Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario
From historical advice to 3D modeling and programming, the process of reconstructing cultural heritage sites populated with virtual inhabitants is lengthy and expensive, and it requires a large set of skills and tools. These constraints make it increasingly difficult, however not unattainable, for s...
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Format: | Article |
Language: | English |
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Universitat Politècnica de València
2017-07-01
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Series: | Virtual Archaeology Review |
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Online Access: | https://polipapers.upv.es/index.php/var/article/view/6557 |
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author | Ana Paula Cláudio Maria Beatriz Carmo Alexandre Antonio de Carvalho Willian Xavier Rui Filipe Antunes |
author_facet | Ana Paula Cláudio Maria Beatriz Carmo Alexandre Antonio de Carvalho Willian Xavier Rui Filipe Antunes |
author_sort | Ana Paula Cláudio |
collection | DOAJ |
description | From historical advice to 3D modeling and programming, the process of reconstructing cultural heritage sites populated with virtual inhabitants is lengthy and expensive, and it requires a large set of skills and tools. These constraints make it increasingly difficult, however not unattainable, for small archaeological sites to build their own simulations. In this article, we describe our attempt to minimize this scenario. We describe a framework that makes use of free tools or campus licenses and integrates the curricular work of students in academia. We present the details of methods and tools used in the pipeline of the construction of the virtual simulation of the medieval village of Mértola in the south of Portugal. We report on: a) the development of a lightweight model of the village, including houses and terrain, and b) its integration in a game engine in order to c) include a virtual population of autonomous inhabitants in a simulation running in real-time. |
format | Article |
id | doaj-art-c61829b7bafd41b9a62ac168b7c8bcfc |
institution | Kabale University |
issn | 1989-9947 |
language | English |
publishDate | 2017-07-01 |
publisher | Universitat Politècnica de València |
record_format | Article |
series | Virtual Archaeology Review |
spelling | doaj-art-c61829b7bafd41b9a62ac168b7c8bcfc2025-01-02T11:51:03ZengUniversitat Politècnica de ValènciaVirtual Archaeology Review1989-99472017-07-01817314110.4995/var.2017.65575418Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenarioAna Paula Cláudio0Maria Beatriz Carmo1Alexandre Antonio de Carvalho2Willian Xavier3Rui Filipe Antunes4Universidade de LisboaUniversidade de LisboaUniversidade de LisboaUniversidade de LisboaUniversidade de Lisboa MIRALab, University of Geneva, SwitzerlandFrom historical advice to 3D modeling and programming, the process of reconstructing cultural heritage sites populated with virtual inhabitants is lengthy and expensive, and it requires a large set of skills and tools. These constraints make it increasingly difficult, however not unattainable, for small archaeological sites to build their own simulations. In this article, we describe our attempt to minimize this scenario. We describe a framework that makes use of free tools or campus licenses and integrates the curricular work of students in academia. We present the details of methods and tools used in the pipeline of the construction of the virtual simulation of the medieval village of Mértola in the south of Portugal. We report on: a) the development of a lightweight model of the village, including houses and terrain, and b) its integration in a game engine in order to c) include a virtual population of autonomous inhabitants in a simulation running in real-time.https://polipapers.upv.es/index.php/var/article/view/6557virtual archaeologydigital archaeologycyber-archaeologycultural heritage3D reconstruction3D data interoperability |
spellingShingle | Ana Paula Cláudio Maria Beatriz Carmo Alexandre Antonio de Carvalho Willian Xavier Rui Filipe Antunes Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario Virtual Archaeology Review virtual archaeology digital archaeology cyber-archaeology cultural heritage 3D reconstruction 3D data interoperability |
title | Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario |
title_full | Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario |
title_fullStr | Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario |
title_full_unstemmed | Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario |
title_short | Recreating a medieval urban scene with virtual intelligent characters: steps to create the complete scenario |
title_sort | recreating a medieval urban scene with virtual intelligent characters steps to create the complete scenario |
topic | virtual archaeology digital archaeology cyber-archaeology cultural heritage 3D reconstruction 3D data interoperability |
url | https://polipapers.upv.es/index.php/var/article/view/6557 |
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