Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable Children

Ecuador has a high prevalence of malnutrition. In this scenario, Ecuador promotes education on healthy eating through informative materials and talks. However, their content is usually extensive and does not consider the age, economic status, and educational level of the receivers. In addition, chil...

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Main Authors: Diana Arce-Cuesta, Evelyn Pesántez, Pablo Cevallos-Larrea, Cato Van Strijdonck, Michael Peralta
Format: Article
Language:English
Published: MDPI AG 2025-06-01
Series:European Journal of Investigation in Health, Psychology and Education
Subjects:
Online Access:https://www.mdpi.com/2254-9625/15/6/115
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author Diana Arce-Cuesta
Evelyn Pesántez
Pablo Cevallos-Larrea
Cato Van Strijdonck
Michael Peralta
author_facet Diana Arce-Cuesta
Evelyn Pesántez
Pablo Cevallos-Larrea
Cato Van Strijdonck
Michael Peralta
author_sort Diana Arce-Cuesta
collection DOAJ
description Ecuador has a high prevalence of malnutrition. In this scenario, Ecuador promotes education on healthy eating through informative materials and talks. However, their content is usually extensive and does not consider the age, economic status, and educational level of the receivers. In addition, children and adolescents often show little interest in learning about healthy eating. In this regard, the literature points to the use of educational games as an effective alternative to improve attention in learning; however, there are few tools addressed to populations in situations of economic and educational vulnerability. This article presents the development and evaluation of an educational game designed to promote learning about healthy eating for children and adolescents in situations of economic and educational vulnerability in Ecuador. The Design Thinking methodology was applied, with three iterative cycles of design, prototyping, and evaluation. Also, a comparative experiment involving 34 participants was conducted to evaluate the observed differences in knowledge acquisition between Nutriacción+ and informative talks. The results analyze how Nutriacción+ contributes to the learning of healthy eating and offer a replicable game design process for similar populations. The results suggest that Nutriacción+ can improve healthy eating knowledge in children aged 8 to 11 years.
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publishDate 2025-06-01
publisher MDPI AG
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series European Journal of Investigation in Health, Psychology and Education
spelling doaj-art-cfd3624f207f4bb4b786ed0beeebf2e82025-08-20T02:24:43ZengMDPI AGEuropean Journal of Investigation in Health, Psychology and Education2174-81442254-96252025-06-0115611510.3390/ejihpe15060115Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable ChildrenDiana Arce-Cuesta0Evelyn Pesántez1Pablo Cevallos-Larrea2Cato Van Strijdonck3Michael Peralta4Management, Information and Technology Research Group (LABGIT), Salesian Polytechnic University, Cuenca 010102, EcuadorBiomedical Engineering Research Group (GIIB), Salesian Polytechnic University, Cuenca 010102, EcuadorBiomedical Engineering Research Group (GIIB), Salesian Polytechnic University, Cuenca 010102, EcuadorFaculty of Health and Social Work, Social School, University Colleges Leuven-Limburg (UCLL), 3001 Leuven, BelgiumBiomedical Engineering Research Group (GIIB), Salesian Polytechnic University, Cuenca 010102, EcuadorEcuador has a high prevalence of malnutrition. In this scenario, Ecuador promotes education on healthy eating through informative materials and talks. However, their content is usually extensive and does not consider the age, economic status, and educational level of the receivers. In addition, children and adolescents often show little interest in learning about healthy eating. In this regard, the literature points to the use of educational games as an effective alternative to improve attention in learning; however, there are few tools addressed to populations in situations of economic and educational vulnerability. This article presents the development and evaluation of an educational game designed to promote learning about healthy eating for children and adolescents in situations of economic and educational vulnerability in Ecuador. The Design Thinking methodology was applied, with three iterative cycles of design, prototyping, and evaluation. Also, a comparative experiment involving 34 participants was conducted to evaluate the observed differences in knowledge acquisition between Nutriacción+ and informative talks. The results analyze how Nutriacción+ contributes to the learning of healthy eating and offer a replicable game design process for similar populations. The results suggest that Nutriacción+ can improve healthy eating knowledge in children aged 8 to 11 years.https://www.mdpi.com/2254-9625/15/6/115improve healthy eating knowledgehealthy eatingeducational vulnerabilityeconomic vulnerabilityiterative cyclesreplicable game design process
spellingShingle Diana Arce-Cuesta
Evelyn Pesántez
Pablo Cevallos-Larrea
Cato Van Strijdonck
Michael Peralta
Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable Children
European Journal of Investigation in Health, Psychology and Education
improve healthy eating knowledge
healthy eating
educational vulnerability
economic vulnerability
iterative cycles
replicable game design process
title Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable Children
title_full Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable Children
title_fullStr Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable Children
title_full_unstemmed Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable Children
title_short Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable Children
title_sort nutriaccion a tool for learning about healthy eating for economically and educationally vulnerable children
topic improve healthy eating knowledge
healthy eating
educational vulnerability
economic vulnerability
iterative cycles
replicable game design process
url https://www.mdpi.com/2254-9625/15/6/115
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AT pablocevalloslarrea nutriaccionatoolforlearningabouthealthyeatingforeconomicallyandeducationallyvulnerablechildren
AT catovanstrijdonck nutriaccionatoolforlearningabouthealthyeatingforeconomicallyandeducationallyvulnerablechildren
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