Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario

From historical advice to 3D modeling and programming, the process of reconstructing cultural heritage sites populated with virtual inhabitants is lengthy and expensive, and it requires a large set of skills and tools. These constraints make it increasingly difficult, however not unattainable, for s...

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Main Authors: Ana Paula Cláudio, Maria Beatriz Carmo, Alexandre Antonio de Carvalho, Willian Xavier, Rui Filipe Antunes
Format: Article
Language:English
Published: Universitat Politècnica de València 2017-07-01
Series:Virtual Archaeology Review
Subjects:
Online Access:https://polipapers.upv.es/index.php/var/article/view/6557
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author Ana Paula Cláudio
Maria Beatriz Carmo
Alexandre Antonio de Carvalho
Willian Xavier
Rui Filipe Antunes
author_facet Ana Paula Cláudio
Maria Beatriz Carmo
Alexandre Antonio de Carvalho
Willian Xavier
Rui Filipe Antunes
author_sort Ana Paula Cláudio
collection DOAJ
description From historical advice to 3D modeling and programming, the process of reconstructing cultural heritage sites populated with virtual inhabitants is lengthy and expensive, and it requires a large set of skills and tools. These constraints make it increasingly difficult, however not unattainable, for small archaeological sites to build their own simulations. In this article, we describe our attempt to minimize this scenario. We describe a framework that makes use of free tools or campus licenses and integrates the curricular work of students in academia. We present the details of methods and tools used in the pipeline of the construction of the virtual simulation of the medieval village of Mértola in the south of Portugal. We report on: a) the development of a lightweight model of the village, including houses and terrain, and b) its integration in a game engine in order to c) include a virtual population of autonomous inhabitants in a simulation running in real-time.
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institution Kabale University
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language English
publishDate 2017-07-01
publisher Universitat Politècnica de València
record_format Article
series Virtual Archaeology Review
spelling doaj-art-c61829b7bafd41b9a62ac168b7c8bcfc2025-01-02T11:51:03ZengUniversitat Politècnica de ValènciaVirtual Archaeology Review1989-99472017-07-01817314110.4995/var.2017.65575418Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenarioAna Paula Cláudio0Maria Beatriz Carmo1Alexandre Antonio de Carvalho2Willian Xavier3Rui Filipe Antunes4Universidade de LisboaUniversidade de LisboaUniversidade de LisboaUniversidade de LisboaUniversidade de Lisboa MIRALab, University of Geneva, SwitzerlandFrom historical advice to 3D modeling and programming, the process of reconstructing cultural heritage sites populated with virtual inhabitants is lengthy and expensive, and it requires a large set of skills and tools. These constraints make it increasingly difficult, however not unattainable, for small archaeological sites to build their own simulations. In this article, we describe our attempt to minimize this scenario. We describe a framework that makes use of free tools or campus licenses and integrates the curricular work of students in academia. We present the details of methods and tools used in the pipeline of the construction of the virtual simulation of the medieval village of Mértola in the south of Portugal. We report on: a) the development of a lightweight model of the village, including houses and terrain, and b) its integration in a game engine in order to c) include a virtual population of autonomous inhabitants in a simulation running in real-time.https://polipapers.upv.es/index.php/var/article/view/6557virtual archaeologydigital archaeologycyber-archaeologycultural heritage3D reconstruction3D data interoperability
spellingShingle Ana Paula Cláudio
Maria Beatriz Carmo
Alexandre Antonio de Carvalho
Willian Xavier
Rui Filipe Antunes
Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario
Virtual Archaeology Review
virtual archaeology
digital archaeology
cyber-archaeology
cultural heritage
3D reconstruction
3D data interoperability
title Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario
title_full Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario
title_fullStr Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario
title_full_unstemmed Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario
title_short Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario
title_sort recreating a medieval urban scene with virtual intelligent characters steps to create the complete scenario
topic virtual archaeology
digital archaeology
cyber-archaeology
cultural heritage
3D reconstruction
3D data interoperability
url https://polipapers.upv.es/index.php/var/article/view/6557
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