Using blended and online learning to increase appreciation of learning outcomes: case of a problematic game design unit

IntroductionA key challenge for many academics is designing learning activities that are constructively aligned and effectively enhance students’ appreciation of their learning outcomes. This study investigates the impact of integrating active and blended learning strategies into a game design unit...

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Main Authors: Isaiah T. Awidi, Tauel Harper, David Savat
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-08-01
Series:Frontiers in Education
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Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2025.1555923/full
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author Isaiah T. Awidi
Tauel Harper
David Savat
author_facet Isaiah T. Awidi
Tauel Harper
David Savat
author_sort Isaiah T. Awidi
collection DOAJ
description IntroductionA key challenge for many academics is designing learning activities that are constructively aligned and effectively enhance students’ appreciation of their learning outcomes. This study investigates the impact of integrating active and blended learning strategies into a game design unit that had historically suffered from low student engagement and poor alignment with unit outcomes.MethodsTo address this issue, we introduced a series of active and blended learning activities, including an interactive design project, group work, the use of an online peer assessment tool, and online assessments requiring independent critical reflection and feedback on students’ learning experiences. A mixed-methods approach was employed. An online survey was administered via the LMS to 137 enrolled students, with 101 responses collected over a four-week period. Quantitative data were analyzed using ANOVA and linear multivariate analysis to assess the impact of these interventions.Results and discussionThe findings suggest that the introduction of active and blended learning strategies—particularly those that increased student participation in lectures and group discussions—enhanced overall engagement and improved student satisfaction with the unit. Students appreciated the availability of online tools and resources; however, online engagement alone did not consistently lead to improved learning experiences. The data indicated that the effectiveness of online learning was significantly influenced by the presence of consistent and clear feedback.ConclusionActive and blended learning strategies, when supported by thoughtful learning design and timely feedback, are effective in engaging students with their learning outcomes and enhancing the overall student experience. These findings underscore the importance of integrating interactive and reflective components into course design to foster deeper student engagement.
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spelling doaj-art-c7fa337332974d0ba8e2d9ca3cb426252025-08-20T04:03:21ZengFrontiers Media S.A.Frontiers in Education2504-284X2025-08-011010.3389/feduc.2025.15559231555923Using blended and online learning to increase appreciation of learning outcomes: case of a problematic game design unitIsaiah T. Awidi0Tauel Harper1David Savat2Education Futures, University of Western Australia, Perth, WA, AustraliaSchool of Media and Communication, College of Law, Arts and Social Sciences, Murdoch University, Perth, WA, AustraliaIndependent Scholar, Perth, WA, AustraliaIntroductionA key challenge for many academics is designing learning activities that are constructively aligned and effectively enhance students’ appreciation of their learning outcomes. This study investigates the impact of integrating active and blended learning strategies into a game design unit that had historically suffered from low student engagement and poor alignment with unit outcomes.MethodsTo address this issue, we introduced a series of active and blended learning activities, including an interactive design project, group work, the use of an online peer assessment tool, and online assessments requiring independent critical reflection and feedback on students’ learning experiences. A mixed-methods approach was employed. An online survey was administered via the LMS to 137 enrolled students, with 101 responses collected over a four-week period. Quantitative data were analyzed using ANOVA and linear multivariate analysis to assess the impact of these interventions.Results and discussionThe findings suggest that the introduction of active and blended learning strategies—particularly those that increased student participation in lectures and group discussions—enhanced overall engagement and improved student satisfaction with the unit. Students appreciated the availability of online tools and resources; however, online engagement alone did not consistently lead to improved learning experiences. The data indicated that the effectiveness of online learning was significantly influenced by the presence of consistent and clear feedback.ConclusionActive and blended learning strategies, when supported by thoughtful learning design and timely feedback, are effective in engaging students with their learning outcomes and enhancing the overall student experience. These findings underscore the importance of integrating interactive and reflective components into course design to foster deeper student engagement.https://www.frontiersin.org/articles/10.3389/feduc.2025.1555923/fullblended learningonline assessmentlearning outcomeinteractive designgroup workcritical reflection
spellingShingle Isaiah T. Awidi
Tauel Harper
David Savat
Using blended and online learning to increase appreciation of learning outcomes: case of a problematic game design unit
Frontiers in Education
blended learning
online assessment
learning outcome
interactive design
group work
critical reflection
title Using blended and online learning to increase appreciation of learning outcomes: case of a problematic game design unit
title_full Using blended and online learning to increase appreciation of learning outcomes: case of a problematic game design unit
title_fullStr Using blended and online learning to increase appreciation of learning outcomes: case of a problematic game design unit
title_full_unstemmed Using blended and online learning to increase appreciation of learning outcomes: case of a problematic game design unit
title_short Using blended and online learning to increase appreciation of learning outcomes: case of a problematic game design unit
title_sort using blended and online learning to increase appreciation of learning outcomes case of a problematic game design unit
topic blended learning
online assessment
learning outcome
interactive design
group work
critical reflection
url https://www.frontiersin.org/articles/10.3389/feduc.2025.1555923/full
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