Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village
George Brown College students, in collaboration with industry partners Baycrest Health Sciences and Microsoft, worked with experts to imagine, design, create, validate and employ simulated field experience models. Under close supervision of George Brown’s faculty from two academic divisions, student...
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| Main Authors: | , , , , |
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| Format: | Article |
| Language: | English |
| Published: |
Humber Press
2019-12-01
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| Series: | Journal of Innovation in Polytechnic Education |
| Online Access: | https://jipe.ca/index.php/jipe/article/view/73 |
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| _version_ | 1849335443435290624 |
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| author | Deb Bonfield Pamela Gauci Dario Guescini Jackie Tan Apostolo Zeno |
| author_facet | Deb Bonfield Pamela Gauci Dario Guescini Jackie Tan Apostolo Zeno |
| author_sort | Deb Bonfield |
| collection | DOAJ |
| description | George Brown College students, in collaboration with industry partners Baycrest Health Sciences and Microsoft, worked with experts to imagine, design, create, validate and employ simulated field experience models. Under close supervision of George Brown’s faculty from two academic divisions, students converted the field placement experience in long-term care into a simulation gaming solution. Upon completion of this initial pilot, George Brown College will begin to integrate the game in several programs in our Centre for Community Services and Health Sciences. Students worked collaboratively to develop a unique digital experiential learning opportunity.
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| format | Article |
| id | doaj-art-c3e6d5f68b6248ebbdd5e02d38419e21 |
| institution | Kabale University |
| issn | 2561-5904 |
| language | English |
| publishDate | 2019-12-01 |
| publisher | Humber Press |
| record_format | Article |
| series | Journal of Innovation in Polytechnic Education |
| spelling | doaj-art-c3e6d5f68b6248ebbdd5e02d38419e212025-08-20T03:45:15ZengHumber PressJournal of Innovation in Polytechnic Education2561-59042019-12-012110.69520/jipe.v2i1.73Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual VillageDeb BonfieldPamela GauciDario GuesciniJackie TanApostolo ZenoGeorge Brown College students, in collaboration with industry partners Baycrest Health Sciences and Microsoft, worked with experts to imagine, design, create, validate and employ simulated field experience models. Under close supervision of George Brown’s faculty from two academic divisions, students converted the field placement experience in long-term care into a simulation gaming solution. Upon completion of this initial pilot, George Brown College will begin to integrate the game in several programs in our Centre for Community Services and Health Sciences. Students worked collaboratively to develop a unique digital experiential learning opportunity. https://jipe.ca/index.php/jipe/article/view/73 |
| spellingShingle | Deb Bonfield Pamela Gauci Dario Guescini Jackie Tan Apostolo Zeno Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village Journal of Innovation in Polytechnic Education |
| title | Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village |
| title_full | Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village |
| title_fullStr | Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village |
| title_full_unstemmed | Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village |
| title_short | Gaming as a Form of Experiential Learning: Career Ready Project—Bloom Virtual Village |
| title_sort | gaming as a form of experiential learning career ready project bloom virtual village |
| url | https://jipe.ca/index.php/jipe/article/view/73 |
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