Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning

Geometry learning requires a comprehensive understanding of spatial reasoning, but students face difficulty in mastering the skill. As a virtual technology, Augmented Reality (AR) offers a solution to overcome the challenges in spatial reasoning with the potential to represent and manipulate objects...

Full description

Saved in:
Bibliographic Details
Main Authors: Arif Sapta Mandala, Lathiful Anwar, Cholis Sa'dijah, Hutkemri Zulnaidi
Format: Article
Language:English
Published: Institut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' Society 2025-02-01
Series:Infinity
Subjects:
Online Access:https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/5261
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1823861062386057216
author Arif Sapta Mandala
Lathiful Anwar
Cholis Sa'dijah
Hutkemri Zulnaidi
author_facet Arif Sapta Mandala
Lathiful Anwar
Cholis Sa'dijah
Hutkemri Zulnaidi
author_sort Arif Sapta Mandala
collection DOAJ
description Geometry learning requires a comprehensive understanding of spatial reasoning, but students face difficulty in mastering the skill. As a virtual technology, Augmented Reality (AR) offers a solution to overcome the challenges in spatial reasoning with the potential to represent and manipulate objects and develop spatial images mentally. Therefore, this research aimed to develop a mobile educational game named GEMBI AR to support students' spatial reasoning skills in geometry learning. The ADDIE model consists of analysis, design, development, implementation, and evaluation phases used to conduct research and development (R&D). The participants included six expert validators, two mathematics teachers, and eighteen eighth graders. In addition, the expert validators validated GEMBI AR in terms of quality. The result showed that GEMBI AR was valid as a geometry learning tool. According to the feedback of teachers and students, GEMBI AR was practical for educational purposes since the application positively impacted spatial reasoning. Students' spatial reasoning skills were also enhanced to compare the differences in the pre-test and post-test using Wilcoxon (Z = –3.578, p = 0.000 < 0.05). Meanwhile, the N-Gain score of 0.576, showing moderate improvement, reflected gains in spatial perception, mental rotation, and visualization. These findings suggest that GEMBI AR is a functional and valid educational resource useful for helping students develop geometric spatial reasoning. Thus, geometry learning supported by GEMBI AR has the potential to enhance spatial reasoning in secondary school.
format Article
id doaj-art-cf9aa7834cf6432985fec1e6e34084de
institution Kabale University
issn 2089-6867
2460-9285
language English
publishDate 2025-02-01
publisher Institut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' Society
record_format Article
series Infinity
spelling doaj-art-cf9aa7834cf6432985fec1e6e34084de2025-02-10T05:25:50ZengInstitut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' SocietyInfinity2089-68672460-92852025-02-0114232334810.22460/infinity.v14i2.p323-3484507Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoningArif Sapta Mandala0https://orcid.org/0009-0005-4978-308XLathiful Anwar1https://orcid.org/0000-0002-3764-1210Cholis Sa'dijah2https://orcid.org/0000-0002-0264-8578Hutkemri Zulnaidi3https://orcid.org/0000-0002-7799-1223Department of Mathematics, Universitas Negeri MalangDepartment of Mathematics, Universitas Negeri MalangDepartment of Mathematics, Universitas Negeri MalangDepartment of Science and Mathematics Education, Universiti MalayaGeometry learning requires a comprehensive understanding of spatial reasoning, but students face difficulty in mastering the skill. As a virtual technology, Augmented Reality (AR) offers a solution to overcome the challenges in spatial reasoning with the potential to represent and manipulate objects and develop spatial images mentally. Therefore, this research aimed to develop a mobile educational game named GEMBI AR to support students' spatial reasoning skills in geometry learning. The ADDIE model consists of analysis, design, development, implementation, and evaluation phases used to conduct research and development (R&D). The participants included six expert validators, two mathematics teachers, and eighteen eighth graders. In addition, the expert validators validated GEMBI AR in terms of quality. The result showed that GEMBI AR was valid as a geometry learning tool. According to the feedback of teachers and students, GEMBI AR was practical for educational purposes since the application positively impacted spatial reasoning. Students' spatial reasoning skills were also enhanced to compare the differences in the pre-test and post-test using Wilcoxon (Z = –3.578, p = 0.000 < 0.05). Meanwhile, the N-Gain score of 0.576, showing moderate improvement, reflected gains in spatial perception, mental rotation, and visualization. These findings suggest that GEMBI AR is a functional and valid educational resource useful for helping students develop geometric spatial reasoning. Thus, geometry learning supported by GEMBI AR has the potential to enhance spatial reasoning in secondary school.https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/5261development researchgame-based learning mediageometrymobile augmented realityspatial reasoning
spellingShingle Arif Sapta Mandala
Lathiful Anwar
Cholis Sa'dijah
Hutkemri Zulnaidi
Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning
Infinity
development research
game-based learning media
geometry
mobile augmented reality
spatial reasoning
title Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning
title_full Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning
title_fullStr Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning
title_full_unstemmed Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning
title_short Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning
title_sort development of mobile augmented reality based geometry learning games to facilitate spatial reasoning
topic development research
game-based learning media
geometry
mobile augmented reality
spatial reasoning
url https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/5261
work_keys_str_mv AT arifsaptamandala developmentofmobileaugmentedrealitybasedgeometrylearninggamestofacilitatespatialreasoning
AT lathifulanwar developmentofmobileaugmentedrealitybasedgeometrylearninggamestofacilitatespatialreasoning
AT cholissadijah developmentofmobileaugmentedrealitybasedgeometrylearninggamestofacilitatespatialreasoning
AT hutkemrizulnaidi developmentofmobileaugmentedrealitybasedgeometrylearninggamestofacilitatespatialreasoning