Application of Virtual Reality Technology and 3D Technology in Game Animation Production

With the increasing pressure of modern young people, they begin to look for various ways to relax. Among them, game animation makes them immersive and has a low experience cost, which is one of the best ways to relax. Therefore, animation games have been welcomed by more and more young people. Howev...

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Main Authors: Zehao Wang, Ye Deng, Wenlong Chen
Format: Article
Language:English
Published: Wiley 2022-01-01
Series:International Transactions on Electrical Energy Systems
Online Access:http://dx.doi.org/10.1155/2022/8156535
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author Zehao Wang
Ye Deng
Wenlong Chen
author_facet Zehao Wang
Ye Deng
Wenlong Chen
author_sort Zehao Wang
collection DOAJ
description With the increasing pressure of modern young people, they begin to look for various ways to relax. Among them, game animation makes them immersive and has a low experience cost, which is one of the best ways to relax. Therefore, animation games have been welcomed by more and more young people. However, virtual reality technology and 3D technology have played a huge role in the production of game animation. Therefore, this paper aimed to study how virtual reality technology and 3D technology were applied in game animation production and put forward their advantages. This paper also proposed a method based on virtual reality technology and 3D technology and analyzed the production of game animation. The experimental results of this paper showed that in the survey results of the popularity of the A game, only 56 experiencers thought its effect was good, accounting for 18%. There were 145 experiencers who disliked the A game because they thought the A game was very boring and the game scene was very simple. In the survey results of the popularity of the B game, 222 experiencers liked this game, accounting for 71.6%, and 43 experiencers did not like the B game because they thought the 3D effect of the B game would make them dizzy and uncomfortable. It can be seen that the integration of virtual reality technology and 3D technology into game animation production is more popular, so the research in this paper is meaningful.
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series International Transactions on Electrical Energy Systems
spelling doaj-art-d13aaa12f2994109a9f0ebb6efc4624d2025-02-03T06:08:45ZengWileyInternational Transactions on Electrical Energy Systems2050-70382022-01-01202210.1155/2022/8156535Application of Virtual Reality Technology and 3D Technology in Game Animation ProductionZehao Wang0Ye Deng1Wenlong Chen2School of Film and TelevisionSatellite TV ChannelChief Engineer’s OfficeWith the increasing pressure of modern young people, they begin to look for various ways to relax. Among them, game animation makes them immersive and has a low experience cost, which is one of the best ways to relax. Therefore, animation games have been welcomed by more and more young people. However, virtual reality technology and 3D technology have played a huge role in the production of game animation. Therefore, this paper aimed to study how virtual reality technology and 3D technology were applied in game animation production and put forward their advantages. This paper also proposed a method based on virtual reality technology and 3D technology and analyzed the production of game animation. The experimental results of this paper showed that in the survey results of the popularity of the A game, only 56 experiencers thought its effect was good, accounting for 18%. There were 145 experiencers who disliked the A game because they thought the A game was very boring and the game scene was very simple. In the survey results of the popularity of the B game, 222 experiencers liked this game, accounting for 71.6%, and 43 experiencers did not like the B game because they thought the 3D effect of the B game would make them dizzy and uncomfortable. It can be seen that the integration of virtual reality technology and 3D technology into game animation production is more popular, so the research in this paper is meaningful.http://dx.doi.org/10.1155/2022/8156535
spellingShingle Zehao Wang
Ye Deng
Wenlong Chen
Application of Virtual Reality Technology and 3D Technology in Game Animation Production
International Transactions on Electrical Energy Systems
title Application of Virtual Reality Technology and 3D Technology in Game Animation Production
title_full Application of Virtual Reality Technology and 3D Technology in Game Animation Production
title_fullStr Application of Virtual Reality Technology and 3D Technology in Game Animation Production
title_full_unstemmed Application of Virtual Reality Technology and 3D Technology in Game Animation Production
title_short Application of Virtual Reality Technology and 3D Technology in Game Animation Production
title_sort application of virtual reality technology and 3d technology in game animation production
url http://dx.doi.org/10.1155/2022/8156535
work_keys_str_mv AT zehaowang applicationofvirtualrealitytechnologyand3dtechnologyingameanimationproduction
AT yedeng applicationofvirtualrealitytechnologyand3dtechnologyingameanimationproduction
AT wenlongchen applicationofvirtualrealitytechnologyand3dtechnologyingameanimationproduction