Using a Game to Improve Phishing Awareness
Cybersecurity education has become increasingly critical as we spend more of our everyday lives online. Research shows that college students are mostly unaware of the many online dangers. To teach students about cybersecurity using their preferred medium, gaming, we developed an educational 2D game...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | English |
| Published: |
Kennesaw State University
2018-12-01
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| Series: | Journal of Cybersecurity Education, Research & Practice |
| Online Access: | https://digitalcommons.kennesaw.edu/jcerp/vol2018/iss2/2/ |
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| _version_ | 1849428060056584192 |
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| author | Patrickson Weanquoi Jaris Johnson Jinghua Zhang |
| author_facet | Patrickson Weanquoi Jaris Johnson Jinghua Zhang |
| author_sort | Patrickson Weanquoi |
| collection | DOAJ |
| description | Cybersecurity education has become increasingly critical as we spend more of our everyday lives online. Research shows that college students are mostly unaware of the many online dangers. To teach students about cybersecurity using their preferred medium, gaming, we developed an educational 2D game called “Bird’s Life” that aims to teach college students, as well as general interest individuals, about phishing. Players will come to understand phishing attacks and how to avoid them in real-world scenarios through a fun gaming context. The game can be deployed to multiple platforms such as PC, web, and mobile devices. To measure the effect of this game on learning the concepts of cybersecurity, a pre-test, post-test, and online survey were developed and used in the evaluation process. In Spring 2017, the Windows version of the game was used in two courses in our department (CSC1310 Computer Programming I and CSC3332 Fundamentals of Internet Systems). In Spring 2018, it was used in five sections of one general education course (CSC1306 Computer and Its Use I). |
| format | Article |
| id | doaj-art-d33f3b23964f4a0cba5f452cc02efce8 |
| institution | Kabale University |
| issn | 2472-2707 |
| language | English |
| publishDate | 2018-12-01 |
| publisher | Kennesaw State University |
| record_format | Article |
| series | Journal of Cybersecurity Education, Research & Practice |
| spelling | doaj-art-d33f3b23964f4a0cba5f452cc02efce82025-08-20T03:28:48ZengKennesaw State UniversityJournal of Cybersecurity Education, Research & Practice2472-27072018-12-0120182Using a Game to Improve Phishing AwarenessPatrickson Weanquoi0Jaris Johnson1Jinghua Zhang2Winston-Salem State UniversityWinston-Salem State UniversityWinston-Salem State UniversityCybersecurity education has become increasingly critical as we spend more of our everyday lives online. Research shows that college students are mostly unaware of the many online dangers. To teach students about cybersecurity using their preferred medium, gaming, we developed an educational 2D game called “Bird’s Life” that aims to teach college students, as well as general interest individuals, about phishing. Players will come to understand phishing attacks and how to avoid them in real-world scenarios through a fun gaming context. The game can be deployed to multiple platforms such as PC, web, and mobile devices. To measure the effect of this game on learning the concepts of cybersecurity, a pre-test, post-test, and online survey were developed and used in the evaluation process. In Spring 2017, the Windows version of the game was used in two courses in our department (CSC1310 Computer Programming I and CSC3332 Fundamentals of Internet Systems). In Spring 2018, it was used in five sections of one general education course (CSC1306 Computer and Its Use I).https://digitalcommons.kennesaw.edu/jcerp/vol2018/iss2/2/ |
| spellingShingle | Patrickson Weanquoi Jaris Johnson Jinghua Zhang Using a Game to Improve Phishing Awareness Journal of Cybersecurity Education, Research & Practice |
| title | Using a Game to Improve Phishing Awareness |
| title_full | Using a Game to Improve Phishing Awareness |
| title_fullStr | Using a Game to Improve Phishing Awareness |
| title_full_unstemmed | Using a Game to Improve Phishing Awareness |
| title_short | Using a Game to Improve Phishing Awareness |
| title_sort | using a game to improve phishing awareness |
| url | https://digitalcommons.kennesaw.edu/jcerp/vol2018/iss2/2/ |
| work_keys_str_mv | AT patricksonweanquoi usingagametoimprovephishingawareness AT jarisjohnson usingagametoimprovephishingawareness AT jinghuazhang usingagametoimprovephishingawareness |