A Comparative Study of EmberGen and Blender in Fire Explosion Simulations

The advancement of visual effects (VFX) technology has intensified the need for efficient fire explosion simulations across film, gaming, and real-time applications. This study investigates and compares the performance of two prominent simulation tools—EmberGen and Blender—by focusing on processing...

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Main Authors: Arya Luthfi Mahadika, Ema Utami
Format: Article
Language:English
Published: LPPM ISB Atma Luhur 2025-05-01
Series:Jurnal Sisfokom
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Online Access:https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2335
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author Arya Luthfi Mahadika
Ema Utami
author_facet Arya Luthfi Mahadika
Ema Utami
author_sort Arya Luthfi Mahadika
collection DOAJ
description The advancement of visual effects (VFX) technology has intensified the need for efficient fire explosion simulations across film, gaming, and real-time applications. This study investigates and compares the performance of two prominent simulation tools—EmberGen and Blender—by focusing on processing time efficiency and simulation quality. The research specifically evaluates five critical simulation aspects: fire particle generation, smoke behavior, turbulence effects, light dispersion, and final rendering (finishing). A total of five professional VFX artists conducted five separate tests using each software, generating a comprehensive dataset for analysis. Results show that EmberGen achieves a 29.91% overall improvement in simulation speed compared to Blender, with significant gains in fire particle generation (38.5%), smoke simulation (42.3%), turbulence effects (15.7%), light dispersion (8.9%), and finishing (11.6%). These findings indicate that EmberGen is highly effective for real-time or rapid-turnaround projects, while Blender remains advantageous for detailed, high-fidelity simulations in cinematic contexts. The study concludes that software selection should be driven by project-specific demands, where EmberGen supports time-sensitive production workflows and Blender offers greater artistic control. This research underscores the critical need for aligning simulation tools with both creative goals and production efficiency, contributing to decision-making in VFX, animation pipelines, and educational training environments within the information systems and digital content domains.
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spelling doaj-art-cbea3be928ae4e6e89679977f57c8a192025-08-20T03:15:16ZengLPPM ISB Atma LuhurJurnal Sisfokom2301-79882581-05882025-05-0114221622110.32736/sisfokom.v14i2.23351998A Comparative Study of EmberGen and Blender in Fire Explosion SimulationsArya Luthfi Mahadika0Ema Utami1Department of Master Informatics, University of AMIKOM YogyakartaDepartment of Master Informatics, University of AMIKOM YogyakartaThe advancement of visual effects (VFX) technology has intensified the need for efficient fire explosion simulations across film, gaming, and real-time applications. This study investigates and compares the performance of two prominent simulation tools—EmberGen and Blender—by focusing on processing time efficiency and simulation quality. The research specifically evaluates five critical simulation aspects: fire particle generation, smoke behavior, turbulence effects, light dispersion, and final rendering (finishing). A total of five professional VFX artists conducted five separate tests using each software, generating a comprehensive dataset for analysis. Results show that EmberGen achieves a 29.91% overall improvement in simulation speed compared to Blender, with significant gains in fire particle generation (38.5%), smoke simulation (42.3%), turbulence effects (15.7%), light dispersion (8.9%), and finishing (11.6%). These findings indicate that EmberGen is highly effective for real-time or rapid-turnaround projects, while Blender remains advantageous for detailed, high-fidelity simulations in cinematic contexts. The study concludes that software selection should be driven by project-specific demands, where EmberGen supports time-sensitive production workflows and Blender offers greater artistic control. This research underscores the critical need for aligning simulation tools with both creative goals and production efficiency, contributing to decision-making in VFX, animation pipelines, and educational training environments within the information systems and digital content domains.https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2335embergenblenderfire explosion simulationvisual effects
spellingShingle Arya Luthfi Mahadika
Ema Utami
A Comparative Study of EmberGen and Blender in Fire Explosion Simulations
Jurnal Sisfokom
embergen
blender
fire explosion simulation
visual effects
title A Comparative Study of EmberGen and Blender in Fire Explosion Simulations
title_full A Comparative Study of EmberGen and Blender in Fire Explosion Simulations
title_fullStr A Comparative Study of EmberGen and Blender in Fire Explosion Simulations
title_full_unstemmed A Comparative Study of EmberGen and Blender in Fire Explosion Simulations
title_short A Comparative Study of EmberGen and Blender in Fire Explosion Simulations
title_sort comparative study of embergen and blender in fire explosion simulations
topic embergen
blender
fire explosion simulation
visual effects
url https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2335
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