Gamification as a tool for developing digital competence in higher education: Theory, practice, and implementation guidelines
This paper explores the role of gamification as a means of developing digital competence among higher education students. In today's information-driven world, digital competence has become essential for both personal and professional success. The paper analyses the components of digital compet...
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| Main Authors: | Liubov O. Titova, Serhii S. Korniienko, Pavlo V. Zahorodko, Mykhailo V. Moiseienko, Ivan I. Donchev |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Academy of Cognitive and Natural Sciences
2025-03-01
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| Series: | CTE Workshop Proceedings |
| Subjects: | |
| Online Access: | https://acnsci.org/journal/index.php/cte/article/view/927 |
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