Comparison of the virtual reality and mobile games regarding physiological load

IntroductionPhysical inactivity or lack of physical activity has become an increasingly widespread and important global public health problem. Along with technological developments, the interest in e-sports is also increasing. Virtual reality (VR) games applied within the scope of e-sports include p...

Full description

Saved in:
Bibliographic Details
Main Authors: Bilal Biçer, Berkay Löklüoğlu
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-04-01
Series:Frontiers in Physiology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fphys.2025.1556434/full
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849770305320386560
author Bilal Biçer
Berkay Löklüoğlu
author_facet Bilal Biçer
Berkay Löklüoğlu
author_sort Bilal Biçer
collection DOAJ
description IntroductionPhysical inactivity or lack of physical activity has become an increasingly widespread and important global public health problem. Along with technological developments, the interest in e-sports is also increasing. Virtual reality (VR) games applied within the scope of e-sports include physical movements by nature, which encourages players to move more and be active. This study aimed to compare VR and mobile games regarding physiologic load.MethodsTwenty-two (13 males, 9 females) healthy university students with a mean age of 21.72 ± 1.39 years, height of 171.59 ± 9.12 cm, and body weight of 64.95 ± 13.35 kg, who did not smoke, did not play sports professionally, and did not have chronic diseases, voluntarily participated in the study. Participants were randomly assigned to play an active video game (VR) using a virtual reality headset and a mobile game (MO) on a smartphone for 2 days. The game duration was determined as 15 min. The body temperature of the participants before and after the game and heart rate (HR) values during the game were measured from beat to beat. A non-contact infrared thermometer was used for measuring body temperature, and a telemetric device was used for HR measurements.ResultsWhen VR and MO games were compared regarding body temperature, no intra- and inter-group differences were observed. Regarding HR, HRmean, HRmax, and HRtotal values of the VR game were statistically significantly higher than MO games. In addition, in the analyses performed according to the time spent in the percentage of maximal heart rate, it was observed that the time spent in the MO game was significantly longer compared to the VR game below the Under Very Light (UVL). On the contrary, the time spent in the VR game was significantly longer than the MO game at Above Very Light (AVL).ConclusionAs a result, the heart rate parameters measured in the VR game were higher than in the MO game at all levels, suggesting that VR may be an effective tool for physical activity-based gaming experiences.
format Article
id doaj-art-cc8ade7aca21401ebde61676af9f75e2
institution DOAJ
issn 1664-042X
language English
publishDate 2025-04-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Physiology
spelling doaj-art-cc8ade7aca21401ebde61676af9f75e22025-08-20T03:03:03ZengFrontiers Media S.A.Frontiers in Physiology1664-042X2025-04-011610.3389/fphys.2025.15564341556434Comparison of the virtual reality and mobile games regarding physiological loadBilal BiçerBerkay LöklüoğluIntroductionPhysical inactivity or lack of physical activity has become an increasingly widespread and important global public health problem. Along with technological developments, the interest in e-sports is also increasing. Virtual reality (VR) games applied within the scope of e-sports include physical movements by nature, which encourages players to move more and be active. This study aimed to compare VR and mobile games regarding physiologic load.MethodsTwenty-two (13 males, 9 females) healthy university students with a mean age of 21.72 ± 1.39 years, height of 171.59 ± 9.12 cm, and body weight of 64.95 ± 13.35 kg, who did not smoke, did not play sports professionally, and did not have chronic diseases, voluntarily participated in the study. Participants were randomly assigned to play an active video game (VR) using a virtual reality headset and a mobile game (MO) on a smartphone for 2 days. The game duration was determined as 15 min. The body temperature of the participants before and after the game and heart rate (HR) values during the game were measured from beat to beat. A non-contact infrared thermometer was used for measuring body temperature, and a telemetric device was used for HR measurements.ResultsWhen VR and MO games were compared regarding body temperature, no intra- and inter-group differences were observed. Regarding HR, HRmean, HRmax, and HRtotal values of the VR game were statistically significantly higher than MO games. In addition, in the analyses performed according to the time spent in the percentage of maximal heart rate, it was observed that the time spent in the MO game was significantly longer compared to the VR game below the Under Very Light (UVL). On the contrary, the time spent in the VR game was significantly longer than the MO game at Above Very Light (AVL).ConclusionAs a result, the heart rate parameters measured in the VR game were higher than in the MO game at all levels, suggesting that VR may be an effective tool for physical activity-based gaming experiences.https://www.frontiersin.org/articles/10.3389/fphys.2025.1556434/fullheart ratephysiological loadvirtual reality gamemobile gamephysical activity
spellingShingle Bilal Biçer
Berkay Löklüoğlu
Comparison of the virtual reality and mobile games regarding physiological load
Frontiers in Physiology
heart rate
physiological load
virtual reality game
mobile game
physical activity
title Comparison of the virtual reality and mobile games regarding physiological load
title_full Comparison of the virtual reality and mobile games regarding physiological load
title_fullStr Comparison of the virtual reality and mobile games regarding physiological load
title_full_unstemmed Comparison of the virtual reality and mobile games regarding physiological load
title_short Comparison of the virtual reality and mobile games regarding physiological load
title_sort comparison of the virtual reality and mobile games regarding physiological load
topic heart rate
physiological load
virtual reality game
mobile game
physical activity
url https://www.frontiersin.org/articles/10.3389/fphys.2025.1556434/full
work_keys_str_mv AT bilalbicer comparisonofthevirtualrealityandmobilegamesregardingphysiologicalload
AT berkaylokluoglu comparisonofthevirtualrealityandmobilegamesregardingphysiologicalload