TasksZE: A Task-Based and Challenge-Based Math Serious Game Using Facial Emotion Recognition
Serious games play a significant role in the teaching and learning process by focusing on educational objectives rather than purely on entertainment. By addressing specific educational needs, these games provide targeted learning experiences. The integration of emotion recognition technology into se...
Saved in:
Main Authors: | Humberto Marín-Vega, Giner Alor-Hernández, Maritza Bustos-López, Jonathan Hernández-Capistran, Norma Leticia Hernández-Chaparro, Sergio David Ixmatlahua-Diaz |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2024-11-01
|
Series: | Future Internet |
Subjects: | |
Online Access: | https://www.mdpi.com/1999-5903/16/12/440 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
A practical guide to maths-centre evaluation
by: Mark Locherer
Published: (2024-12-01) -
Quality evaluation of learning math tests
by: Irina G. Ustinova, et al.
Published: (2016-03-01) -
Ralph Raimi's Webpages from the University of Rochester Math Department
by: Ralph Raimi
Published: (2024-09-01) -
The Relationship Between Different Variables For Math Literacy In PISA 2012: A Hybrid Model Study PISA 2012’de Matematik Okuryazarlığına Ait Farklı Değişkenler Arasındaki İlişki: Bir Hibrid Model Çalışması
by: Sami Pektaş, et al.
Published: (2016-12-01) -
Process for modeling competencies for developing serious games
by: Arturo Barajas Saavedra, et al.
Published: (2016-09-01)