Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker

The article probes the intermedial structure of the skeuomorphic interface in Pathfinder: Kingmaker. The author indicates that intermedia research in game studies is often diachronically limited, focusing on material and semiotic interactions between “old” and “new” media. He proposes to open the f...

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Main Author: Michał Dawid Żmuda
Format: Article
Language:English
Published: Adam Mickiewicz University Press 2021-06-01
Series:Images
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/i/article/view/29829
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author Michał Dawid Żmuda
author_facet Michał Dawid Żmuda
author_sort Michał Dawid Żmuda
collection DOAJ
description The article probes the intermedial structure of the skeuomorphic interface in Pathfinder: Kingmaker. The author indicates that intermedia research in game studies is often diachronically limited, focusing on material and semiotic interactions between “old” and “new” media. He proposes to open the field onto historically aware discoursive analysis and bases his method on Friedrich Kittler’s notion of “discourse networks”. This allows him to inspect the game in relation to technologically-founded networks that embody or bring into life specific modes of though and experience. During his analysis, he discovers that the interface design is involved with navigation devices in Late Medieval and Early Renaissance periods, Alberti’s windows as objects through with narrative spaces become visible, isometric modes of objective thinking, industrial and cybernetic notions of control, and the Xerox invention of the computer as a working environment.
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language English
publishDate 2021-06-01
publisher Adam Mickiewicz University Press
record_format Article
series Images
spelling doaj-art-d25cccea56ea432686c46bc6498d82bd2025-08-20T02:16:21ZengAdam Mickiewicz University PressImages1731-450X2720-040X2021-06-01293810.14746/i.2021.38.05Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: KingmakerMichał Dawid Żmuda0https://orcid.org/0000-0001-9647-6510University of Rzeszow, Poland The article probes the intermedial structure of the skeuomorphic interface in Pathfinder: Kingmaker. The author indicates that intermedia research in game studies is often diachronically limited, focusing on material and semiotic interactions between “old” and “new” media. He proposes to open the field onto historically aware discoursive analysis and bases his method on Friedrich Kittler’s notion of “discourse networks”. This allows him to inspect the game in relation to technologically-founded networks that embody or bring into life specific modes of though and experience. During his analysis, he discovers that the interface design is involved with navigation devices in Late Medieval and Early Renaissance periods, Alberti’s windows as objects through with narrative spaces become visible, isometric modes of objective thinking, industrial and cybernetic notions of control, and the Xerox invention of the computer as a working environment. https://pressto.amu.edu.pl/index.php/i/article/view/29829discourse networksintermedialitygraphical user interfacemedia archeologydigital games
spellingShingle Michał Dawid Żmuda
Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker
Images
discourse networks
intermediality
graphical user interface
media archeology
digital games
title Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker
title_full Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker
title_fullStr Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker
title_full_unstemmed Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker
title_short Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker
title_sort material windows and working stations the discourse networks behind skeuomorphic interface in pathfinder kingmaker
topic discourse networks
intermediality
graphical user interface
media archeology
digital games
url https://pressto.amu.edu.pl/index.php/i/article/view/29829
work_keys_str_mv AT michałdawidzmuda materialwindowsandworkingstationsthediscoursenetworksbehindskeuomorphicinterfaceinpathfinderkingmaker