The Effect of Using Classcraft on EFL Students’ Reading Comprehension

Students nowadays are considered as the generation who have never known the world without video games, cell phones, and the internet. Hence, gamification has become a solution. It is a method that can boost the students' mood during lectures, so they feel enjoy during the learning process. In s...

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Main Authors: Muhamad Laudy Armanda, Lilia Indriani
Format: Article
Language:English
Published: Program Studi Pendidikan Bahasa Inggris Fakultas Keguruan dan Ilmu Pendidikan Universitas Tidar 2023-05-01
Series:Metathesis: Journal of English Language, Literature, and Teaching
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Online Access:https://journal.untidar.ac.id/index.php/metathesis/article/view/197
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author Muhamad Laudy Armanda
Lilia Indriani
author_facet Muhamad Laudy Armanda
Lilia Indriani
author_sort Muhamad Laudy Armanda
collection DOAJ
description Students nowadays are considered as the generation who have never known the world without video games, cell phones, and the internet. Hence, gamification has become a solution. It is a method that can boost the students' mood during lectures, so they feel enjoy during the learning process. In short, this study aims to examine whether using Classcraft has a significant effect on the reading comprehension of EFL students. This study was classified as a pre-experimental study (N=37), followed by assessing their reading comprehension. Two-session treatment began, which included teaching reading comprehension using Classcraft. At the end of the course, a reading post-test was administered. The findings propose a statistically significant difference in the pre-test and post-test scores for the treatment group. By implementing Classcraft’s features allows EFL students to be more competent in English reading comprehension, especially in making inferences and encouraging them through gamified learning. The current study offered empirical evidence of how reading instruction using Classcraft promoted EFL students’ reading comprehension.
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publishDate 2023-05-01
publisher Program Studi Pendidikan Bahasa Inggris Fakultas Keguruan dan Ilmu Pendidikan Universitas Tidar
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series Metathesis: Journal of English Language, Literature, and Teaching
spelling doaj-art-c2dee034f69648488f51ae4ee73b9cc22025-08-20T02:16:50ZengProgram Studi Pendidikan Bahasa Inggris Fakultas Keguruan dan Ilmu Pendidikan Universitas TidarMetathesis: Journal of English Language, Literature, and Teaching2580-27122580-27202023-05-0171475910.31002/metathesis.v7i1.197197The Effect of Using Classcraft on EFL Students’ Reading ComprehensionMuhamad Laudy Armanda0Lilia Indriani1Universitas TidarUniversitas Tidar Students nowadays are considered as the generation who have never known the world without video games, cell phones, and the internet. Hence, gamification has become a solution. It is a method that can boost the students' mood during lectures, so they feel enjoy during the learning process. In short, this study aims to examine whether using Classcraft has a significant effect on the reading comprehension of EFL students. This study was classified as a pre-experimental study (N=37), followed by assessing their reading comprehension. Two-session treatment began, which included teaching reading comprehension using Classcraft. At the end of the course, a reading post-test was administered. The findings propose a statistically significant difference in the pre-test and post-test scores for the treatment group. By implementing Classcraft’s features allows EFL students to be more competent in English reading comprehension, especially in making inferences and encouraging them through gamified learning. The current study offered empirical evidence of how reading instruction using Classcraft promoted EFL students’ reading comprehension.https://journal.untidar.ac.id/index.php/metathesis/article/view/197classcraftgamificationreading comprehensionstudent teachers
spellingShingle Muhamad Laudy Armanda
Lilia Indriani
The Effect of Using Classcraft on EFL Students’ Reading Comprehension
Metathesis: Journal of English Language, Literature, and Teaching
classcraft
gamification
reading comprehension
student teachers
title The Effect of Using Classcraft on EFL Students’ Reading Comprehension
title_full The Effect of Using Classcraft on EFL Students’ Reading Comprehension
title_fullStr The Effect of Using Classcraft on EFL Students’ Reading Comprehension
title_full_unstemmed The Effect of Using Classcraft on EFL Students’ Reading Comprehension
title_short The Effect of Using Classcraft on EFL Students’ Reading Comprehension
title_sort effect of using classcraft on efl students reading comprehension
topic classcraft
gamification
reading comprehension
student teachers
url https://journal.untidar.ac.id/index.php/metathesis/article/view/197
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