Player Identification for Collectible Card Games with Dynamic Game States

Collectible card games are a fruitful test space for studying resource allocation and battle strategy, given that their structures promote reactionary combat styles and allow players to obtain variable amounts of combat power by expending fixed resources. However, their large action spaces also allo...

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Main Authors: Logan Fields, John Licato
Format: Article
Language:English
Published: LibraryPress@UF 2023-05-01
Series:Proceedings of the International Florida Artificial Intelligence Research Society Conference
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Online Access:https://journals.flvc.org/FLAIRS/article/view/133244
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author Logan Fields
John Licato
author_facet Logan Fields
John Licato
author_sort Logan Fields
collection DOAJ
description Collectible card games are a fruitful test space for studying resource allocation and battle strategy, given that their structures promote reactionary combat styles and allow players to obtain variable amounts of combat power by expending fixed resources. However, their large action spaces also allow for flexibility in play styles, thus facilitating behavioral analysis at the individual level rather than the aggregate level. When presented with the same options and the same amount of resources, a player's selection of cards and their choice of moves gives insight into their unique play style and decision-making tendencies. As such, we use the virtual collectible card game Legends of Code and Magic to determine whether we can identify a player from their actions and, conversely, predict the future actions of a known player. Our main contributions to this task are the creation of a comprehensive dataset of Legends of Code and Magic game states and actions, as well as the first use of large transformer-based language models to address this problem.
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spelling doaj-art-cf3abb11a8704f28889d3ac3e5659d442025-08-20T03:07:14ZengLibraryPress@UFProceedings of the International Florida Artificial Intelligence Research Society Conference2334-07542334-07622023-05-013610.32473/flairs.36.13324469550Player Identification for Collectible Card Games with Dynamic Game StatesLogan Fields0https://orcid.org/0000-0002-9069-8355John Licato1https://orcid.org/0000-0003-4700-9750University of South FloridaUniversity of South FloridaCollectible card games are a fruitful test space for studying resource allocation and battle strategy, given that their structures promote reactionary combat styles and allow players to obtain variable amounts of combat power by expending fixed resources. However, their large action spaces also allow for flexibility in play styles, thus facilitating behavioral analysis at the individual level rather than the aggregate level. When presented with the same options and the same amount of resources, a player's selection of cards and their choice of moves gives insight into their unique play style and decision-making tendencies. As such, we use the virtual collectible card game Legends of Code and Magic to determine whether we can identify a player from their actions and, conversely, predict the future actions of a known player. Our main contributions to this task are the creation of a comprehensive dataset of Legends of Code and Magic game states and actions, as well as the first use of large transformer-based language models to address this problem.https://journals.flvc.org/FLAIRS/article/view/133244collectible card gamesplayer modelingnatural language processing
spellingShingle Logan Fields
John Licato
Player Identification for Collectible Card Games with Dynamic Game States
Proceedings of the International Florida Artificial Intelligence Research Society Conference
collectible card games
player modeling
natural language processing
title Player Identification for Collectible Card Games with Dynamic Game States
title_full Player Identification for Collectible Card Games with Dynamic Game States
title_fullStr Player Identification for Collectible Card Games with Dynamic Game States
title_full_unstemmed Player Identification for Collectible Card Games with Dynamic Game States
title_short Player Identification for Collectible Card Games with Dynamic Game States
title_sort player identification for collectible card games with dynamic game states
topic collectible card games
player modeling
natural language processing
url https://journals.flvc.org/FLAIRS/article/view/133244
work_keys_str_mv AT loganfields playeridentificationforcollectiblecardgameswithdynamicgamestates
AT johnlicato playeridentificationforcollectiblecardgameswithdynamicgamestates