Virtual Reality: Is It Real Or Not?
In this paper virtual reality technology and how libraries might be affected by this technology are examined. Virtual reality sets out to address a problem. The problem is that of user-friendliness of computer systems. Needless to say, the current generation of computers still involves a barrier bet...
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Format: | Article |
Language: | English |
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Türk Kütüphaneciler Derneği (Turkish Librarians' Association)
1996-01-01
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Series: | Türk Kütüphaneciliği |
Online Access: | http://tk.org.tr/index.php/TK/article/view/1012 |
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author | S. Serap Kurbanoğlu |
author_facet | S. Serap Kurbanoğlu |
author_sort | S. Serap Kurbanoğlu |
collection | DOAJ |
description | In this paper virtual reality technology and how libraries might be affected by this technology are examined. Virtual reality sets out to address a problem. The problem is that of user-friendliness of computer systems. Needless to say, the current generation of computers still involves a barrier between human and machine. This is keyboard or mouse on the human side, and the screen on the computer side. If computers are really going to become a part of everyone’s normal day to day experiences, they, must allow users to visualise information in a way familiar to them, not the way the computers forces them to. Virtual reality provides such a way. With the increasing amounts of information available in electronic form, it is clear that virtual reality technology will have a profound impact on libraries. |
format | Article |
id | doaj-art-c99d5beda2f5479888cbce63129c62b8 |
institution | Kabale University |
issn | 1300-0039 2147-9682 |
language | English |
publishDate | 1996-01-01 |
publisher | Türk Kütüphaneciler Derneği (Turkish Librarians' Association) |
record_format | Article |
series | Türk Kütüphaneciliği |
spelling | doaj-art-c99d5beda2f5479888cbce63129c62b82025-01-03T01:25:54ZengTürk Kütüphaneciler Derneği (Turkish Librarians' Association)Türk Kütüphaneciliği1300-00392147-96821996-01-0110121311003Virtual Reality: Is It Real Or Not?S. Serap KurbanoğluIn this paper virtual reality technology and how libraries might be affected by this technology are examined. Virtual reality sets out to address a problem. The problem is that of user-friendliness of computer systems. Needless to say, the current generation of computers still involves a barrier between human and machine. This is keyboard or mouse on the human side, and the screen on the computer side. If computers are really going to become a part of everyone’s normal day to day experiences, they, must allow users to visualise information in a way familiar to them, not the way the computers forces them to. Virtual reality provides such a way. With the increasing amounts of information available in electronic form, it is clear that virtual reality technology will have a profound impact on libraries.http://tk.org.tr/index.php/TK/article/view/1012 |
spellingShingle | S. Serap Kurbanoğlu Virtual Reality: Is It Real Or Not? Türk Kütüphaneciliği |
title | Virtual Reality: Is It Real Or Not? |
title_full | Virtual Reality: Is It Real Or Not? |
title_fullStr | Virtual Reality: Is It Real Or Not? |
title_full_unstemmed | Virtual Reality: Is It Real Or Not? |
title_short | Virtual Reality: Is It Real Or Not? |
title_sort | virtual reality is it real or not |
url | http://tk.org.tr/index.php/TK/article/view/1012 |
work_keys_str_mv | AT sserapkurbanoglu virtualrealityisitrealornot |