Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village

George Brown College students, in collaboration with industry partners Baycrest Health Sciences and Microsoft, worked with experts to imagine, design, create, validate and employ simulated field experience models. Under close supervision of George Brown’s faculty from two academic divisions, student...

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Main Authors: Deb Bonfield, Pamela Gauci, Dario Guescini, Jackie Tan, Apostolo Zeno
Format: Article
Language:English
Published: Humber Press 2019-12-01
Series:Journal of Innovation in Polytechnic Education
Online Access:https://jipe.ca/index.php/jipe/article/view/73
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author Deb Bonfield
Pamela Gauci
Dario Guescini
Jackie Tan
Apostolo Zeno
author_facet Deb Bonfield
Pamela Gauci
Dario Guescini
Jackie Tan
Apostolo Zeno
author_sort Deb Bonfield
collection DOAJ
description George Brown College students, in collaboration with industry partners Baycrest Health Sciences and Microsoft, worked with experts to imagine, design, create, validate and employ simulated field experience models. Under close supervision of George Brown’s faculty from two academic divisions, students converted the field placement experience in long-term care into a simulation gaming solution. Upon completion of this initial pilot, George Brown College will begin to integrate the game in several programs in our Centre for Community Services and Health Sciences. Students worked collaboratively to develop a unique digital experiential learning opportunity. 
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institution Kabale University
issn 2561-5904
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publishDate 2019-12-01
publisher Humber Press
record_format Article
series Journal of Innovation in Polytechnic Education
spelling doaj-art-c3e6d5f68b6248ebbdd5e02d38419e212025-08-20T03:45:15ZengHumber PressJournal of Innovation in Polytechnic Education2561-59042019-12-012110.69520/jipe.v2i1.73Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual VillageDeb BonfieldPamela GauciDario GuesciniJackie TanApostolo ZenoGeorge Brown College students, in collaboration with industry partners Baycrest Health Sciences and Microsoft, worked with experts to imagine, design, create, validate and employ simulated field experience models. Under close supervision of George Brown’s faculty from two academic divisions, students converted the field placement experience in long-term care into a simulation gaming solution. Upon completion of this initial pilot, George Brown College will begin to integrate the game in several programs in our Centre for Community Services and Health Sciences. Students worked collaboratively to develop a unique digital experiential learning opportunity.  https://jipe.ca/index.php/jipe/article/view/73
spellingShingle Deb Bonfield
Pamela Gauci
Dario Guescini
Jackie Tan
Apostolo Zeno
Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
Journal of Innovation in Polytechnic Education
title Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
title_full Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
title_fullStr Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
title_full_unstemmed Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
title_short Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
title_sort gaming as a form of experiential learning career ready project bloom virtual village
url https://jipe.ca/index.php/jipe/article/view/73
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