The relation between game disorder and interruption during game is mediated by game craving

The burgeoning user base and potential negative effects of excessive involvement in gaming, particularly Internet Gaming Disorder (IGD), demand significant attention. While existing research has explored the susceptibility of individuals with IGD to game-related stimuli, the question of why it is ch...

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Main Authors: Yanmeng Bao, Hui Zhou, Fengji Geng, Yuzheng Hu
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-06-01
Series:Frontiers in Psychology
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Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2025.1579016/full
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author Yanmeng Bao
Hui Zhou
Fengji Geng
Fengji Geng
Yuzheng Hu
Yuzheng Hu
Yuzheng Hu
Yuzheng Hu
author_facet Yanmeng Bao
Hui Zhou
Fengji Geng
Fengji Geng
Yuzheng Hu
Yuzheng Hu
Yuzheng Hu
Yuzheng Hu
author_sort Yanmeng Bao
collection DOAJ
description The burgeoning user base and potential negative effects of excessive involvement in gaming, particularly Internet Gaming Disorder (IGD), demand significant attention. While existing research has explored the susceptibility of individuals with IGD to game-related stimuli, the question of why it is challenging for these individuals to disengage from gaming remains under-explored. Drawing parallels with the concept of interruption, we hypothesize that negative emotions triggered during gaming interruptions would drive individuals’ craving for the game and compelling them to continue playing, reinforcing the IGD cycle. In this study, 42 male ‘League of Legends’ players, aged 19 to 29, experienced controlled interruptions every 3 min during gaming and non-gaming control tasks. Our findings demonstrate that interruptions during gaming elicited significantly higher levels of anger and anxiety compared to the control tasks. Further, we found a positive correlation between the severity of IGD symptoms and the intensity of anger and anxiety induced by gaming interruptions. Additionally, our analysis suggests that craving partially mediates the relationship between anger arousal during gaming interruptions and IGD severity. These findings provide new insights into how emotional responses to gaming interruptions contribute to IGD, offering a novel perspective for future research and potential treatment approaches.
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publishDate 2025-06-01
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spelling doaj-art-c6bdf22aef014829bccc8352aed577592025-08-20T03:07:21ZengFrontiers Media S.A.Frontiers in Psychology1664-10782025-06-011610.3389/fpsyg.2025.15790161579016The relation between game disorder and interruption during game is mediated by game cravingYanmeng Bao0Hui Zhou1Fengji Geng2Fengji Geng3Yuzheng Hu4Yuzheng Hu5Yuzheng Hu6Yuzheng Hu7Department of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, ChinaThe State Key Lab of Brain-Machine Intelligence, Zhejiang University, Hangzhou, ChinaDepartment of Curriculum and Learning Sciences, Zhejiang University, Hangzhou, ChinaChildren’s Hospital, Zhejiang University School of Medicine, National Clinical Research Center for Child Health, Hangzhou, ChinaDepartment of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, ChinaThe State Key Lab of Brain-Machine Intelligence, Zhejiang University, Hangzhou, ChinaMOE Frontiers Science Center for Brain Science and Brain-Machine Integration, Zhejiang University, Hangzhou, ChinaNanhu Brain-Computer Interface Institute, Hangzhou, ChinaThe burgeoning user base and potential negative effects of excessive involvement in gaming, particularly Internet Gaming Disorder (IGD), demand significant attention. While existing research has explored the susceptibility of individuals with IGD to game-related stimuli, the question of why it is challenging for these individuals to disengage from gaming remains under-explored. Drawing parallels with the concept of interruption, we hypothesize that negative emotions triggered during gaming interruptions would drive individuals’ craving for the game and compelling them to continue playing, reinforcing the IGD cycle. In this study, 42 male ‘League of Legends’ players, aged 19 to 29, experienced controlled interruptions every 3 min during gaming and non-gaming control tasks. Our findings demonstrate that interruptions during gaming elicited significantly higher levels of anger and anxiety compared to the control tasks. Further, we found a positive correlation between the severity of IGD symptoms and the intensity of anger and anxiety induced by gaming interruptions. Additionally, our analysis suggests that craving partially mediates the relationship between anger arousal during gaming interruptions and IGD severity. These findings provide new insights into how emotional responses to gaming interruptions contribute to IGD, offering a novel perspective for future research and potential treatment approaches.https://www.frontiersin.org/articles/10.3389/fpsyg.2025.1579016/fullinternet gaming disordergaming interruptioncravingemotional arousalanger
spellingShingle Yanmeng Bao
Hui Zhou
Fengji Geng
Fengji Geng
Yuzheng Hu
Yuzheng Hu
Yuzheng Hu
Yuzheng Hu
The relation between game disorder and interruption during game is mediated by game craving
Frontiers in Psychology
internet gaming disorder
gaming interruption
craving
emotional arousal
anger
title The relation between game disorder and interruption during game is mediated by game craving
title_full The relation between game disorder and interruption during game is mediated by game craving
title_fullStr The relation between game disorder and interruption during game is mediated by game craving
title_full_unstemmed The relation between game disorder and interruption during game is mediated by game craving
title_short The relation between game disorder and interruption during game is mediated by game craving
title_sort relation between game disorder and interruption during game is mediated by game craving
topic internet gaming disorder
gaming interruption
craving
emotional arousal
anger
url https://www.frontiersin.org/articles/10.3389/fpsyg.2025.1579016/full
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