The Effect of Using Classcraft on EFL Students’ Reading Comprehension
Students nowadays are considered as the generation who have never known the world without video games, cell phones, and the internet. Hence, gamification has become a solution. It is a method that can boost the students' mood during lectures, so they feel enjoy during the learning process. In s...
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| Format: | Article |
| Language: | English |
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Program Studi Pendidikan Bahasa Inggris Fakultas Keguruan dan Ilmu Pendidikan Universitas Tidar
2023-05-01
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| Series: | Metathesis: Journal of English Language, Literature, and Teaching |
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| Online Access: | https://journal.untidar.ac.id/index.php/metathesis/article/view/197 |
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| author | Muhamad Laudy Armanda Lilia Indriani |
| author_facet | Muhamad Laudy Armanda Lilia Indriani |
| author_sort | Muhamad Laudy Armanda |
| collection | DOAJ |
| description | Students nowadays are considered as the generation who have never known the world without video games, cell phones, and the internet. Hence, gamification has become a solution. It is a method that can boost the students' mood during lectures, so they feel enjoy during the learning process. In short, this study aims to examine whether using Classcraft has a significant effect on the reading comprehension of EFL students. This study was classified as a pre-experimental study (N=37), followed by assessing their reading comprehension. Two-session treatment began, which included teaching reading comprehension using Classcraft. At the end of the course, a reading post-test was administered. The findings propose a statistically significant difference in the pre-test and post-test scores for the treatment group. By implementing Classcraft’s features allows EFL students to be more competent in English reading comprehension, especially in making inferences and encouraging them through gamified learning. The current study offered empirical evidence of how reading instruction using Classcraft promoted EFL students’ reading comprehension. |
| format | Article |
| id | doaj-art-c2dee034f69648488f51ae4ee73b9cc2 |
| institution | OA Journals |
| issn | 2580-2712 2580-2720 |
| language | English |
| publishDate | 2023-05-01 |
| publisher | Program Studi Pendidikan Bahasa Inggris Fakultas Keguruan dan Ilmu Pendidikan Universitas Tidar |
| record_format | Article |
| series | Metathesis: Journal of English Language, Literature, and Teaching |
| spelling | doaj-art-c2dee034f69648488f51ae4ee73b9cc22025-08-20T02:16:50ZengProgram Studi Pendidikan Bahasa Inggris Fakultas Keguruan dan Ilmu Pendidikan Universitas TidarMetathesis: Journal of English Language, Literature, and Teaching2580-27122580-27202023-05-0171475910.31002/metathesis.v7i1.197197The Effect of Using Classcraft on EFL Students’ Reading ComprehensionMuhamad Laudy Armanda0Lilia Indriani1Universitas TidarUniversitas Tidar Students nowadays are considered as the generation who have never known the world without video games, cell phones, and the internet. Hence, gamification has become a solution. It is a method that can boost the students' mood during lectures, so they feel enjoy during the learning process. In short, this study aims to examine whether using Classcraft has a significant effect on the reading comprehension of EFL students. This study was classified as a pre-experimental study (N=37), followed by assessing their reading comprehension. Two-session treatment began, which included teaching reading comprehension using Classcraft. At the end of the course, a reading post-test was administered. The findings propose a statistically significant difference in the pre-test and post-test scores for the treatment group. By implementing Classcraft’s features allows EFL students to be more competent in English reading comprehension, especially in making inferences and encouraging them through gamified learning. The current study offered empirical evidence of how reading instruction using Classcraft promoted EFL students’ reading comprehension.https://journal.untidar.ac.id/index.php/metathesis/article/view/197classcraftgamificationreading comprehensionstudent teachers |
| spellingShingle | Muhamad Laudy Armanda Lilia Indriani The Effect of Using Classcraft on EFL Students’ Reading Comprehension Metathesis: Journal of English Language, Literature, and Teaching classcraft gamification reading comprehension student teachers |
| title | The Effect of Using Classcraft on EFL Students’ Reading Comprehension |
| title_full | The Effect of Using Classcraft on EFL Students’ Reading Comprehension |
| title_fullStr | The Effect of Using Classcraft on EFL Students’ Reading Comprehension |
| title_full_unstemmed | The Effect of Using Classcraft on EFL Students’ Reading Comprehension |
| title_short | The Effect of Using Classcraft on EFL Students’ Reading Comprehension |
| title_sort | effect of using classcraft on efl students reading comprehension |
| topic | classcraft gamification reading comprehension student teachers |
| url | https://journal.untidar.ac.id/index.php/metathesis/article/view/197 |
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