Designing and implementing a self-learning game with a problem-solving approach to improve students’ personal health and healthy nutrition behavior
Abstract Objective This research is a quasi-experimental study conducted on male students from six elementary schools ranging from third to sixth grade in three regions of Shahrood city from March 2023 to February 2024. This study aimed to designing, implementing and evaluating a health-oriented sel...
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| Format: | Article |
| Language: | English |
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BMC
2025-05-01
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| Series: | BMC Research Notes |
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| Online Access: | https://doi.org/10.1186/s13104-025-07244-w |
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| author | Hossein Ajam Noroozi Nader Sharifi Hamid Joveini Mohammad Hassan Rakhshani Mansoureh Alipour Anbrani |
| author_facet | Hossein Ajam Noroozi Nader Sharifi Hamid Joveini Mohammad Hassan Rakhshani Mansoureh Alipour Anbrani |
| author_sort | Hossein Ajam Noroozi |
| collection | DOAJ |
| description | Abstract Objective This research is a quasi-experimental study conducted on male students from six elementary schools ranging from third to sixth grade in three regions of Shahrood city from March 2023 to February 2024. This study aimed to designing, implementing and evaluating a health-oriented self-learning game with a problem-solving approach in order to improve behavior in the field of personal health and healthy nutrition in elementary school students. Results There was a significant difference between the knowledge (p = 0.01), attitude (p > 0.001) and behavior (p = 0.01) in the control and intervention groups, after the intervention, while there was no significant difference between the two groups in these variables before the intervention. The utilization of health-oriented self-learning games proved to be effective in enhancing the knowledge, attitude, and behavior of elementary school students regarding personal health and healthy nutrition. Clinical trial number Not applicable. |
| format | Article |
| id | doaj-art-ca89c2d865934376a79bc970b7448253 |
| institution | OA Journals |
| issn | 1756-0500 |
| language | English |
| publishDate | 2025-05-01 |
| publisher | BMC |
| record_format | Article |
| series | BMC Research Notes |
| spelling | doaj-art-ca89c2d865934376a79bc970b74482532025-08-20T02:32:05ZengBMCBMC Research Notes1756-05002025-05-011811610.1186/s13104-025-07244-wDesigning and implementing a self-learning game with a problem-solving approach to improve students’ personal health and healthy nutrition behaviorHossein Ajam Noroozi0Nader Sharifi1Hamid Joveini2Mohammad Hassan Rakhshani3Mansoureh Alipour Anbrani4Department of Health Education and Health Promotion, Faculty of Health, Sabzevar University of Medical SciencesDepartment of Public Health, Khomein University of Medical SciencesDepartment of Health Education and Health Promotion, Faculty of Health, Sabzevar University of Medical SciencesDepartment of Health Education and Health Promotion, Faculty of Health, Sabzevar University of Medical SciencesDepartment of Health Education and Health Promotion, Faculty of Health, Sabzevar University of Medical SciencesAbstract Objective This research is a quasi-experimental study conducted on male students from six elementary schools ranging from third to sixth grade in three regions of Shahrood city from March 2023 to February 2024. This study aimed to designing, implementing and evaluating a health-oriented self-learning game with a problem-solving approach in order to improve behavior in the field of personal health and healthy nutrition in elementary school students. Results There was a significant difference between the knowledge (p = 0.01), attitude (p > 0.001) and behavior (p = 0.01) in the control and intervention groups, after the intervention, while there was no significant difference between the two groups in these variables before the intervention. The utilization of health-oriented self-learning games proved to be effective in enhancing the knowledge, attitude, and behavior of elementary school students regarding personal health and healthy nutrition. Clinical trial number Not applicable.https://doi.org/10.1186/s13104-025-07244-wAttitudeBehaviorEducationGamificationHealthProblem solving |
| spellingShingle | Hossein Ajam Noroozi Nader Sharifi Hamid Joveini Mohammad Hassan Rakhshani Mansoureh Alipour Anbrani Designing and implementing a self-learning game with a problem-solving approach to improve students’ personal health and healthy nutrition behavior BMC Research Notes Attitude Behavior Education Gamification Health Problem solving |
| title | Designing and implementing a self-learning game with a problem-solving approach to improve students’ personal health and healthy nutrition behavior |
| title_full | Designing and implementing a self-learning game with a problem-solving approach to improve students’ personal health and healthy nutrition behavior |
| title_fullStr | Designing and implementing a self-learning game with a problem-solving approach to improve students’ personal health and healthy nutrition behavior |
| title_full_unstemmed | Designing and implementing a self-learning game with a problem-solving approach to improve students’ personal health and healthy nutrition behavior |
| title_short | Designing and implementing a self-learning game with a problem-solving approach to improve students’ personal health and healthy nutrition behavior |
| title_sort | designing and implementing a self learning game with a problem solving approach to improve students personal health and healthy nutrition behavior |
| topic | Attitude Behavior Education Gamification Health Problem solving |
| url | https://doi.org/10.1186/s13104-025-07244-w |
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