Virtual Reality: Is It Real Or Not?

In this paper virtual reality technology and how libraries might be affected by this technology are examined. Virtual reality sets out to address a problem. The problem is that of user-friendliness of computer systems. Needless to say, the current generation of computers still involves a barrier bet...

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Main Author: S. Serap Kurbanoğlu
Format: Article
Language:English
Published: Türk Kütüphaneciler Derneği (Turkish Librarians' Association) 1996-01-01
Series:Türk Kütüphaneciliği
Online Access:http://tk.org.tr/index.php/TK/article/view/1012
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author S. Serap Kurbanoğlu
author_facet S. Serap Kurbanoğlu
author_sort S. Serap Kurbanoğlu
collection DOAJ
description In this paper virtual reality technology and how libraries might be affected by this technology are examined. Virtual reality sets out to address a problem. The problem is that of user-friendliness of computer systems. Needless to say, the current generation of computers still involves a barrier between human and machine. This is keyboard or mouse on the human side, and the screen on the computer side. If computers are really going to become a part of everyone’s normal day to day experiences, they, must allow users to visualise information in a way familiar to them, not the way the computers forces them to. Virtual reality provides such a way. With the increasing amounts of information available in electronic form, it is clear that virtual reality technology will have a profound impact on libraries.
format Article
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institution Kabale University
issn 1300-0039
2147-9682
language English
publishDate 1996-01-01
publisher Türk Kütüphaneciler Derneği (Turkish Librarians' Association)
record_format Article
series Türk Kütüphaneciliği
spelling doaj-art-c99d5beda2f5479888cbce63129c62b82025-01-03T01:25:54ZengTürk Kütüphaneciler Derneği (Turkish Librarians' Association)Türk Kütüphaneciliği1300-00392147-96821996-01-0110121311003Virtual Reality: Is It Real Or Not?S. Serap KurbanoğluIn this paper virtual reality technology and how libraries might be affected by this technology are examined. Virtual reality sets out to address a problem. The problem is that of user-friendliness of computer systems. Needless to say, the current generation of computers still involves a barrier between human and machine. This is keyboard or mouse on the human side, and the screen on the computer side. If computers are really going to become a part of everyone’s normal day to day experiences, they, must allow users to visualise information in a way familiar to them, not the way the computers forces them to. Virtual reality provides such a way. With the increasing amounts of information available in electronic form, it is clear that virtual reality technology will have a profound impact on libraries.http://tk.org.tr/index.php/TK/article/view/1012
spellingShingle S. Serap Kurbanoğlu
Virtual Reality: Is It Real Or Not?
Türk Kütüphaneciliği
title Virtual Reality: Is It Real Or Not?
title_full Virtual Reality: Is It Real Or Not?
title_fullStr Virtual Reality: Is It Real Or Not?
title_full_unstemmed Virtual Reality: Is It Real Or Not?
title_short Virtual Reality: Is It Real Or Not?
title_sort virtual reality is it real or not
url http://tk.org.tr/index.php/TK/article/view/1012
work_keys_str_mv AT sserapkurbanoglu virtualrealityisitrealornot