Inevitable or Exploitative? A Case Study of Consumers’ Divergent Attitudes towards Video Game Crunch

As with many media industries, poor labor practices such as crunch—excessive, often unpaid overtime—are common within video game production. Researchers have addressed how industry structures normalize crunch, but game consumers’ integration in this process is less understood. This case study of com...

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Bibliographic Details
Main Authors: Amanda C Cote, Brandon C Harris
Format: Article
Language:English
Published: Michigan Publishing 2023-07-01
Series:Media Industries
Subjects:
Online Access:https://journals.publishing.umich.edu/mij/article/id/2357/
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