
plant art
post-apocalypse
title Postapokaliptyczne role ludzi i roślin w grze Cloud Gardens. Czym jest ogród?
title_full Postapokaliptyczne role ludzi i roślin w grze Cloud Gardens. Czym jest ogród?
title_fullStr Postapokaliptyczne role ludzi i roślin w grze Cloud Gardens. Czym jest ogród?
title_full_unstemmed Postapokaliptyczne role ludzi i roślin w grze Cloud Gardens. Czym jest ogród?
title_short Postapokaliptyczne role ludzi i roślin w grze Cloud Gardens. Czym jest ogród?
title_sort postapokaliptyczne role ludzi i roslin w grze cloud gardens czym jest ogrod
topic Cloud Gardens
non-anthropocentric humanism
plant art
post-apocalypse
url https://pressto.amu.edu.pl/index.php/i/article/view/36950
work_keys_str_mv AT karolzaborowski postapokaliptyczneroleludziiroslinwgrzecloudgardensczymjestogrod