Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker

The article probes the intermedial structure of the skeuomorphic interface in Pathfinder: Kingmaker. The author indicates that intermedia research in game studies is often diachronically limited, focusing on material and semiotic interactions between “old” and “new” media. He proposes to open the f...

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Bibliographic Details
Main Author: Michał Dawid Żmuda
Format: Article
Language:English
Published: Adam Mickiewicz University Press 2021-06-01
Series:Images
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/i/article/view/29829
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Summary:The article probes the intermedial structure of the skeuomorphic interface in Pathfinder: Kingmaker. The author indicates that intermedia research in game studies is often diachronically limited, focusing on material and semiotic interactions between “old” and “new” media. He proposes to open the field onto historically aware discoursive analysis and bases his method on Friedrich Kittler’s notion of “discourse networks”. This allows him to inspect the game in relation to technologically-founded networks that embody or bring into life specific modes of though and experience. During his analysis, he discovers that the interface design is involved with navigation devices in Late Medieval and Early Renaissance periods, Alberti’s windows as objects through with narrative spaces become visible, isometric modes of objective thinking, industrial and cybernetic notions of control, and the Xerox invention of the computer as a working environment.
ISSN:1731-450X
2720-040X