GAME TECHNOLOGIES IN THE PROCESS OF TEACHING MATHEMATICS TO PRIMARY SCHOOL STUDENTS: AN ERGONOMIC DIMENSION

The article highlights some theoretical aspects of the usage of game technologies in primary school. The expediency has been determined and the range of target orientations of game technologies in the process of teaching mathematics to primary school students has been considered. Features of game ac...

Full description

Saved in:
Bibliographic Details
Main Authors: Н. Карапузова, Є. Починок, О. Палеха
Format: Article
Language:English
Published: Poltava V. G. Korolenko National Pedagogical University 2025-06-01
Series:Естетика і етика педагогічної дії
Subjects:
Online Access:https://aesthetethicpedaction.pnpu.edu.ua/article/view/331624
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849334872864194560
author Н. Карапузова
Є. Починок
О. Палеха
author_facet Н. Карапузова
Є. Починок
О. Палеха
author_sort Н. Карапузова
collection DOAJ
description The article highlights some theoretical aspects of the usage of game technologies in primary school. The expediency has been determined and the range of target orientations of game technologies in the process of teaching mathematics to primary school students has been considered. Features of game activity in the modern educational environment of primary school are characterized. Ergonomic pedagogical conditions for the effective usage of didactic games in the process of learning the mathematical educational field are outlined. They are the following: taking into account the cognitive features of the education of students of the digital generation in the content of the structural components of didactic games; the use of inter-subject connections, with the aim of focusing didactic games on students’ mastery of generalized techniques of cognitive activity; ensuring children’s functional comfort in the process of game activities.
format Article
id doaj-art-c1aeec0010cc409285d3b6ee5447d97f
institution Kabale University
issn 2226-4051
2616-6631
language English
publishDate 2025-06-01
publisher Poltava V. G. Korolenko National Pedagogical University
record_format Article
series Естетика і етика педагогічної дії
spelling doaj-art-c1aeec0010cc409285d3b6ee5447d97f2025-08-20T03:45:27ZengPoltava V. G. Korolenko National Pedagogical UniversityЕстетика і етика педагогічної дії2226-40512616-66312025-06-013123224110.33989/2226-4051.2025.31.331624370428GAME TECHNOLOGIES IN THE PROCESS OF TEACHING MATHEMATICS TO PRIMARY SCHOOL STUDENTS: AN ERGONOMIC DIMENSIONН. Карапузова0https://orcid.org/0009-0000-7226-0563Є. Починок1https://orcid.org/0000-0002-6419-4567О. Палеха2https://orcid.org/0000-0002-9894-4944Candidate of Pedagogical Sciences (PhD), Full Professor, Professor at the Department of Primary Education of Poltava V. G. Korolenko National Pedagogical University, Honored Worker of Education of Ukraine (Poltava, Ukraine)Candidate of Pedagogical Sciences (PhD), Associate Professor, Associate Professor at the Department of Primary Education of Poltava V. G. Korolenko National Pedagogical University (Poltava, Ukraine)Candidate of Pedagogical Sciences (PhD), Associate Professor, Associate Professor at the Department of Primary Education of Poltava V. G. Korolenko National Pedagogical University (Poltava, Ukraine)The article highlights some theoretical aspects of the usage of game technologies in primary school. The expediency has been determined and the range of target orientations of game technologies in the process of teaching mathematics to primary school students has been considered. Features of game activity in the modern educational environment of primary school are characterized. Ergonomic pedagogical conditions for the effective usage of didactic games in the process of learning the mathematical educational field are outlined. They are the following: taking into account the cognitive features of the education of students of the digital generation in the content of the structural components of didactic games; the use of inter-subject connections, with the aim of focusing didactic games on students’ mastery of generalized techniques of cognitive activity; ensuring children’s functional comfort in the process of game activities.https://aesthetethicpedaction.pnpu.edu.ua/article/view/331624primary schooleducational game technologiesdidactic gamemathematical educational fieldpedagogical conditionseffectivenesseducational process
spellingShingle Н. Карапузова
Є. Починок
О. Палеха
GAME TECHNOLOGIES IN THE PROCESS OF TEACHING MATHEMATICS TO PRIMARY SCHOOL STUDENTS: AN ERGONOMIC DIMENSION
Естетика і етика педагогічної дії
primary school
educational game technologies
didactic game
mathematical educational field
pedagogical conditions
effectiveness
educational process
title GAME TECHNOLOGIES IN THE PROCESS OF TEACHING MATHEMATICS TO PRIMARY SCHOOL STUDENTS: AN ERGONOMIC DIMENSION
title_full GAME TECHNOLOGIES IN THE PROCESS OF TEACHING MATHEMATICS TO PRIMARY SCHOOL STUDENTS: AN ERGONOMIC DIMENSION
title_fullStr GAME TECHNOLOGIES IN THE PROCESS OF TEACHING MATHEMATICS TO PRIMARY SCHOOL STUDENTS: AN ERGONOMIC DIMENSION
title_full_unstemmed GAME TECHNOLOGIES IN THE PROCESS OF TEACHING MATHEMATICS TO PRIMARY SCHOOL STUDENTS: AN ERGONOMIC DIMENSION
title_short GAME TECHNOLOGIES IN THE PROCESS OF TEACHING MATHEMATICS TO PRIMARY SCHOOL STUDENTS: AN ERGONOMIC DIMENSION
title_sort game technologies in the process of teaching mathematics to primary school students an ergonomic dimension
topic primary school
educational game technologies
didactic game
mathematical educational field
pedagogical conditions
effectiveness
educational process
url https://aesthetethicpedaction.pnpu.edu.ua/article/view/331624
work_keys_str_mv AT nkarapuzova gametechnologiesintheprocessofteachingmathematicstoprimaryschoolstudentsanergonomicdimension
AT êpočinok gametechnologiesintheprocessofteachingmathematicstoprimaryschoolstudentsanergonomicdimension
AT opaleha gametechnologiesintheprocessofteachingmathematicstoprimaryschoolstudentsanergonomicdimension