Simulation des changements climatiques dans Civilization VI Gathering Storm

Civilization VI Gathering Storm offers important new features, including the effects of fossil fuel consumption on CO2 emissions, the climate changes and the occurrence of natural disasters. The game analysis shows the importance of different types of disasters in a game. The management of disaster...

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Main Authors: Vincent Boutonnet, Marco Barroca-Paccard
Format: Article
Language:fra
Published: Éditions en environnement VertigO 2022-04-01
Series:VertigO
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Online Access:https://journals.openedition.org/vertigo/35043
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author Vincent Boutonnet
Marco Barroca-Paccard
author_facet Vincent Boutonnet
Marco Barroca-Paccard
author_sort Vincent Boutonnet
collection DOAJ
description Civilization VI Gathering Storm offers important new features, including the effects of fossil fuel consumption on CO2 emissions, the climate changes and the occurrence of natural disasters. The game analysis shows the importance of different types of disasters in a game. The management of disaster risks simulated in the game is carried out according to a technicist perspective since many technologies discovered over the course of a game make it possible to manage disaster risks and maintain the expansion and ownership of the territory. The probability of occurrence and the intensity of certain disasters will also increase with global warming linked to the increase in CO2 emissions from the industrial age. The management of these climate changes can be achieved thanks to the World Congress allowing a temporary ban on the exploitation of certain resources. In general, the game simulates some current environmental issues, but does not completely render a model of sustainable development, because the proposed political and technological solutions rule out the social and ecological impacts of these choices and do not integrate many contemporary environmental issues. These principles of the game can be questionable. However, from a didactic point of view, they can also constitute learning opportunities because the game offers an important playful aspect and offers real freedom of choice of the type of development. The game thus has didactic and educational potential by allowing students to discuss a vision of sustainable development based solely on political and technological control.
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publisher Éditions en environnement VertigO
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spelling doaj-art-cba54352e06c4d5db40aa2ea2e47fc692025-08-20T04:02:05ZfraÉditions en environnement VertigOVertigO1492-84422022-04-0122110.4000/vertigo.35043Simulation des changements climatiques dans Civilization VI Gathering StormVincent BoutonnetMarco Barroca-PaccardCivilization VI Gathering Storm offers important new features, including the effects of fossil fuel consumption on CO2 emissions, the climate changes and the occurrence of natural disasters. The game analysis shows the importance of different types of disasters in a game. The management of disaster risks simulated in the game is carried out according to a technicist perspective since many technologies discovered over the course of a game make it possible to manage disaster risks and maintain the expansion and ownership of the territory. The probability of occurrence and the intensity of certain disasters will also increase with global warming linked to the increase in CO2 emissions from the industrial age. The management of these climate changes can be achieved thanks to the World Congress allowing a temporary ban on the exploitation of certain resources. In general, the game simulates some current environmental issues, but does not completely render a model of sustainable development, because the proposed political and technological solutions rule out the social and ecological impacts of these choices and do not integrate many contemporary environmental issues. These principles of the game can be questionable. However, from a didactic point of view, they can also constitute learning opportunities because the game offers an important playful aspect and offers real freedom of choice of the type of development. The game thus has didactic and educational potential by allowing students to discuss a vision of sustainable development based solely on political and technological control.https://journals.openedition.org/vertigo/35043sustainable developmentclimatic changevideogameCivilization VIdidactic
spellingShingle Vincent Boutonnet
Marco Barroca-Paccard
Simulation des changements climatiques dans Civilization VI Gathering Storm
VertigO
sustainable development
climatic change
videogame
Civilization VI
didactic
title Simulation des changements climatiques dans Civilization VI Gathering Storm
title_full Simulation des changements climatiques dans Civilization VI Gathering Storm
title_fullStr Simulation des changements climatiques dans Civilization VI Gathering Storm
title_full_unstemmed Simulation des changements climatiques dans Civilization VI Gathering Storm
title_short Simulation des changements climatiques dans Civilization VI Gathering Storm
title_sort simulation des changements climatiques dans civilization vi gathering storm
topic sustainable development
climatic change
videogame
Civilization VI
didactic
url https://journals.openedition.org/vertigo/35043
work_keys_str_mv AT vincentboutonnet simulationdeschangementsclimatiquesdanscivilizationvigatheringstorm
AT marcobarrocapaccard simulationdeschangementsclimatiquesdanscivilizationvigatheringstorm