sefidgar, a., Meidani, H. K., & Moharramzadeh, M. The Effect of Gamified Physical Activities on the Quality of Students' Leisure Time (Case Study: Female Secondary School Students in Ardabil City). University of Science and Culture.
Chicago Style (17th ed.) Citationsefidgar, aylar, Hamed Kheirollahi Meidani, and Mehrdad Moharramzadeh. The Effect of Gamified Physical Activities on the Quality of Students' Leisure Time (Case Study: Female Secondary School Students in Ardabil City). University of Science and Culture.
MLA (9th ed.) Citationsefidgar, aylar, et al. The Effect of Gamified Physical Activities on the Quality of Students' Leisure Time (Case Study: Female Secondary School Students in Ardabil City). University of Science and Culture.
Warning: These citations may not always be 100% accurate.