Gamification as a tool for developing digital competence in higher education: Theory, practice, and implementation guidelines

This paper explores the role of gamification as a means of developing digital competence among higher education students. In today's information-driven world, digital competence has become essential for both personal and professional success. The paper analyses the components of digital compet...

Full description

Saved in:
Bibliographic Details
Main Authors: Liubov O. Titova, Serhii S. Korniienko, Pavlo V. Zahorodko, Mykhailo V. Moiseienko, Ivan I. Donchev
Format: Article
Language:English
Published: Academy of Cognitive and Natural Sciences 2025-03-01
Series:CTE Workshop Proceedings
Subjects:
Online Access:https://acnsci.org/journal/index.php/cte/article/view/927
Tags: Add Tag
No Tags, Be the first to tag this record!

Similar Items