Inevitable or Exploitative? A Case Study of Consumers’ Divergent Attitudes towards Video Game Crunch
As with many media industries, poor labor practices such as crunch—excessive, often unpaid overtime—are common within video game production. Researchers have addressed how industry structures normalize crunch, but game consumers’ integration in this process is less understood. This case study of com...
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| Main Authors: | Amanda C Cote, Brandon C Harris |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Michigan Publishing
2023-07-01
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| Series: | Media Industries |
| Subjects: | |
| Online Access: | https://journals.publishing.umich.edu/mij/article/id/2357/ |
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