Playing for Good: Exploring the Efficacy of Games and Digital Tools in Prosocial and Moral Education

Promoting social and moral learning experiences in schools is an important aim for building strong, ethical, responsible and empathetic future generations. Digital natives will be more and more immersed in a volatile, complex and unpredictable world where responsible, ethical and socially sustainabl...

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Main Authors: Constantin Valer Necula, Daniela Dumulescu, Constantin Ioan Necula
Format: Article
Language:English
Published: Babes-Bolyai University 2024-11-01
Series:Educaţia 21
Subjects:
Online Access:http://educatia21.reviste.ubbcluj.ro/data/uploads/article/2024/ed21-no28-art40.pdf
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author Constantin Valer Necula
Daniela Dumulescu
Constantin Ioan Necula
author_facet Constantin Valer Necula
Daniela Dumulescu
Constantin Ioan Necula
author_sort Constantin Valer Necula
collection DOAJ
description Promoting social and moral learning experiences in schools is an important aim for building strong, ethical, responsible and empathetic future generations. Digital natives will be more and more immersed in a volatile, complex and unpredictable world where responsible, ethical and socially sustainable decisions are a key component of resilient individuals and societies. Building teachers’ awareness related to the present topic will contribute to adopting more effective learning design strategies strongly connected to Alpha Generation learning needs. The main objective of this study is to review recently published papers on the most effective strategies and instructional formats to develop prosocial and moral attitudes and behaviors in educational settings. More specifically, using a narrative review approach, we discuss: a. the benefits of enhancing prosocial and moral education skills; b. the effectiveness of using video games and digital tools in prosocial and moral education; c. different strategies to use games and digital tools in design-learning for moral and prosocial education. The present article also aimed to design a specific instructional work-model using video-games for teaching the subject Religion based on supporting and enhancing prosocial attitudes, humanistic values and promoting self-efficacy, responsibility and ethical decision making. Implications for interdisciplinary research and practices for moral and social development are discussed.
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publisher Babes-Bolyai University
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series Educaţia 21
spelling doaj-art-c96316580dda409dbd15cc6fdb2b60e62025-08-20T01:52:38ZengBabes-Bolyai UniversityEducaţia 211841-04562247-86712024-11-012836437410.24193/ed21.2024.28.40Playing for Good: Exploring the Efficacy of Games and Digital Tools in Prosocial and Moral EducationConstantin Valer Necula0https://orcid.org/0000-0002-2065-0321Daniela Dumulescu1https://orcid.org/0000-0002-4878-9990Constantin Ioan Necula2Faculty of Ortodox Theology “Andrei Saguna”, „Lucian Blaga” University of Sibiu, Sibiu, RomaniaFaculty of Psychology and Educational Sciences, Babeș-Bolyai University, Cluj-Napoca, RomaniaFaculty of Ortodox Theology “Andrei Saguna”, „Lucian Blaga” University of Sibiu, Sibiu, RomaniaPromoting social and moral learning experiences in schools is an important aim for building strong, ethical, responsible and empathetic future generations. Digital natives will be more and more immersed in a volatile, complex and unpredictable world where responsible, ethical and socially sustainable decisions are a key component of resilient individuals and societies. Building teachers’ awareness related to the present topic will contribute to adopting more effective learning design strategies strongly connected to Alpha Generation learning needs. The main objective of this study is to review recently published papers on the most effective strategies and instructional formats to develop prosocial and moral attitudes and behaviors in educational settings. More specifically, using a narrative review approach, we discuss: a. the benefits of enhancing prosocial and moral education skills; b. the effectiveness of using video games and digital tools in prosocial and moral education; c. different strategies to use games and digital tools in design-learning for moral and prosocial education. The present article also aimed to design a specific instructional work-model using video-games for teaching the subject Religion based on supporting and enhancing prosocial attitudes, humanistic values and promoting self-efficacy, responsibility and ethical decision making. Implications for interdisciplinary research and practices for moral and social development are discussed.http://educatia21.reviste.ubbcluj.ro/data/uploads/article/2024/ed21-no28-art40.pdfmoral educationprosocial behaviorvideo gamesinstructional work-model
spellingShingle Constantin Valer Necula
Daniela Dumulescu
Constantin Ioan Necula
Playing for Good: Exploring the Efficacy of Games and Digital Tools in Prosocial and Moral Education
Educaţia 21
moral education
prosocial behavior
video games
instructional work-model
title Playing for Good: Exploring the Efficacy of Games and Digital Tools in Prosocial and Moral Education
title_full Playing for Good: Exploring the Efficacy of Games and Digital Tools in Prosocial and Moral Education
title_fullStr Playing for Good: Exploring the Efficacy of Games and Digital Tools in Prosocial and Moral Education
title_full_unstemmed Playing for Good: Exploring the Efficacy of Games and Digital Tools in Prosocial and Moral Education
title_short Playing for Good: Exploring the Efficacy of Games and Digital Tools in Prosocial and Moral Education
title_sort playing for good exploring the efficacy of games and digital tools in prosocial and moral education
topic moral education
prosocial behavior
video games
instructional work-model
url http://educatia21.reviste.ubbcluj.ro/data/uploads/article/2024/ed21-no28-art40.pdf
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