An Interactive Human-in-the-Loop Framework for Skeleton-Based Posture Recognition in Model Education

This paper presents a human-in-the-loop interactive framework for skeleton-based posture recognition, designed to support model training and artistic education. A total of 4870 labeled images are used for training and validation, and 500 images are reserved for testing across five core posture categ...

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Main Authors: Jing Shen, Ling Chen, Xiaotong He, Chuanlin Zuo, Xiangjun Li, Lin Dong
Format: Article
Language:English
Published: MDPI AG 2025-07-01
Series:Biomimetics
Subjects:
Online Access:https://www.mdpi.com/2313-7673/10/7/431
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author Jing Shen
Ling Chen
Xiaotong He
Chuanlin Zuo
Xiangjun Li
Lin Dong
author_facet Jing Shen
Ling Chen
Xiaotong He
Chuanlin Zuo
Xiangjun Li
Lin Dong
author_sort Jing Shen
collection DOAJ
description This paper presents a human-in-the-loop interactive framework for skeleton-based posture recognition, designed to support model training and artistic education. A total of 4870 labeled images are used for training and validation, and 500 images are reserved for testing across five core posture categories: standing, sitting, jumping, crouching, and lying. From each image, comprehensive skeletal features are extracted, including joint coordinates, angles, limb lengths, and symmetry metrics. Multiple classification algorithms—traditional (KNN, SVM, Random Forest) and deep learning-based (LSTM, Transformer)—are compared to identify effective combinations of features and models. Experimental results show that deep learning models achieve superior accuracy on complex postures, while traditional models remain competitive with low-dimensional features. Beyond classification, the system integrates posture recognition with a visual recommendation module. Recognized poses are used to retrieve matched examples from a reference library, allowing instructors to browse and select posture suggestions for learners. This semi-automated feedback loop enhances teaching interactivity and efficiency. Among all evaluated methods, the Transformer model achieved the best accuracy of 92.7% on the dataset, demonstrating the effectiveness of our closed-loop framework in supporting pose classification and model training. The proposed framework contributes both algorithmic insights and a novel application design for posture-driven educational support systems.
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spelling doaj-art-cbb4e33fb46b4ddc89cb3255b8ea60062025-08-20T02:45:44ZengMDPI AGBiomimetics2313-76732025-07-0110743110.3390/biomimetics10070431An Interactive Human-in-the-Loop Framework for Skeleton-Based Posture Recognition in Model EducationJing Shen0Ling Chen1Xiaotong He2Chuanlin Zuo3Xiangjun Li4Lin Dong5College of Engineering and Design, Hunan Normal University, Changsha 410081, ChinaCollege of Engineering and Design, Hunan Normal University, Changsha 410081, ChinaInstitute of General and Applied Linguistics and Phonetics (ILPGA), Sorbonne Nouvelle University—Paris 3, 75012 Paris, FranceIBISC Laboratory, University of Paris Saclay, Évry, 91000 Paris, FranceIBISC Laboratory, University of Paris Saclay, Évry, 91000 Paris, FranceInstitute of Sports Artificial Intelligence, Capital University of Physical Education and Sports, Beijing 100191, ChinaThis paper presents a human-in-the-loop interactive framework for skeleton-based posture recognition, designed to support model training and artistic education. A total of 4870 labeled images are used for training and validation, and 500 images are reserved for testing across five core posture categories: standing, sitting, jumping, crouching, and lying. From each image, comprehensive skeletal features are extracted, including joint coordinates, angles, limb lengths, and symmetry metrics. Multiple classification algorithms—traditional (KNN, SVM, Random Forest) and deep learning-based (LSTM, Transformer)—are compared to identify effective combinations of features and models. Experimental results show that deep learning models achieve superior accuracy on complex postures, while traditional models remain competitive with low-dimensional features. Beyond classification, the system integrates posture recognition with a visual recommendation module. Recognized poses are used to retrieve matched examples from a reference library, allowing instructors to browse and select posture suggestions for learners. This semi-automated feedback loop enhances teaching interactivity and efficiency. Among all evaluated methods, the Transformer model achieved the best accuracy of 92.7% on the dataset, demonstrating the effectiveness of our closed-loop framework in supporting pose classification and model training. The proposed framework contributes both algorithmic insights and a novel application design for posture-driven educational support systems.https://www.mdpi.com/2313-7673/10/7/431skeleton-based posture recognitiondeep learninghuman pose estimationhuman-in-loop-controlintelligent teaching system
spellingShingle Jing Shen
Ling Chen
Xiaotong He
Chuanlin Zuo
Xiangjun Li
Lin Dong
An Interactive Human-in-the-Loop Framework for Skeleton-Based Posture Recognition in Model Education
Biomimetics
skeleton-based posture recognition
deep learning
human pose estimation
human-in-loop-control
intelligent teaching system
title An Interactive Human-in-the-Loop Framework for Skeleton-Based Posture Recognition in Model Education
title_full An Interactive Human-in-the-Loop Framework for Skeleton-Based Posture Recognition in Model Education
title_fullStr An Interactive Human-in-the-Loop Framework for Skeleton-Based Posture Recognition in Model Education
title_full_unstemmed An Interactive Human-in-the-Loop Framework for Skeleton-Based Posture Recognition in Model Education
title_short An Interactive Human-in-the-Loop Framework for Skeleton-Based Posture Recognition in Model Education
title_sort interactive human in the loop framework for skeleton based posture recognition in model education
topic skeleton-based posture recognition
deep learning
human pose estimation
human-in-loop-control
intelligent teaching system
url https://www.mdpi.com/2313-7673/10/7/431
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