Impact of Visual Clutter in VR on Visuomotor Integration in Autistic Individuals
Autistic individuals often exhibit superior local visual sensitivity but may struggle with global visual processing, affecting their visuomotor integration (VMI). Goal-directed overhand throwing is common in both the physical environment (PE) and virtual reality (VR) games, demanding spatial and tem...
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| Language: | English |
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IEEE
2025-01-01
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| Series: | IEEE Transactions on Neural Systems and Rehabilitation Engineering |
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| Online Access: | https://ieeexplore.ieee.org/document/10891367/ |
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| author | Minxin Cheng Leanne Chukoskie |
| author_facet | Minxin Cheng Leanne Chukoskie |
| author_sort | Minxin Cheng |
| collection | DOAJ |
| description | Autistic individuals often exhibit superior local visual sensitivity but may struggle with global visual processing, affecting their visuomotor integration (VMI). Goal-directed overhand throwing is common in both the physical environment (PE) and virtual reality (VR) games, demanding spatial and temporal accuracy to perceive position and motion, and precise VMI. Understanding VMI in autistic individuals and exploring supportive designs in VR are crucial for rehabilitation and improving accessibility. We assessed static visuospatial accuracy and VMI with autistic (<inline-formula> <tex-math notation="LaTeX">${n} = 16$ </tex-math></inline-formula>) and non-autistic (<inline-formula> <tex-math notation="LaTeX">${n} = 16$ </tex-math></inline-formula>) adults using spatial estimation and overhand throwing tasks with eye and hand tracking, comparing VR to PE. In VR, all participants exhibited reduced visual accuracy, increased visual scanning, and shortened quiet eye duration and eye following duration after the ball release, which led to decreased throwing performance. However, simplifying visual information in VR throwing improved these measures, and resulted in autistic individuals outperforming non-autistic peers. |
| format | Article |
| id | doaj-art-bec8e6736e7649ffa11e8409579a7ca0 |
| institution | OA Journals |
| issn | 1534-4320 1558-0210 |
| language | English |
| publishDate | 2025-01-01 |
| publisher | IEEE |
| record_format | Article |
| series | IEEE Transactions on Neural Systems and Rehabilitation Engineering |
| spelling | doaj-art-bec8e6736e7649ffa11e8409579a7ca02025-08-20T01:52:03ZengIEEEIEEE Transactions on Neural Systems and Rehabilitation Engineering1534-43201558-02102025-01-013382984010.1109/TNSRE.2025.354313110891367Impact of Visual Clutter in VR on Visuomotor Integration in Autistic IndividualsMinxin Cheng0https://orcid.org/0009-0005-7662-3516Leanne Chukoskie1https://orcid.org/0000-0003-4041-3646Physical Therapy, Movement and Rehabilitation Science, Bouvé College of Health Sciences, Northeastern University, Boston, MA, USAPhysical Therapy, Movement and Rehabilitation Science, Bouvé College of Health Sciences Art + Design, College of Arts, Media and Design, Northeastern University, Boston, MA, USAAutistic individuals often exhibit superior local visual sensitivity but may struggle with global visual processing, affecting their visuomotor integration (VMI). Goal-directed overhand throwing is common in both the physical environment (PE) and virtual reality (VR) games, demanding spatial and temporal accuracy to perceive position and motion, and precise VMI. Understanding VMI in autistic individuals and exploring supportive designs in VR are crucial for rehabilitation and improving accessibility. We assessed static visuospatial accuracy and VMI with autistic (<inline-formula> <tex-math notation="LaTeX">${n} = 16$ </tex-math></inline-formula>) and non-autistic (<inline-formula> <tex-math notation="LaTeX">${n} = 16$ </tex-math></inline-formula>) adults using spatial estimation and overhand throwing tasks with eye and hand tracking, comparing VR to PE. In VR, all participants exhibited reduced visual accuracy, increased visual scanning, and shortened quiet eye duration and eye following duration after the ball release, which led to decreased throwing performance. However, simplifying visual information in VR throwing improved these measures, and resulted in autistic individuals outperforming non-autistic peers.https://ieeexplore.ieee.org/document/10891367/Autism spectrum disorderaccessibilityvisuomotor integrationvirtual reality |
| spellingShingle | Minxin Cheng Leanne Chukoskie Impact of Visual Clutter in VR on Visuomotor Integration in Autistic Individuals IEEE Transactions on Neural Systems and Rehabilitation Engineering Autism spectrum disorder accessibility visuomotor integration virtual reality |
| title | Impact of Visual Clutter in VR on Visuomotor Integration in Autistic Individuals |
| title_full | Impact of Visual Clutter in VR on Visuomotor Integration in Autistic Individuals |
| title_fullStr | Impact of Visual Clutter in VR on Visuomotor Integration in Autistic Individuals |
| title_full_unstemmed | Impact of Visual Clutter in VR on Visuomotor Integration in Autistic Individuals |
| title_short | Impact of Visual Clutter in VR on Visuomotor Integration in Autistic Individuals |
| title_sort | impact of visual clutter in vr on visuomotor integration in autistic individuals |
| topic | Autism spectrum disorder accessibility visuomotor integration virtual reality |
| url | https://ieeexplore.ieee.org/document/10891367/ |
| work_keys_str_mv | AT minxincheng impactofvisualclutterinvronvisuomotorintegrationinautisticindividuals AT leannechukoskie impactofvisualclutterinvronvisuomotorintegrationinautisticindividuals |