Metaverse Marketing: A Business-To-Business Analysis of Brand Strategies and Generation Z Engagement in the Sports Industry

This research explores the interplay between the services the Metaverse industry provides, including brand gamification, Metaverse marketing factors (novelty, interactivity, Influencer), and their impact on brand advocacy and loyalty among Generation Z within the sports industry. Employing a quan...

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Main Authors: Saima Hussain, Rizwan Raheem Ahmed, Dalia Streimikiene, Faheem Bukhari, Justas Streimikis
Format: Article
Language:English
Published: Editura ASE 2025-08-01
Series:Amfiteatru Economic
Subjects:
Online Access:https://www.amfiteatrueconomic.ro/temp/Article_3460.pdf
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author Saima Hussain
Rizwan Raheem Ahmed
Dalia Streimikiene
Faheem Bukhari
Justas Streimikis
author_facet Saima Hussain
Rizwan Raheem Ahmed
Dalia Streimikiene
Faheem Bukhari
Justas Streimikis
author_sort Saima Hussain
collection DOAJ
description This research explores the interplay between the services the Metaverse industry provides, including brand gamification, Metaverse marketing factors (novelty, interactivity, Influencer), and their impact on brand advocacy and loyalty among Generation Z within the sports industry. Employing a quantitative approach, the researchers collected data from 384 participants. The findings reveal significant positive relationships between brand gamification and Metaverse novelty and interactivity. The outcomes of Metaverse devices exhibited that consumers developed a strong affinity for specific brands due to the influence of social media influencers. In addition, the vibrant and dynamic realm of the Metaverse has generated a wave of positive brand sentiment among individuals. The research examined the efficiency of transforming brand experiences inside the Metaverse into gamified systems, significantly influencing people and increasing their affection for the brands within the sports industry. Metaverse is a critical tool for Generation Z as this group seeks immersive, active, and engaging experiences, and effective branding in Metaverse can provide a solid appeal to this tech-savvy youth. The findings of this research provide significant managerial implications for both the Metaverse market and the sports industry, highlighting the significance of leveraging the Metaverse for enhanced brand engagement and loyalty among Generation Z.
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issn 1582-9146
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language English
publishDate 2025-08-01
publisher Editura ASE
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series Amfiteatru Economic
spelling doaj-art-d1162757b2c5449f917b31b3c2ef77ac2025-08-20T03:22:14ZengEditura ASEAmfiteatru Economic1582-91462247-91042025-08-0127701091 110810.24818/EA/2025/70/1091 Metaverse Marketing: A Business-To-Business Analysis of Brand Strategies and Generation Z Engagement in the Sports IndustrySaima Hussain0https://orcid.org/0000-0002-2920-9583 Rizwan Raheem Ahmed1https://orcid.org/0000-0001-5844-5502Dalia Streimikiene2https://orcid.org/0000-0002-3247-9912Faheem Bukhari 3https://orcid.org/0000-0002-9043-857XJustas Streimikis4https://orcid.org/0000-0003-2619-3229Karachi School of Business and Leadership, PakistanIndus University, Karachi, PakistanLithuanian Sports University, Kaunas, LithuaniaHult International Business School, London, The United KingdomLithuanian Centre for Social Sciences, Vilnius, Lithuania and University of Economics and Human Science in Warsaw, PolandThis research explores the interplay between the services the Metaverse industry provides, including brand gamification, Metaverse marketing factors (novelty, interactivity, Influencer), and their impact on brand advocacy and loyalty among Generation Z within the sports industry. Employing a quantitative approach, the researchers collected data from 384 participants. The findings reveal significant positive relationships between brand gamification and Metaverse novelty and interactivity. The outcomes of Metaverse devices exhibited that consumers developed a strong affinity for specific brands due to the influence of social media influencers. In addition, the vibrant and dynamic realm of the Metaverse has generated a wave of positive brand sentiment among individuals. The research examined the efficiency of transforming brand experiences inside the Metaverse into gamified systems, significantly influencing people and increasing their affection for the brands within the sports industry. Metaverse is a critical tool for Generation Z as this group seeks immersive, active, and engaging experiences, and effective branding in Metaverse can provide a solid appeal to this tech-savvy youth. The findings of this research provide significant managerial implications for both the Metaverse market and the sports industry, highlighting the significance of leveraging the Metaverse for enhanced brand engagement and loyalty among Generation Z.https://www.amfiteatrueconomic.ro/temp/Article_3460.pdfmetaverse marketingbusiness-to-business marketingbrand gamificationsports brandsgeneration zvirtual marketing
spellingShingle Saima Hussain
Rizwan Raheem Ahmed
Dalia Streimikiene
Faheem Bukhari
Justas Streimikis
Metaverse Marketing: A Business-To-Business Analysis of Brand Strategies and Generation Z Engagement in the Sports Industry
Amfiteatru Economic
metaverse marketing
business-to-business marketing
brand gamification
sports brands
generation z
virtual marketing
title Metaverse Marketing: A Business-To-Business Analysis of Brand Strategies and Generation Z Engagement in the Sports Industry
title_full Metaverse Marketing: A Business-To-Business Analysis of Brand Strategies and Generation Z Engagement in the Sports Industry
title_fullStr Metaverse Marketing: A Business-To-Business Analysis of Brand Strategies and Generation Z Engagement in the Sports Industry
title_full_unstemmed Metaverse Marketing: A Business-To-Business Analysis of Brand Strategies and Generation Z Engagement in the Sports Industry
title_short Metaverse Marketing: A Business-To-Business Analysis of Brand Strategies and Generation Z Engagement in the Sports Industry
title_sort metaverse marketing a business to business analysis of brand strategies and generation z engagement in the sports industry
topic metaverse marketing
business-to-business marketing
brand gamification
sports brands
generation z
virtual marketing
url https://www.amfiteatrueconomic.ro/temp/Article_3460.pdf
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AT daliastreimikiene metaversemarketingabusinesstobusinessanalysisofbrandstrategiesandgenerationzengagementinthesportsindustry
AT faheembukhari metaversemarketingabusinesstobusinessanalysisofbrandstrategiesandgenerationzengagementinthesportsindustry
AT justasstreimikis metaversemarketingabusinesstobusinessanalysisofbrandstrategiesandgenerationzengagementinthesportsindustry