A unified conceptual model of immersive experience in extended reality
The term ''immersion'' is frequently used to describe and evaluate technologies within the field of extended reality (XR), which encompasses virtual, augmented, and mixed reality. Over the past few decades, extensive research has been conducted on immersion. However, there remain...
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Elsevier
2025-05-01
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| Series: | Computers in Human Behavior Reports |
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| Online Access: | http://www.sciencedirect.com/science/article/pii/S2451958825000788 |
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| author | Hyunkook Lee |
| author_facet | Hyunkook Lee |
| author_sort | Hyunkook Lee |
| collection | DOAJ |
| description | The term ''immersion'' is frequently used to describe and evaluate technologies within the field of extended reality (XR), which encompasses virtual, augmented, and mixed reality. Over the past few decades, extensive research has been conducted on immersion. However, there remains a lack of consistency in how the term is defined and applied in the literature. Additionally, there is no clear and consistent conceptual hierarchy of related terms across different measurement models. To address these issues, this paper explores the multidimensionality of immersion, as well as associated concepts such as presence and involvement. From this, a unified conceptual model of immersive experience is proposed for future studies in XR. The model defines physical presence, social presence, self presence and involvement as the core dimensions of an immersive experience, which arise from sensorimotor, task/motor and narrative engagement. Plausibility, interactivity, and interestingness are identified as key properties of immersive systems and content that fascilitate engagement, each of which is influenced by subjective factors: internal reference, skills/knowledge and personal preference, respectively. This model provides a comprensive framework for researchers to measure immersive experiences more consistently and build a coherent body of research in XR. |
| format | Article |
| id | doaj-art-caa3abac35704f739cc7501c7f9519b4 |
| institution | DOAJ |
| issn | 2451-9588 |
| language | English |
| publishDate | 2025-05-01 |
| publisher | Elsevier |
| record_format | Article |
| series | Computers in Human Behavior Reports |
| spelling | doaj-art-caa3abac35704f739cc7501c7f9519b42025-08-20T03:22:04ZengElsevierComputers in Human Behavior Reports2451-95882025-05-011810066310.1016/j.chbr.2025.100663A unified conceptual model of immersive experience in extended realityHyunkook Lee0Applied Psychoacoustics Lab (APL), University of Huddersfield, Queensgate, Huddersfield, HD1 3DH, United KingdomThe term ''immersion'' is frequently used to describe and evaluate technologies within the field of extended reality (XR), which encompasses virtual, augmented, and mixed reality. Over the past few decades, extensive research has been conducted on immersion. However, there remains a lack of consistency in how the term is defined and applied in the literature. Additionally, there is no clear and consistent conceptual hierarchy of related terms across different measurement models. To address these issues, this paper explores the multidimensionality of immersion, as well as associated concepts such as presence and involvement. From this, a unified conceptual model of immersive experience is proposed for future studies in XR. The model defines physical presence, social presence, self presence and involvement as the core dimensions of an immersive experience, which arise from sensorimotor, task/motor and narrative engagement. Plausibility, interactivity, and interestingness are identified as key properties of immersive systems and content that fascilitate engagement, each of which is influenced by subjective factors: internal reference, skills/knowledge and personal preference, respectively. This model provides a comprensive framework for researchers to measure immersive experiences more consistently and build a coherent body of research in XR.http://www.sciencedirect.com/science/article/pii/S2451958825000788ImmersionImmersive experienceConceptual modelExtended realityPresenceInvolvement |
| spellingShingle | Hyunkook Lee A unified conceptual model of immersive experience in extended reality Computers in Human Behavior Reports Immersion Immersive experience Conceptual model Extended reality Presence Involvement |
| title | A unified conceptual model of immersive experience in extended reality |
| title_full | A unified conceptual model of immersive experience in extended reality |
| title_fullStr | A unified conceptual model of immersive experience in extended reality |
| title_full_unstemmed | A unified conceptual model of immersive experience in extended reality |
| title_short | A unified conceptual model of immersive experience in extended reality |
| title_sort | unified conceptual model of immersive experience in extended reality |
| topic | Immersion Immersive experience Conceptual model Extended reality Presence Involvement |
| url | http://www.sciencedirect.com/science/article/pii/S2451958825000788 |
| work_keys_str_mv | AT hyunkooklee aunifiedconceptualmodelofimmersiveexperienceinextendedreality AT hyunkooklee unifiedconceptualmodelofimmersiveexperienceinextendedreality |