Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research
Maintaining appropriate home rehabilitation programs after stroke, with proper adherence and remote monitoring is a challenging task. Virtual reality (VR) - based serious games could be a strategy used in telerehabilitation (TR) to engage patients in an enjoyable and therapeutic approach. The aim o...
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| Format: | Article |
| Language: | English |
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Hawaii Pacific University Library
2020-12-01
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| Series: | International Journal of Telerehabilitation |
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| Online Access: | http://telerehab.pitt.edu/ojs/index.php/Telerehab/article/view/6326 |
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| author | Paula Amorim Beatriz Sousa Santos Paulo Dias Samuel Silva Henrique Martins |
| author_facet | Paula Amorim Beatriz Sousa Santos Paulo Dias Samuel Silva Henrique Martins |
| author_sort | Paula Amorim |
| collection | DOAJ |
| description | Maintaining appropriate home rehabilitation programs after stroke, with proper adherence and remote monitoring is a challenging task. Virtual reality (VR) - based serious games could be a strategy used in telerehabilitation (TR) to engage patients in an enjoyable and therapeutic approach. The aim of this review was to analyze the background and quality of clinical research on this matter to guide future research. The review was based on research material obtained from PubMed and Cochrane up to April 2020 using the PRISMA approach. The use of VR serious games has shown evidence of efficacy on upper limb TR after stroke, but the evidence strength is still low due to a limited number of randomized controlled trials (RCT), a small number of participants involved, and heterogeneous samples. Although this is a promising strategy to complement conventional rehabilitation, further investigation is needed to strengthen the evidence of effectiveness and support the dissemination of the developed solutions. |
| format | Article |
| id | doaj-art-c5d3053073d64a4c9930bf925386c734 |
| institution | DOAJ |
| issn | 1945-2020 |
| language | English |
| publishDate | 2020-12-01 |
| publisher | Hawaii Pacific University Library |
| record_format | Article |
| series | International Journal of Telerehabilitation |
| spelling | doaj-art-c5d3053073d64a4c9930bf925386c7342025-08-20T03:09:51ZengHawaii Pacific University LibraryInternational Journal of Telerehabilitation1945-20202020-12-01122657610.5195/ijt.2020.63266093Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future ResearchPaula Amorim0Beatriz Sousa Santos1Paulo Dias2Samuel Silva3Henrique Martins4Faculty of Health Sciences, University of Beira InteriorInstitute of Electronics and Informatics Engineering of Aveiro, University of Aveiro, Portugal Department of Electronics Telecommunications and Informatics, University of Aveiro, PortugalInstitute of Electronics and Informatics Engineering of Aveiro, University of Aveiro, Portugal Department of Electronics Telecommunications and Informatics, University of Aveiro, PortugalInstitute of Electronics and Informatics Engineering of Aveiro, University of Aveiro, PortugalFaculty of Health Sciences, University of Beira Interior, PortugalMaintaining appropriate home rehabilitation programs after stroke, with proper adherence and remote monitoring is a challenging task. Virtual reality (VR) - based serious games could be a strategy used in telerehabilitation (TR) to engage patients in an enjoyable and therapeutic approach. The aim of this review was to analyze the background and quality of clinical research on this matter to guide future research. The review was based on research material obtained from PubMed and Cochrane up to April 2020 using the PRISMA approach. The use of VR serious games has shown evidence of efficacy on upper limb TR after stroke, but the evidence strength is still low due to a limited number of randomized controlled trials (RCT), a small number of participants involved, and heterogeneous samples. Although this is a promising strategy to complement conventional rehabilitation, further investigation is needed to strengthen the evidence of effectiveness and support the dissemination of the developed solutions.http://telerehab.pitt.edu/ojs/index.php/Telerehab/article/view/6326serious gamesstroketelerehabilitationupper limbvirtual reality |
| spellingShingle | Paula Amorim Beatriz Sousa Santos Paulo Dias Samuel Silva Henrique Martins Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research International Journal of Telerehabilitation serious games stroke telerehabilitation upper limb virtual reality |
| title | Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research |
| title_full | Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research |
| title_fullStr | Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research |
| title_full_unstemmed | Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research |
| title_short | Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research |
| title_sort | serious games for stroke telerehabilitation of upper limb a review for future research |
| topic | serious games stroke telerehabilitation upper limb virtual reality |
| url | http://telerehab.pitt.edu/ojs/index.php/Telerehab/article/view/6326 |
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